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20090506 - Electromagnetic Spectrum and Rendering

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+ +I find it interesting that as humans working on rendering technology, we are obsessed with the visible spectrum when there is so much more,

Gamma Rays and X-Rays

Wavelength of Atomic Nuclei to Atoms. Below is a VACIS gamma-ray image of stowaways in a truck. Also check out Nick Veasey's X-ray Photography. Would be interesting to do real-time graphics like this, but dynamically adjusting per pixel exposure in order to capture views of large scenes...



Mid-Infrared

Wavelength slightly smaller than a really thin human hair. Real-time rendering done before in that awesome AC-130 level of Call of Duty 4 (screen shot below). The level had this analog real visual feel you don't get from our misguided attempts to simulate the visible spectrum in real-time.



I'd like to see a mix of mid-infrared and x-ray rendered in real-time... + + +
+ + + + diff --git a/index.html b/index.html index bd8b516..14a0b5d 100644 --- a/index.html +++ b/index.html @@ -89,6 +89,7 @@ Below this is active random migration (456 prior posts still to filter through) 20090605 - SIMD Binning And Caches
20090519 - GPU REYES
20090513 - Gaussian KD Trees
+20090506 - Electromagnetic Spectrum and Rendering
20090505 - Compute Mega Post
20090501 - 32bpp HDR Blending Idea
20090422 - WFA Image Compression