Commit Graph

53 Commits

Author SHA1 Message Date
Ed_
73ba89e7f9 WIP - VEFontCache: Rendering 3k lines of whitespace ast is 16 ms rn... 2025-01-02 17:49:39 -05:00
Ed_
560b2a125b Adjustments to render codepath on sectr side 2025-01-02 13:00:22 -05:00
Ed_
5559d62826 Got render_list proper setup for UI_State rendering...
Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)

I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
2025-01-01 14:13:30 -05:00
Ed_
c7d465d06e Another bugfix for hashmap_chained 2024-12-31 11:26:21 -05:00
Ed_
9015f4ce3c Converted UI_State box caches to use hmap_chained 2024-12-31 02:39:18 -05:00
Ed_
ddca5e8668 Finished initial window implementation 2024-12-31 00:17:05 -05:00
Ed_
2a89778c0f May have figured out auto-layout for ordering children (horizontally or vertically)
I'm going to leave the manual compute_layout options for now but their going to be disabled by default.
2024-12-30 23:05:15 -05:00
Ed_
d61bd8f161 more misc changes
It seems applying ceil to cache_glyph_to_atlas.dst_glyph_size does generally improve text clarity...
2024-12-30 19:55:16 -05:00
Ed_
c2476ab854 Progress on window widget, minor refactor for layout directions structs 2024-12-30 19:38:22 -05:00
Ed_
68b712acc6 Fix to ui_box_tranverse_next_depth_first not taking into account a parent limit
For non-root traversal
2024-12-30 19:37:36 -05:00
Ed_
495e14194e Began to setup a UI_Window (generalized window widget) 2024-12-30 15:01:37 -05:00
Ed_
841260849e more reduction of direct mutuable state referencing 2024-12-30 13:26:14 -05:00
Ed_
7ed0010761 move app/ui_theme to ui/widget_theme 2024-12-30 12:50:21 -05:00
Ed_
8905105d40 Moved settings menu to its own file, got min_size based on content working (only for the settings menu) 2024-12-30 12:22:58 -05:00
Ed_
57d51fc7b1 Began to reduce direct referencing of mutable state struct 2024-12-30 12:22:26 -05:00
Ed_
7488a6828e Text improvements
* Added clear_atlas_region_caches & clear_shape_cache to VEFontCache (Used on hot-reload by the pototype's font provider)
* Made glyph_draw's over_sample a vec2 for initialization (incase user wants to do some float value multiple of 4x4)
* ADVANCE_SNAP_SMALLFONT_SIZE made a runtime option: Shaper_Context.adv_snap_small_font_threshold
* Large imporvement to text hinting and general rendering of text
2024-12-29 17:30:00 -05:00
Ed_
7eab6f9a7f WIP: attempt to improve text rendering 2024-12-29 10:20:06 -05:00
Ed_
292d1b58b5 finishex exposing cam zoom settings to the wiget menu and the font size canvas scalaar 2024-11-30 04:51:03 -05:00
Ed_
dd2f6e9c71 Finished cam_zoom_mode settings entry, reduced anchor and alignment contraints for ui_layout_children_<> procs 2024-11-30 02:34:11 -05:00
Ed_
7f8a068268 titles for the zoom mode setting menu btns aren't behaving correctly... 2024-11-30 01:04:32 -05:00
Ed_
533da2cdfb made intial impl for UI_TextInputBox, used it with min and max cam zoom settings ui 2024-11-29 23:17:27 -05:00
Ed_
0655ade456 Support for rounded rectangles & borders (not the best implementation...) 2024-06-30 13:37:24 -04:00
Ed_
2698670890 Finally reached parity pre-rendering overhaul 2024-06-29 23:49:12 -04:00
Ed_
597c88c6b7 Misc + made a more controlled digital zoom
Trying to get digital zoom to closer target levels that would match specific even font sizes

Various other changes from iterating on VEFontCache
2024-06-29 22:36:22 -04:00
Ed_
12741a228d mostly formatting/name changes and other misc stuff 2024-06-28 03:27:25 -04:00
Ed_
9d0cc125a9 Misc changes
* Made refactor rende procedures to specify dependencies instead of directly grabbing from state singleton
2024-06-26 06:03:00 -04:00
Ed_
1533a14a1b misc changes
* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired)
* render_ui_via_box_tree has a rudimentary render pass layering optimization

Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it)
Messing around with 64-byte alignment as the default for the allocator...
2024-06-25 19:13:41 -04:00
Ed_
1fe741034d wip : trying to fix the workspace view bounds detection 2024-06-25 02:38:08 -04:00
Ed_
08932c8c99 Fixes to test_whitespace_ast 2024-06-24 23:19:18 -04:00
Ed_
6f722026ce Text rendering is now around parity (if not better) than what was done before with raylib
Performance still sucks since the rendering implementation is subpar
2024-06-24 23:19:08 -04:00
Ed_
c93c0ed567 Minor lifting in the render side, getting ready to just hunker down and take notes on whats next
* VEFontCache needs to get fixed up (possibly bring back ELFHash)
  * Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering.
2024-06-24 16:36:22 -04:00
Ed_
dee8fc7ef9 layer text rendering is working! 2024-06-23 21:32:00 -04:00
Ed_
7d41fcc335 wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
Ed_
ce1d31f0d4 Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
Ed_
2b83b69745 Converted string cache table to use HMapChained, initial impl for ui_box_traverse_next_layer_based 2024-06-21 16:33:15 -04:00
Ed_
489faf5515 Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
Ed_
991e7a81c0 Progress on VEFontCache port, only cache_glyph_to_atlas & shape_text_uncached left 2024-06-04 18:44:12 -04:00
Ed_
1741532d64 Progress on VEFontCache port, working on freetype outline to stbtt shape 2024-06-03 17:43:15 -04:00
Ed_
9ba718254c lifted the hash maps and the string cache to the grime package 2024-05-31 20:51:30 -04:00
Ed_
e84ec719b3 Progress on lifting the 'grime' module to its own package 2024-05-31 19:31:27 -04:00
Ed_
f415eada0d Doing some heavy refactors on the container interfaces
Trying to set up their use to be more ideomatic to the core containers
2024-05-31 17:58:18 -04:00
Ed_
3998776f4b Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00
Ed_
5c2f55148a zpl_hmap prefix to hmap_zpl, plus some todos to go back to builtin containers 2024-05-26 13:35:08 -04:00
Ed_
797ab227e9 Gut raylib usage from the codebase.
Going to either fully commit to sokol or if it fails, rolling the platform layer myself.
2024-05-25 11:52:23 -04:00
Ed_
13c3032dba Initial setup of sokol_gfx to replace the raylib impl for rendering.
Next I need to setup sokol_gp
2024-05-24 16:31:22 -04:00
Ed_
cf81d3f9bd Renamed str_fmt_alloc to str_fmt, str_fmt to str_fmt_out, allocator convention enforcement in context
I'm enforcing aprintf it as the default formatter.
I changed up the context allocator assignment to reflect how I've been intending to allocation in startup & platform events vs tick.
Tick uses the frame slab's by default with transient on temp. Startup & platform events use the transient by default & for temp, with any use of the persistent allocator being explicit.
2024-05-22 17:13:56 -04:00
Ed_
405716e52b Mostly reviewing progress so far
Prepping in the background for swapping raylib with sokol.
2024-05-21 23:35:36 -04:00
Ed_
31bc207c75 Fixed the layout boxes & resize handles anchors & alignemnts 2024-05-21 11:50:53 -04:00
Ed_
17859a5eb9 Hopefully last design change to auto-layout algorithim
I'm sticking with not supporting the top-left alignment for default and instead going with bottom left.
This allows for 0,0 alignment to the "bottom left pivot" for a box and 1,1 to the "top-right pivot" of a box.
These naturally coincide with where the actual min-max points that define the box are for the coodrindate convention I decided to go with. I'll write docs to migitate confusion.

Now I just need to fix the layout presets I have for the currently existing constructions...
2024-05-21 11:06:51 -04:00
Ed_
e5be246d30 Cleanup and setup of drop down widget
Got an initial variant of the drop down widget, not completely set on it..
I put some more time to figuring out how I'm going to be ideomatically constructing the widgets. screen.odin I think its getting pretty close to what it will be like.
I'm ready to start lifting the input box. I'll be adding the constraints when I lift it.

Added the option to toggle the debug text in screenspace
Added the fixes from the ui_layout_children_horizontally for margins to ui_layout_children_vertically

Known issue:
There is a bug with test_whitespace that forced me todo a null check on a box. Not sure why.
It needs to be redone anyway.. (compose it with the h/vboxes instead)

There is some sublime files added in, started to use it.
2024-05-20 22:05:52 -04:00