gd editor setup
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| # Godot 4+ specific ignores | ||||
| .godot/ | ||||
|  | ||||
| # Godot-specific ignores | ||||
| .import/ | ||||
| export.cfg | ||||
| export_presets.cfg | ||||
| # Dummy HTML5 export presets file for continuous integration | ||||
| !.github/dist/export_presets.cfg | ||||
|  | ||||
| # Imported translations (automatically generated from CSV files) | ||||
| *.translation | ||||
|  | ||||
| # Mono-specific ignores | ||||
| .mono/ | ||||
| data_*/ | ||||
| mono_crash.*.json | ||||
|  | ||||
| # System/tool-specific ignores | ||||
| .directory | ||||
| .DS_Store | ||||
| *~ | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| # VSCode | ||||
|  | ||||
| .vscode/* | ||||
| !.vscode/settings.json | ||||
| !.vscode/tasks.json | ||||
| !.vscode/launch.json | ||||
| !.vscode/extensions.json | ||||
| !.vscode/*.code-snippets | ||||
|  | ||||
| # Local History for Visual Studio Code | ||||
| .history/ | ||||
|  | ||||
| # Built Visual Studio Code Extensions | ||||
| *.vsix | ||||
							
								
								
									
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								Editor/.gitattributes
									
									
									
									
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| # Normalize EOL for all files that Git considers text files. | ||||
| * text=auto eol=lf | ||||
							
								
								
									
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| # Godot 4+ specific ignores | ||||
| .godot/ | ||||
							
								
								
									
										
											BIN
										
									
								
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| [remap] | ||||
|  | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://cnv7sgufjc3fk" | ||||
| path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
|  | ||||
| [deps] | ||||
|  | ||||
| source_file="res://icon.png" | ||||
| dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] | ||||
|  | ||||
| [params] | ||||
|  | ||||
| compress/mode=0 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
							
								
								
									
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| ; Engine configuration file. | ||||
| ; It's best edited using the editor UI and not directly, | ||||
| ; since the parameters that go here are not all obvious. | ||||
| ; | ||||
| ; Format: | ||||
| ;   [section] ; section goes between [] | ||||
| ;   param=value ; assign values to parameters | ||||
|  | ||||
| config_version=5 | ||||
|  | ||||
| [application] | ||||
|  | ||||
| config/name="SymbolEngine" | ||||
| config/icon="res://icon.png" | ||||
| config/features=PackedStringArray("4.0", "Vulkan Clustered") | ||||
							
								
								
									
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								editor.bat
									
									
									
									
									
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| cd Engine\gd\bin\ | ||||
|  | ||||
| start godot.windows.tools.64.exe | ||||
|  | ||||
| exit | ||||
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