#pragma once
#include <godot.hpp>
#include <Sprite.hpp>
namespace godot {
class GDExample : public Sprite
{
GODOT_CLASS(GDExample, Sprite)
public:
#pragma region Data
float time_passed;
#pragma endregion Data
#pragma region GodotRT
static void _register_methods();
void _init();
void _process(float delta);
#pragma endregion GodotRT
GDExample();
~GDExample();
};
}