Basic corrections to project file generation mvp
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9
Project/Source/Surgo/SurgoModule.h
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9
Project/Source/Surgo/SurgoModule.h
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#pragma once
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#include "Modules/ModuleInterface.h"
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class SURGO_API FSurgoModule : public IModuleInterface
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{
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public:
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}
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetRules = UnrealBuildTool.TargetRules;
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using TargetRules = UnrealBuildTool.TargetRules;
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using TargetType = UnrealBuildTool.TargetType;
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public class SurgoEditorTarget : TargetRules
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public class SurgoEditorTarget : TargetRules
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{
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{
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public SurgoEditorTarget(TargetInfo Target) : base(Target)
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public SurgoEditorTarget(TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Editor;
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}
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}
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}
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}
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@ -1,10 +1,11 @@
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetRules = UnrealBuildTool.TargetRules;
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using TargetRules = UnrealBuildTool.TargetRules;
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using TargetType = UnrealBuildTool.TargetType;
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public class SurgoGameTarget : TargetRules
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public class SurgoGameTarget : TargetRules
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{
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{
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public SurgoGameTarget(TargetInfo Target) : base(Target)
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public SurgoGameTarget(TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Game;
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}
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}
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}
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}
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@ -12,7 +12,7 @@
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},
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},
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{
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{
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"Name": "SurgoEditor",
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"Name": "SurgoEditor",
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"Type": "Runtime",
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"Type": "Editor",
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"LoadingPhase": "PostDefault"
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"LoadingPhase": "PostDefault"
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}
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}
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],
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],
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