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---
title: "@NOTimothyLottes Do you know other equivalent graphs or ressources for other GPUs (GTX, RTX, Snapdragon XR, ...) ?"
type: archive
source: twitter
source_url: "https://x.com/BrettRidel/status/1738843423891755098"
author: "Brett Ridel"
handle: BrettRidel
post_id: "1738843423891755098"
date: 2023-12-24
archived: 2026-08-26
draft: false
tags:
- archive
- twitter
- NOTimothyLottes
description: "@NOTimothyLottes Do you know other equivalent graphs or ressources for other GPUs (GTX, RTX, Snapdragon XR, ...) ?"
in_reply_to: ""
parent_post_id: "1738744404414759381"
---
## Source
- URL: https://x.com/BrettRidel/status/1738843423891755098
- Author: Brett Ridel (@BrettRidel)
- Posted: 2023-12-24 08:45:53
## Branch
**1/** **@BrettRidel** ^1738843423891755098
**@NOTimothyLottes**
Do you know other equivalent graphs or ressources for other GPUs (GTX, RTX, Snapdragon XR, ...) ?
## Related
- Spine: [[archive/threads/NOTimothyLottes/2023-12-24-two-great-graphs-from-https-chipsandcheese-com]]
@@ -0,0 +1,53 @@
---
title: "Two great graphs from https://chipsandcheese.com/2023/12/23/nintendo-switchs-igpu-maxwell-nerfed-edition/ - Why I always manually vectorize 16-bit code, and also why you always need to manually check disassembly."
type: archive
source: twitter
source_url: "https://x.com/NOTimothyLottes/status/1738744404414759381"
author: "NOTimothyLottes"
handle: NOTimothyLottes
post_id: "1738744404414759381"
date: 2023-12-24
archived: 2026-08-26
draft: false
tags:
- archive
- twitter
- NOTimothyLottes
description: "Two great graphs from https://chipsandcheese.com/2023/12/23/nintendo-switchs-igpu-maxwell-nerfed-edition/ - Why I always manually vectorize 16-bit code, and also why you always need to manually check disassembly."
in_reply_to: ""
---
## Source
- URL: https://x.com/NOTimothyLottes/status/1738744404414759381
- Author: NOTimothyLottes (@NOTimothyLottes)
- Posted: 2023-12-24 02:12:24
## Thread
**1/** **@NOTimothyLottes** ^1738744404414759381
Two great graphs from https://chipsandcheese.com/2023/12/23/nintendo-switchs-igpu-maxwell-nerfed-edition/ - Why I always manually vectorize 16-bit code, and also why you always need to manually check disassembly.
![](https://pbs.twimg.com/media/GCFBbyUWIAAaWoR?format=png&name=orig)
![](https://pbs.twimg.com/media/GCFBdy9WEAE0JYk?format=png&name=orig)
Branches: [[archive/threads/NOTimothyLottes/2023-12-24-two-great-graphs-from-https-chipsandcheese-com/2023-12-24-BrettRidel-do-you-know-other-equivalent-graphs-or-ressources]]
**2/** **@AgileJebrim** ^1738750536302670083
**@NOTimothyLottes**
Why are float16s so much faster than int16s?
**3/** **@NOTimothyLottes** ^1738756633738522752
**@AgileJebrim**
Same bit width, FMA needs smaller multipler than IMAD. Thus HW mul24 fast paths that never get exposed. But 16-bit is small enough already. I thought on AMD, packed 16-bit int or float are the same perf. Some vendors though try area savings by de-throughputing integer/etc ALUs
**4/** **@AgileJebrim** ^1738757938376761652
**@NOTimothyLottes**
Oh are you only comparing FMA? If it was just additions, would they be on par?
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@@ -37,6 +37,7 @@ tags:
- [[archive/threads/NOTimothyLottes/2023-12-20-ideally-a-gpu-profiling-graph-would-provide-at]]
- [[archive/threads/NOTimothyLottes/2023-12-21-code-shy-brain-says-its-strange-to-be-reading]]
- [[archive/threads/NOTimothyLottes/2023-12-24-the-sometimes-extra-2-5-seconds-on-vulkan]]
- [[archive/threads/NOTimothyLottes/2023-12-24-two-great-graphs-from-https-chipsandcheese-com]]
- [[archive/threads/NOTimothyLottes/2023-12-25-virtualized-xmas-thread]]
- [[archive/threads/NOTimothyLottes/2023-12-26-no-luck-getting-d3dkmtgetscanline-to-work-thus-far]]
- [[archive/threads/NOTimothyLottes/2023-12-29-end-of-2023-scaling-parallel-gfx-and-memory-thread]]