Basic corrections to project file generation mvp
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								Project/Source/Surgo/SurgoModule.h
									
									
									
									
									
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							| @@ -0,0 +1,9 @@ | ||||
| #pragma once  | ||||
|  | ||||
| #include "Modules/ModuleInterface.h" | ||||
|  | ||||
| class SURGO_API FSurgoModule : public IModuleInterface | ||||
| { | ||||
| public: | ||||
|  | ||||
| } | ||||
| @@ -1,10 +1,11 @@ | ||||
| using TargetInfo = UnrealBuildTool.TargetInfo; | ||||
| using TargetRules = UnrealBuildTool.TargetRules; | ||||
| using TargetType  = UnrealBuildTool.TargetType; | ||||
|  | ||||
| public class SurgoEditorTarget : TargetRules | ||||
| { | ||||
|     public SurgoEditorTarget(TargetInfo Target) : base(Target) | ||||
|     { | ||||
|          | ||||
|         Type = TargetType.Editor; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,11 @@ | ||||
| using TargetInfo = UnrealBuildTool.TargetInfo; | ||||
| using TargetRules = UnrealBuildTool.TargetRules; | ||||
| using TargetType = UnrealBuildTool.TargetType; | ||||
|  | ||||
| public class SurgoGameTarget : TargetRules | ||||
| { | ||||
|     public SurgoGameTarget(TargetInfo Target) : base(Target) | ||||
|     { | ||||
|          | ||||
|         Type = TargetType.Game; | ||||
|     } | ||||
| } | ||||
|   | ||||
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