Commit Graph

17 Commits

Author SHA1 Message Date
Ed_
ddff1fcae6 typos and buildscript fixes & additions 2024-05-16 18:16:14 -04:00
Ed_
b30f3c3466 Restructured the codebase yet again but this time with compiler support for monlithic packages
So no need to stage generate symbolic links in a flat directory for the compiler
2024-05-16 17:27:48 -04:00
Ed_
0527a033c8 Modifiaitons to build script
I only keep the generated code_compiler_staged dir around if there are errors compiling
2024-05-16 13:35:03 -04:00
Ed_
40ffed9538 Changed codebase to be foldered (breaking compiler's conventions)
I now generate the layout the compiler wants, eventually I'll just have a custom policy so that the compiler can accept the non-idiomatic layout

See scripts/build.ps1 & gen_staged_compiler_codebase.ps1 for how this is handled.
2024-05-16 13:18:27 -04:00
Ed_
af757cfdaa Began working on a proper default theme
Going with dark mode at first,
I'll also be making a lightmode, but I want to have a post-processing shader for tonemapping the app screen's tone by the user before doing so.
2024-05-15 03:37:00 -04:00
Ed_
12c99bee26 Mostly cleanup
Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front.

I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
2024-05-13 21:53:08 -04:00
Ed_
f693685d72 Added a script automatically generating a virtual view using symbol links of the codebase
So I can finally have some folders for organization
2024-05-12 16:02:38 -04:00
Ed_
1b32fe916e Large refactor of the entire codebase
Saw that layout really should be separated from the style struct, so went ahead and pulled the trigger...
A bunch of other refactors have also been done

* Lifted layout out of style, its not separate in UI_Box and in UI_State there is not a UI_LayoutCombo stack.
* UI_StyleTheme renamed to UI_StyleCombo
* UI_Theme has both UI_StyleCombo & UI_LayoutCombo
* Made files for the "project" related code
* ui_layout_compute moved to its own file, ui_layout now used for layout related data structures and interfacing
* Impovements to horizontal & vertical box impl
* UI_Box now keeps track of how many ancestors it has
2024-05-11 22:38:05 -04:00
Ed_
5b24e591eb Fixed issue with ui_signal_from_box
Biggest win was getting the intial fixes for overlapping boxes.
Eventually I'll need to add support for sorting actives of top-most ancestors
(pretty much just remove from linked list and add to last position (adjust indices of adjacent and new top most, etc)
2024-05-10 04:16:04 -04:00
Ed_
a2b6325b5b coordinate space math fixes, got resize handles working in settings menu prototype
will eventually lift to its own generic widget

I still need to implement the corner resize..
2024-05-09 04:02:33 -04:00
Ed_
0e27635a9b Updates to readme 2024-05-04 12:59:08 -04:00
Ed_
046d79c9bd Attempt to add example vod 2024-05-04 12:10:30 -04:00
Ed_
94137a64cd Update readme 2024-05-04 11:52:52 -04:00
Ed_
d29a1e20e7 very minor tidying 2024-03-19 08:36:58 -04:00
Ed_
635ce91a9d First text box!!! 2024-03-09 10:21:48 -05:00
Ed_
4b026c379a Started to do manual control of the frame timing (no longer using raylib) 2024-03-08 18:45:08 -05:00
Ed_
191d5076ea Dragging! & basic proportional box resize frm cursor distance to box pos
Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally.

Also some general clenaup of code
2024-03-08 03:34:21 -05:00