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20150814 - The Written Word
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+Growing older, I find that games, movies, TV are all limiting forms of entertainment,
+and that by far the best form of story driven consumables is the book.
+Right now I'm half through On the Steel Breeze by Alastair Reynolds,
+taking a break to reflect.
+Something was lost over the years as digital entertainment has evolved
+from the soup of interactive text adventures.
+Certainly enjoy the visual representation of a good story,
+but I enjoy more the freedom to explore stories
+which could never gain the support necessary for a non-literary translation.
+Early in gaming there was an interesting balance
+forced by the limitations of the machine,
+where the written word took the place of electronically "physically" realizing everything in the game.
+Would be great once and a while to trade the modern game single player storyline, played out in "cut scenes",
+with a story of the caliper of a great novel, represented instead in "cut pages" of text.
+Then shifting the focus of development and polish back into the game itself.
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