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SymbolEngine__archived_repo.../Source/gdexample.h

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#pragma once
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#include <godot_cpp/godot.hpp>
#include <godot_cpp/classes/sprite2d.hpp>
namespace SE {
using namespace godot;
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class GDExample : public Sprite2D
{
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GDCLASS(GDExample, Sprite2D)
public:
#pragma region Data
float time_passed;
#pragma endregion Data
#pragma region GodotRT
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static void _bind_methods();
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//void _init() override;
void _process(double delta) override;
#pragma endregion GodotRT
GDExample();
~GDExample();
};
} // SE