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using TargetInfo = UnrealBuildTool.TargetInfo;
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using TargetRules = UnrealBuildTool.TargetRules;
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using TargetType = UnrealBuildTool.TargetType;
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public class SurgoGameTarget : TargetRules
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{
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public SurgoGameTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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}
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}
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