diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..53b465a --- /dev/null +++ b/.gitignore @@ -0,0 +1,41 @@ +# Godot 4+ specific ignores +.godot/ + +# Godot-specific ignores +.import/ +export.cfg +export_presets.cfg +# Dummy HTML5 export presets file for continuous integration +!.github/dist/export_presets.cfg + +# Imported translations (automatically generated from CSV files) +*.translation + +# Mono-specific ignores +.mono/ +data_*/ +mono_crash.*.json + +# System/tool-specific ignores +.directory +.DS_Store +*~ + + + + + +# VSCode + +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +!.vscode/*.code-snippets + +# Local History for Visual Studio Code +.history/ + +# Built Visual Studio Code Extensions +*.vsix \ No newline at end of file diff --git a/Editor/.gitattributes b/Editor/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/Editor/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/Editor/.gitignore b/Editor/.gitignore new file mode 100644 index 0000000..4709183 --- /dev/null +++ b/Editor/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/Editor/icon.png b/Editor/icon.png new file mode 100644 index 0000000..af0410b Binary files /dev/null and b/Editor/icon.png differ diff --git a/Editor/icon.png.import b/Editor/icon.png.import new file mode 100644 index 0000000..2c3f157 --- /dev/null +++ b/Editor/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cnv7sgufjc3fk" +path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Editor/project.godot b/Editor/project.godot new file mode 100644 index 0000000..4c56bf6 --- /dev/null +++ b/Editor/project.godot @@ -0,0 +1,15 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="SymbolEngine" +config/icon="res://icon.png" +config/features=PackedStringArray("4.0", "Vulkan Clustered") diff --git a/editor.bat b/editor.bat new file mode 100644 index 0000000..7c9c3c4 --- /dev/null +++ b/editor.bat @@ -0,0 +1,5 @@ +cd Engine\gd\bin\ + +start godot.windows.tools.64.exe + +exit \ No newline at end of file