SectrPrototype/code/sectr/shaders
2024-06-06 16:19:53 -04:00
..
simple_font_glyph.odin Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00
simple_font_glyph.shdc.glsl Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00
traingle_demo_shader.odin Got text rendering to work with sokol_gfx (learngl text rendering article #1) 2024-05-30 13:06:51 -04:00
ve_blit_atlas.odin Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ve_blit_atlas.shdc.glsl Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ve_draw_text.odin Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ve_draw_text.shdc.glsl Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ve_render_glyph.odin Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ve_render_glyph.shdc.glsl Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ve_source_shared.shdc.glsl Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00