gd editor setup
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Editor/.gitattributes
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Editor/.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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Editor/.gitignore
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Editor/.gitignore
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# Godot 4+ specific ignores
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.godot/
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BIN
Editor/icon.png
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Editor/icon.png
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After Width: | Height: | Size: 3.4 KiB |
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Editor/icon.png.import
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Editor/icon.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cnv7sgufjc3fk"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Editor/project.godot
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Editor/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="SymbolEngine"
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config/icon="res://icon.png"
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config/features=PackedStringArray("4.0", "Vulkan Clustered")
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