Confimred cog is working
Still need to test UE_ImGui and get the other stuff
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c1f114b21b
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1
.gitignore
vendored
1
.gitignore
vendored
@ -10,3 +10,4 @@ Project/Saved/Autosaves
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Project/Saved/Config/CrashReportClient
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Project/Saved/SourceControl
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Project/Saved/Crashes
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Project/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
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Project/Config/DefaultEngine.ini
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36
Project/Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Game/Blueprints/TempGameMode.TempGameMode_C
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[Audio]
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UseAudioMixer=True
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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!D3D12TargetedShaderFormats=ClearArray
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+D3D12TargetedShaderFormats=PCD3D_SM6
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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bAuthorizeAutomaticWidgetVariableCreation=False
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FontDPIPreset=Standard
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FontDPI=72
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0
Project/Config/DefaultGame.ini
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0
Project/Config/DefaultGame.ini
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BIN
Project/Content/Blueprints/TempGameMode.uasset
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Project/Content/Blueprints/TempGameMode.uasset
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BIN
Project/Saved/AutoScreenshot.png
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Project/Saved/AutoScreenshot.png
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59
Project/Saved/ImGui/imgui.ini
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59
Project/Saved/ImGui/imgui.ini
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[Window][DockSpaceViewport_11111111]
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Pos=0,18
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Size=1266,628
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Collapsed=0
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[Window][Settings##Settings]
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ViewportPos=1315,389
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ViewportId=0x921CC939
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Size=302,628
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Collapsed=0
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DockId=0x00000002,0
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[Window][Selection##Selection]
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Pos=7,240
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Size=142,85
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Collapsed=0
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[Window][Debug##Default]
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Pos=355,41
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Size=400,400
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Collapsed=0
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[Window][Collision Viewer##Collision Viewer]
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Pos=681,93
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Size=185,382
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Collapsed=0
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[Window][Metrics##Metrics]
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Pos=60,59
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Size=170,67
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Collapsed=0
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[Window][Time Scale##Time Scale]
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Pos=428,-58
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Size=142,48
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Collapsed=0
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[Window][Output Log##Output Log]
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ViewportPos=1340,471
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ViewportId=0x37BEC3A2
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Size=972,442
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Collapsed=0
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[Window][Plots##Plots]
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ViewportPos=893,90
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ViewportId=0x4546004B
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Size=388,274
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Collapsed=0
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[Docking][Data]
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DockNode ID=0x00000002 Pos=1315,389 Size=302,628 HiddenTabBar=1 Selected=0x62EDB289
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DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=397,280 Size=1266,628 CentralNode=1
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[Cog][Windows]
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[Cog][Widgets]
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0x348EE4A5 0
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0x63A19979 1
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@ -8,12 +8,12 @@
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{
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"Name": "Surgo",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit"
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"LoadingPhase": "Default"
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},
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{
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"Name": "SurgoEditor",
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"Type": "Editor",
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"LoadingPhase": "PostDefault"
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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15
scripts/editor.ps1
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15
scripts/editor.ps1
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Clear-Host
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$path_scripts = $PSScriptRoot
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$path_helpers = join-path $path_scripts 'helpers'
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$path_root = split-path -Parent -Path $path_scripts
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$path_ue = join-path $path_root 'UE'
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$path_project = join-path $path_root 'Project'
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$ue_editor = join-path $path_ue Engine\Binaries\Win64\UnrealEditor.exe
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$surgo_uproject = join-path $path_project 'Surgo.uproject'
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$feditor_log = '-log'
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& $ue_editor $surgo_uproject $feditor_log
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@ -8,7 +8,7 @@ $path_project = join-path $path_root 'Project'
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$surgo_uproject = join-path $path_project 'Surgo.uproject'
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$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
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$UBT = join-path $path_ue 'Engine\Binaries\Win64\UnrealEditor.exe'
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$fubt_project = '-project'
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$fubt_projectfiles = '-projectfiles'
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