714d60ee34
Trying to figure out this bug with pools...
2024-03-20 13:34:47 -04:00
d29a1e20e7
very minor tidying
2024-03-19 08:36:58 -04:00
8a40b1462b
Setup a 3d viewport for some extra stuff.
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Want to mess aroudn with my math notes possibly in this prototype...
2024-03-18 11:44:58 -04:00
49a4e117a2
Got "Line LODs" working for the whitespace AST test, first step toward hboxes
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Yet another issue with memory persists (seems to be related to slab free)
2024-03-15 00:02:28 -04:00
cf7660e385
first 'full' layout draft impl done.
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found a memory bug...
2024-03-14 02:02:09 -04:00
8b8c4948ad
Added screeenspace culling for ui boxes
2024-03-11 02:05:30 -04:00
1656dffb67
Setup spall profiling, did first optimizations!
2024-03-11 02:05:18 -04:00
191d5076ea
Dragging! & basic proportional box resize frm cursor distance to box pos
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Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally.
Also some general clenaup of code
2024-03-08 03:34:21 -05:00
035c726a71
got basic ui elmental interaction working, + alignment of anchor
2024-03-02 10:24:09 -05:00
12aa6b4870
Mostly exploring hashtables, some new files...
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I made the files for the ast but they're not populated yet.
I made some initial implementation for raddbg flavored linked-lists.
2024-02-29 19:37:37 -05:00
a00ba8a152
Minor cleanup for formatting, reverse verify condition usage
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Verify condition needed to only fire off if false not the other way around.
2024-02-23 09:36:23 -05:00
6147d4e344
Refactors, lots and lots of it... plus coodinate space
2024-02-11 23:00:06 -05:00
f76ba4e9ba
Lots of stuff (Big ones are cam and frame initial features)
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There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...
I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00
84d9675a27
Got replay working
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Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization.
I'll leave that for later and focus on the next core features.
2024-02-08 16:05:15 -05:00
9b4ceeffda
Baseline input and replay setup done. Needs testing and fixes
2024-02-08 10:50:36 -05:00