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<h1>20090506 - Electromagnetic Spectrum and Rendering</h1>
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I find it interesting that as humans working on rendering technology, we are obsessed with the visible spectrum when there is so much more,<br /><br /><b>Gamma Rays and X-Rays</b><br /><br />Wavelength of Atomic Nuclei to Atoms. Below is a VACIS gamma-ray image of stowaways in a truck. Also check out <a href="http://www.nickveasey.com/">Nick Veasey's X-ray Photography</a>. Would be interesting to do real-time graphics like this, but dynamically adjusting per pixel exposure in order to capture views of large scenes...<br /><br /><img src="http://upload.wikimedia.org/wikipedia/commons/d/d7/VACIS_Gamma-ray_Image_with_stowaways.GIF" width=640 height=180><br /><br /><b>Mid-Infrared</b><br /><br />Wavelength slightly smaller than a really thin human hair. Real-time rendering done before in that awesome AC-130 level of Call of Duty 4 (screen shot below). The level had this analog real visual feel you don't get from our misguided attempts to simulate the visible spectrum in real-time.<br /><br /><img src="http://callofduty.neoseeker.com/w/i/callofduty/e/e9/DeathFromAbove.jpg"><br /><br />I'd like to see a mix of mid-infrared and x-ray rendered in real-time...
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@@ -89,6 +89,7 @@ Below this is active random migration (456 prior posts still to filter through)
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<a href="20090605.html">20090605 - SIMD Binning And Caches</a><br>
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<a href="20090519.html">20090519 - GPU REYES</a><br>
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<a href="20090513.html">20090513 - Gaussian KD Trees</a><br>
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<a href="20090506.html">20090506 - Electromagnetic Spectrum and Rendering</a><br>
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<a href="20090505.html">20090505 - Compute Mega Post</a><br>
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<a href="20090501.html">20090501 - 32bpp HDR Blending Idea</a><br>
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<a href="20090422.html">20090422 - WFA Image Compression</a><br>
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