Sanity build works
For some reason the camera is stereographic...
This commit is contained in:
parent
4210e2703f
commit
6ce90995c3
9
.gitignore
vendored
9
.gitignore
vendored
@ -11,3 +11,12 @@ Project/Saved/Config/CrashReportClient
|
||||
Project/Saved/SourceControl
|
||||
Project/Saved/Crashes
|
||||
Project/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
|
||||
Project/Saved/Cooked
|
||||
Project/Build/Windows/FileOpenOrder/EditorOpenOrder.log
|
||||
Project/Saved/Shaders
|
||||
Project/Saved/MaterialStatsDebug
|
||||
Project/Saved/MaterialStats
|
||||
Project/Build/Windows/FileOpenOrder
|
||||
*.target
|
||||
Project/Saved/StagedBuilds
|
||||
Project/Binaries
|
||||
|
91
scripts/build_sanity.ps1
Normal file
91
scripts/build_sanity.ps1
Normal file
@ -0,0 +1,91 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$feditor_log = '-log'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
$fubt_game = '-game'
|
||||
$fubt_engine = '-engine'
|
||||
$fubt_progress = '-progress'
|
||||
|
||||
$ue_editor = join-path $path_ue Engine\Binaries\Win64\UnrealEditor.exe
|
||||
$UAT = join-path $path_ue '\Engine\Build\BatchFiles\RunUAT.bat'
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
|
||||
$UAT_BuildCookRun = 'BuildCookRun'
|
||||
$UAT_BuildGame = 'BuildGame'
|
||||
$UAT_BuildTarget = 'BuildTarget'
|
||||
|
||||
$fUAT_unattended = '-unattended'
|
||||
$fUAT_configuration = '-configuration'
|
||||
$fUAT_no_tools = '-notools'
|
||||
$fUAT_no_xge = '-NoXGE'
|
||||
$fUAT_disable_unity = '-DisableUnity'
|
||||
$fUAT_for_unity_builds = '-ForceUnity'
|
||||
|
||||
$fUAT_target_platform = '-targetplatform'
|
||||
$fUAT_server_target_platform = '-servertargetplatform'
|
||||
|
||||
$fUAT_package_target = '-package'
|
||||
$fUAT_skip_package_target = '-skippackage'
|
||||
$fUAT_never_package_target = '-neverpackage'
|
||||
|
||||
$fUAT_project = '-project'
|
||||
|
||||
$fUAT_clean = '-clean'
|
||||
$fUAT_build = '-build'
|
||||
|
||||
$fUAT_cook = '-cook'
|
||||
$fUAT_cook_on_the_fly_streaming = '-cookontheflystreaming'
|
||||
|
||||
$fUAT_cook_all = '-CookAll'
|
||||
$fUAT_cook_maps_only = '-CookMapsOnly'
|
||||
|
||||
$fUAT_stage_prequisites = '-prereqs'
|
||||
$fUAT_stage = '-stage'
|
||||
$fUAT_run = '-run'
|
||||
|
||||
$fUAT_rehydrate_assets = '-rehydrateassets' # Downloads assets that are only referenced virtually
|
||||
$fUAT_archive = '-archive'
|
||||
$fUAT_skip_cook = '-skipcook'
|
||||
$fUAT_skip_cook_on_the_fly = '-skipcookonthefly'
|
||||
$fUAT_skip_stage = '-skipstage'
|
||||
$fUAT_generate_pak = '-pak'
|
||||
$fUAT_pak_align_for_memory_mapping = '-PakAlignForMemoryMapping'
|
||||
|
||||
$fUAT_map_to_run = '-map'
|
||||
$fUAT_server_map_additional_params = '-AdditionalServerMapParams'
|
||||
|
||||
$fUAT_distibute = '-distribute'
|
||||
$fUAT_deploy = '-deploy'
|
||||
|
||||
# Build-Cook-Run combo
|
||||
$fUAT_bcr_server_target = '-dedicatedserver'
|
||||
$fUAT_bcr_client_target = '-client'
|
||||
$fUAT_run_just_server = '-noclient'
|
||||
$fUAT_client_open_log = '-logwindow'
|
||||
$fUAT_skip_server = '-skipserver'
|
||||
|
||||
# Push-Location $path_ue
|
||||
Push-Location $path_project
|
||||
|
||||
$UAT_args = @()
|
||||
$UAT_args += $UAT_BuildCookRun
|
||||
$UAT_args += "$fUAT_project=$surgo_uproject"
|
||||
$UAT_args += $fUAT_build
|
||||
$UAT_args += $fUAT_cook
|
||||
$UAT_args += $fUAT_cook_all
|
||||
$UAT_args += $fUAT_stage
|
||||
|
||||
& $UAT $UAT_args
|
||||
|
||||
Pop-Location
|
@ -47,5 +47,5 @@ function verify-path { param( $path )
|
||||
|
||||
function grab-zip { param( $url, $path_file, $path_dst )
|
||||
Invoke-WebRequest -Uri $url -OutFile $path_file
|
||||
Expand-Archive -Path $path_file -DestinationPath $path_dst
|
||||
Expand-Archive -Path $path_file -DestinationPath $path_dst -Confirm:$false
|
||||
}
|
||||
|
23
scripts/horde_build.ps1
Normal file
23
scripts/horde_build.ps1
Normal file
@ -0,0 +1,23 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
$fubt_game = '-game'
|
||||
$fubt_engine = '-engine'
|
||||
$fubt_progress = '-progress'
|
||||
|
||||
$UAT = join-path $path_ue '\Engine\Build\BatchFiles\RunUAT.bat'
