Commit Graph

16 Commits

Author SHA1 Message Date
ed b30f3c3466 Restructured the codebase yet again but this time with compiler support for monlithic packages
So no need to stage generate symbolic links in a flat directory for the compiler
2024-05-16 17:27:48 -04:00
ed 0527a033c8 Modifiaitons to build script
I only keep the generated code_compiler_staged dir around if there are errors compiling
2024-05-16 13:35:03 -04:00
ed 40ffed9538 Changed codebase to be foldered (breaking compiler's conventions)
I now generate the layout the compiler wants, eventually I'll just have a custom policy so that the compiler can accept the non-idiomatic layout

See scripts/build.ps1 & gen_staged_compiler_codebase.ps1 for how this is handled.
2024-05-16 13:18:27 -04:00
ed af757cfdaa Began working on a proper default theme
Going with dark mode at first,
I'll also be making a lightmode, but I want to have a post-processing shader for tonemapping the app screen's tone by the user before doing so.
2024-05-15 03:37:00 -04:00
ed 12c99bee26 Mostly cleanup
Text is athe biggest bottleneck right now. Raylib as a renderer fails for this prototype in that front.

I'll eventually need to look into other solutions such as SDL2 + something that renders UI boxes & text very fast...
2024-05-13 21:53:08 -04:00
ed f693685d72 Added a script automatically generating a virtual view using symbol links of the codebase
So I can finally have some folders for organization
2024-05-12 16:02:38 -04:00
ed 1b32fe916e Large refactor of the entire codebase
Saw that layout really should be separated from the style struct, so went ahead and pulled the trigger...
A bunch of other refactors have also been done

* Lifted layout out of style, its not separate in UI_Box and in UI_State there is not a UI_LayoutCombo stack.
* UI_StyleTheme renamed to UI_StyleCombo
* UI_Theme has both UI_StyleCombo & UI_LayoutCombo
* Made files for the "project" related code
* ui_layout_compute moved to its own file, ui_layout now used for layout related data structures and interfacing
* Impovements to horizontal & vertical box impl
* UI_Box now keeps track of how many ancestors it has
2024-05-11 22:38:05 -04:00
ed 5b24e591eb Fixed issue with ui_signal_from_box
Biggest win was getting the intial fixes for overlapping boxes.
Eventually I'll need to add support for sorting actives of top-most ancestors
(pretty much just remove from linked list and add to last position (adjust indices of adjacent and new top most, etc)
2024-05-10 04:16:04 -04:00
ed a2b6325b5b coordinate space math fixes, got resize handles working in settings menu prototype
will eventually lift to its own generic widget

I still need to implement the corner resize..
2024-05-09 04:02:33 -04:00
ed 0e27635a9b Updates to readme 2024-05-04 12:59:08 -04:00
ed 046d79c9bd Attempt to add example vod 2024-05-04 12:10:30 -04:00
ed 94137a64cd Update readme 2024-05-04 11:52:52 -04:00
ed d29a1e20e7 very minor tidying 2024-03-19 08:36:58 -04:00
ed 635ce91a9d First text box!!! 2024-03-09 10:21:48 -05:00
ed 4b026c379a Started to do manual control of the frame timing (no longer using raylib) 2024-03-08 18:45:08 -05:00
ed 191d5076ea Dragging! & basic proportional box resize frm cursor distance to box pos
Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally.

Also some general clenaup of code
2024-03-08 03:34:21 -05:00