SectrPrototype/code/math.odin
Ed_ f76ba4e9ba Lots of stuff (Big ones are cam and frame initial features)
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...

I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00

39 lines
437 B
Odin

package sectr
import "core:math/linalg"
Vec2 :: linalg.Vector2f32
Vec3 :: linalg.Vector3f32
when false {
// TODO(Ed) : Evaluate if this is needed
Vec2 :: Vec2_f32
Vec2_f32 :: struct #raw_union {
basis : [2] f32,
using components : struct {
x, y : f32
}
}
// make_vec2 :: proc ( x, y : f32 ) {
// }
Vec3 :: Vec3_f32
Vec3_f32 :: struct #raw_union {
basis : [3] f32,
using components : struct {
x, y, z : f32
}
}
}