|
||||
|
||||
Push-Location $path_ueHordeServer
|
||||
& $UAT BuildGraph -Script="Engine/Source/Programs/Horde/BuildHorde.xml" -Target="Build HordeServer"
|
||||
Pop-Location
|
25
scripts/regen_project.ps1
Normal file
25
scripts/regen_project.ps1
Normal file
@ -0,0 +1,25 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
$fubt_game = '-game'
|
||||
$fubt_engine = '-engine'
|
||||
$fubt_progress = '-progress'
|
||||
|
||||
$ubt_args = @()
|
||||
$ubt_args += $fubt_projectfiles
|
||||
$ubt_args += "$fubt_project=$surgo_uproject"
|
||||
$ubt_args += $fubt_game
|
||||
$ubt_args += $fubt_engine
|
||||
$ubt_args += $fubt_progress
|
||||
& $UBT $ubt_args
|
@ -8,7 +8,7 @@ $path_project = join-path $path_root 'Project'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\Win64\UnrealEditor.exe'
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
|
@ -125,18 +125,19 @@ function Process-UnrealDeps
|
||||
$setup_args += "$fgitdep_exclude=$entry"
|
||||
|
||||
if (verify-path $entry) {
|
||||
remove-item $entry -Recurse
|
||||
# remove-item $entry -Recurse
|
||||
}
|
||||
}
|
||||
$setup_args += "$fgitdep_cache=$path_gitdeps_cache"
|
||||
# $setup_args += $fgitdep_dryrun
|
||||
|
||||
$path_setup_log = 'setup_log.txt'
|
||||
& .\Setup.bat $setup_args
|
||||
# & .\Setup.bat $setup_arg
|
||||
& .\Setup.bat
|
||||
# $output = Start-Process -FilePath "cmd.exe" -ArgumentList "/c .\Setup.bat $setup_args" -Wait -PassThru -NoNewWindow -RedirectStandardOutput $path_setup_log
|
||||
|
||||
$path_templates = join-path $path_ue 'Templates'
|
||||
remove-item $path_templates -Recurse
|
||||
# $path_templates = join-path $path_ue 'Templates'
|
||||
# remove-item $path_templates -Recurse
|
||||
'Deleted UE templates (grab them manually if want)'
|
||||
|
||||
write-host "Finished processing unreal deps`n"
|
||||
@ -207,7 +208,7 @@ function setup-steamaudio
|
||||
$path_steamaudio_unreal_SteamAudio = join-path $path_steamaudio_unreal 'unreal\SteamAudio'
|
||||
# $ue_binaries_SteamFMODStudio = join-path $path_steamaudio_unreal 'FMODStudio'
|
||||
# remove-item -Type Directory $ue_binaries_SteamFMODStudio -Recurse -Confirm:$false
|
||||
move-item -Path $path_steamaudio_unreal_SteamAudio -Destination $ue_plugin_Steam -Force -Confirm:$false
|
||||
move-item -Path $path_steamaudio_unreal_SteamAudio -Destination $ue_plugin_Steam -Confirm:$false
|
||||
remove-item $path_steamaudio_unreal -Recurse -Confirm:$false
|
||||
remove-item $path_steamaudio_zip -Confirm:$false
|
||||
}
|
||||
@ -225,7 +226,8 @@ function setup-imgui
|
||||
$add_UnrealImGui = $false
|
||||
$add_UnrealImGuiTools = $false
|
||||
|
||||
if ($add_VesCodesImGui -and (-not (verify-git $ue_plugin_VesCodesImGui)))
|
||||
# if ($add_VesCodesImGui -and (-not (verify-git $ue_plugin_VesCodesImGui)))
|
||||
if ($add_VesCodesImGui)
|
||||
{
|
||||
write-host 'Grabbing VesCodes ImGui repo'
|
||||
verify-path $ue_plugin_VesCodesImGui
|
||||
@ -245,7 +247,7 @@ function setup-imgui
|
||||
$path_engine_thirdparty = Join-Path $path_ue 'Engine/Source/Thirdparty'
|
||||
$path_VescodesImGui_thirdparty = join-path $ue_plugin_VesCodesImGui 'Source/Thirdparty'
|
||||
|
||||
Move-Item -Path "$path_VescodesImGui_thirdparty\*" -Destination $path_engine_thirdparty
|
||||
Move-Item -Path "$path_VescodesImGui_thirdparty\*" -Destination $path_engine_thirdparty -Confirm:$false
|
||||
Remove-Item -Path $path_VescodesImGui_thirdparty -Recurse -Confirm:$false
|
||||
}
|
||||
|
||||
@ -315,7 +317,7 @@ function setup-cog
|
||||
$url_Cog = 'https://github.com/Ed94/Cog/releases/download/latest/Cog.zip'
|
||||
$path_cog_zip = join-path $ue_plugins_surgo 'Cog.zip'
|
||||
|
||||
grab-zip $url_Cog $path_cog_zip $ue_plugins_surgo
|
||||
grab-ip $url_Cog $path_cog_zip $ue_plugins_surgo
|
||||
remove-item $path_cog_zip -Confirm:$false
|
||||
}
|
||||
write-host
|
||||
@ -324,6 +326,7 @@ setup-cog
|
||||
|
||||
function setup-tracy
|
||||
{
|
||||
# TODO(Ed): Eventually add
|
||||
$url_ue_tracy = 'https://github.com/Nesquick0/TracyUnrealPlugin.git'
|
||||
}
|
||||
# setup_tracy
|
||||
|
Loading…
Reference in New Issue
Block a user