Ed_
191d5076ea
Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally. Also some general clenaup of code
141 lines
3.5 KiB
Odin
141 lines
3.5 KiB
Odin
package sectr
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import "core:fmt"
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import rl "vendor:raylib"
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render :: proc()
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{
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state := get_state(); using state
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replay := & Memory_App.replay
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cam := & project.workspace.cam
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win_extent := state.app_window.extent
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screen_top_left : Vec2 = {
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-win_extent.x + cam.target.x,
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-win_extent.y + cam.target.y,
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}
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rl.BeginDrawing()
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rl.ClearBackground( Color_BG )
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render_mode_2d()
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//region Render Screenspace
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{
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fps_msg := str_fmt_tmp( "FPS: %v", rl.GetFPS() )
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fps_msg_width := measure_text_size( fps_msg, default_font, 16.0, 0.0 ).x
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fps_msg_pos := screen_get_corners().top_right - { fps_msg_width, 0 }
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debug_draw_text( fps_msg, fps_msg_pos, 16.0, color = rl.GREEN )
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debug_text :: proc( format : string, args : ..any )
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{
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@static draw_text_scratch : [Kilobyte * 64]u8
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state := get_state(); using state
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if debug.draw_debug_text_y > 800 {
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debug.draw_debug_text_y = 50
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}
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cam := & project.workspace.cam
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screen_corners := screen_get_corners()
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position := screen_corners.top_right
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position.x -= 800
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position.y += debug.draw_debug_text_y
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content := str_fmt_buffer( draw_text_scratch[:], format, ..args )
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debug_draw_text( content, position, 16.0 )
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debug.draw_debug_text_y += 16
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}
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// Debug Text
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{
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debug_text( "Screen Width : %v", rl.GetScreenWidth () )
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debug_text( "Screen Height: %v", rl.GetScreenHeight() )
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if replay.mode == ReplayMode.Record {
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debug_text( "Recording Input")
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}
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if replay.mode == ReplayMode.Playback {
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debug_text( "Replaying Input")
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}
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}
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debug_text("Zoom Target: %v", project.workspace.zoom_target)
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if debug.mouse_vis {
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debug_text( "Mouse Vertical Wheel: %v", input.mouse.vertical_wheel )
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debug_text( "Mouse Position (Screen): %v", input.mouse.pos )
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debug_text("Mouse Position (World): %v", screen_to_world(input.mouse.pos) )
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cursor_pos := transmute(Vec2) state.app_window.extent + input.mouse.pos
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rl.DrawCircleV( cursor_pos, 10, Color_White_A125 )
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}
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debug_text( "ui_drag_start : %v", debug.ui_drag_start )
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debug_text( "ui_drag_delta : %v", debug.ui_drag_delta )
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debug_text( "Draggable Box Pos: %v", debug.draggable_box_pos )
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debug.draw_debug_text_y = 50
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}
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//endregion Render Screenspace
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rl.EndDrawing()
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}
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render_mode_2d :: proc()
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{
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state := get_state(); using state
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cam := & project.workspace.cam
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win_extent := state.app_window.extent
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rl.BeginMode2D( project.workspace.cam )
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debug_draw_text_world( "This is text in world space", { 0, 200 }, 16.0 )
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ImguiRender:
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{
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ui := & state.project.workspace.ui
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root := ui.root
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if root.num_children == 0 {
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break ImguiRender
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}
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current := root.first
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for ; current != nil; {
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parent := current.parent
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style := current.style
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computed := & current.computed
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// TODO(Ed) : Render Borders
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render_bounds := Range2 { pts = {
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world_to_screen_pos(computed.bounds.min),
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world_to_screen_pos(computed.bounds.max),
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}}
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rect := rl.Rectangle {
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render_bounds.min.x,
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render_bounds.min.y,
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render_bounds.max.x - render_bounds.min.x,
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render_bounds.max.y - render_bounds.min.y,
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}
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rl.DrawRectangleRec( rect, style.bg_color )
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rl.DrawCircleV( render_bounds.p0, 5, Color_Red )
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rl.DrawCircleV( render_bounds.p1, 5, Color_Blue )
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current = ui_box_tranverse_next( current )
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}
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}
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//endregion Imgui Render
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if debug.mouse_vis {
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cursor_world_pos := screen_to_world(input.mouse.pos)
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rl.DrawCircleV( world_to_screen_pos(cursor_world_pos), 5, Color_GreyRed )
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}
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rl.DrawCircleV( { 0, 0 }, 1, Color_White )
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rl.EndMode2D()
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}
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