package sectr import "core:fmt" import rl "vendor:raylib" render :: proc() { state := get_state(); using state replay := & Memory_App.replay cam := & project.workspace.cam win_extent := state.app_window.extent screen_top_left : Vec2 = { -win_extent.x + cam.target.x, -win_extent.y + cam.target.y, } rl.BeginDrawing() rl.ClearBackground( Color_BG ) render_mode_2d() //region Render Screenspace { fps_msg := str_fmt_tmp( "FPS: %v", rl.GetFPS() ) fps_msg_width := measure_text_size( fps_msg, default_font, 16.0, 0.0 ).x fps_msg_pos := screen_get_corners().top_right - { fps_msg_width, 0 } debug_draw_text( fps_msg, fps_msg_pos, 16.0, color = rl.GREEN ) debug_text :: proc( format : string, args : ..any ) { @static draw_text_scratch : [Kilobyte * 64]u8 state := get_state(); using state if debug.draw_debug_text_y > 800 { debug.draw_debug_text_y = 50 } cam := & project.workspace.cam screen_corners := screen_get_corners() position := screen_corners.top_right position.x -= 800 position.y += debug.draw_debug_text_y content := str_fmt_buffer( draw_text_scratch[:], format, ..args ) debug_draw_text( content, position, 16.0 ) debug.draw_debug_text_y += 16 } // Debug Text { debug_text( "Screen Width : %v", rl.GetScreenWidth () ) debug_text( "Screen Height: %v", rl.GetScreenHeight() ) if replay.mode == ReplayMode.Record { debug_text( "Recording Input") } if replay.mode == ReplayMode.Playback { debug_text( "Replaying Input") } } debug_text("Zoom Target: %v", project.workspace.zoom_target) if debug.mouse_vis { debug_text( "Mouse Vertical Wheel: %v", input.mouse.vertical_wheel ) debug_text( "Mouse Position (Screen): %v", input.mouse.pos ) debug_text("Mouse Position (World): %v", screen_to_world(input.mouse.pos) ) cursor_pos := transmute(Vec2) state.app_window.extent + input.mouse.pos rl.DrawCircleV( cursor_pos, 10, Color_White_A125 ) } debug_text( "ui_drag_start : %v", debug.ui_drag_start ) debug_text( "ui_drag_delta : %v", debug.ui_drag_delta ) debug_text( "Draggable Box Pos: %v", debug.draggable_box_pos ) debug.draw_debug_text_y = 50 } //endregion Render Screenspace rl.EndDrawing() } render_mode_2d :: proc() { state := get_state(); using state cam := & project.workspace.cam win_extent := state.app_window.extent rl.BeginMode2D( project.workspace.cam ) debug_draw_text_world( "This is text in world space", { 0, 200 }, 16.0 ) ImguiRender: { ui := & state.project.workspace.ui root := ui.root if root.num_children == 0 { break ImguiRender } current := root.first for ; current != nil; { parent := current.parent style := current.style computed := & current.computed // TODO(Ed) : Render Borders render_bounds := Range2 { pts = { world_to_screen_pos(computed.bounds.min), world_to_screen_pos(computed.bounds.max), }} rect := rl.Rectangle { render_bounds.min.x, render_bounds.min.y, render_bounds.max.x - render_bounds.min.x, render_bounds.max.y - render_bounds.min.y, } rl.DrawRectangleRec( rect, style.bg_color ) rl.DrawCircleV( render_bounds.p0, 5, Color_Red ) rl.DrawCircleV( render_bounds.p1, 5, Color_Blue ) current = ui_box_tranverse_next( current ) } } //endregion Imgui Render if debug.mouse_vis { cursor_world_pos := screen_to_world(input.mouse.pos) rl.DrawCircleV( world_to_screen_pos(cursor_world_pos), 5, Color_GreyRed ) } rl.DrawCircleV( { 0, 0 }, 1, Color_White ) rl.EndMode2D() }