SectrPrototype/code/sectr/input
Ed_ b698f5166b Base input pass updated for sokol possibly done (untested)
Still need to figure out input event consumption, I don't want to do it with the event ring.

I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.

This will be really important with how heavily model this app will be.I
2024-06-18 01:33:50 -04:00
..
.input_raylib.odin Started to setup input events based off sokol 2024-06-17 03:35:53 -04:00
actions.odin Started to setup input events based off sokol 2024-06-17 03:35:53 -04:00
events.odin Base input pass updated for sokol possibly done (untested) 2024-06-18 01:33:50 -04:00
input_sokol.odin Base input pass updated for sokol possibly done (untested) 2024-06-18 01:33:50 -04:00
input.odin Base input pass updated for sokol possibly done (untested) 2024-06-18 01:33:50 -04:00
keyboard_qwerty.odin Got the first 'input box' to work. Did some changes to keyboard input 2024-05-19 11:06:09 -04:00
keycode.odin Started to setup input events based off sokol 2024-06-17 03:35:53 -04:00