using TargetInfo = UnrealBuildTool.TargetInfo; using TargetRules = UnrealBuildTool.TargetRules; using TargetType = UnrealBuildTool.TargetType; public class SurgoGameTarget : TargetRules { public SurgoGameTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; } }