#pragma once
#include <godot_cpp/godot.hpp>
#include <godot_cpp/classes/sprite2d.hpp>
namespace SE {
using namespace godot;
class GDExample : public Sprite2D
{
GDCLASS(GDExample, Sprite2D)
public:
#pragma region Data
float time_passed;
#pragma endregion Data
#pragma region GodotRT
static void _bind_methods();
//void _init() override;
void _process(double delta) override;
#pragma endregion GodotRT
GDExample();
~GDExample();
};
} // SE