156ddcef97
Removing fontstash and RFont from codebase
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Planning to instead just focus on using VEFontCache.
2024-06-18 11:18:33 -04:00
05ffaf432d
VEFontCache: got rid of elf hash using a "label" hash borrowed from the rad debugger
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There was an issue with uniqueness so I just decided to scrap it (no need to keep parity with the original there...)
2024-06-17 01:24:03 -04:00
b1927a8461
optimize_draw_list now produces parity optimization to original
2024-06-16 10:27:58 -04:00
9cc5d85b01
fix for draw optimization
2024-06-16 08:56:24 -04:00
964c6c852d
Fixes to shape cache and atlas region math
2024-06-16 08:56:06 -04:00
fd3bb65aaf
fixes to LRU font cache
2024-06-16 08:54:37 -04:00
65be3eae03
More bug fixing, All latin characters don't look corrupt anymore
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HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.
Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.
Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)
It doesn't handle per-frame updates properly compared to C++ source
2024-06-15 14:53:26 -04:00
13f24b4ae9
More fixes, more letters
2024-06-15 08:20:58 -04:00
5f09c22f11
Finally got a letter on the screen with the VEFontCache port
2024-06-15 04:29:10 -04:00
87bc31636e
lots of corrections to VEFontCache, still no letters on screen
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Something is either wrong with the sokol_gfx rendering setup or its a really dumb checkbox/uv value
2024-06-14 17:00:06 -04:00
3b9e08794a
More progress toward VEFontCache rendering
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Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located
2024-06-14 03:13:47 -04:00
bcb684e140
Renders to glyph and I think the atlas targets (but not the screen)
2024-06-13 20:44:10 -04:00
7ec00edfbd
render doc nows shows the lettter...
2024-06-13 19:44:55 -04:00
3402701f99
fix bug with outside bunds calc for VEFontCache.cache_glyph
2024-06-13 18:35:32 -04:00
314582b225
Changes while attempting to debug
2024-06-13 18:25:11 -04:00
5bd6519b6a
Bugfixing the runtime (rendering not working yet)
2024-06-11 22:20:30 -04:00
82e7482c85
Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested)
2024-06-09 21:39:49 -04:00
a81019d2a5
Decided against the mapping of parser and shaper infos
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Parser and shaper should just be intrusive to w/e uses them adding a map directions slows things down for no reason..
2024-06-06 10:19:20 -04:00
71e8fadcab
VEFontCache: Initial hookup to sectr module & runtime bugfixes
2024-06-06 01:07:23 -04:00
38be79d7a9
VEFontCache: runtime bugfixes
2024-06-06 00:43:18 -04:00
566a90001b
Finished draft porting pass for VE Font Cache (next is hook to sokol_gfx + runtime testing)
2024-06-05 19:52:25 -04:00
d469fd53e8
progress on VEFontCache port
2024-06-05 13:27:34 -04:00
991e7a81c0
Progress on VEFontCache port, only cache_glyph_to_atlas & shape_text_uncached left
2024-06-04 18:44:12 -04:00
26e53bf327
VEFC: ported decide_codepoint_region
2024-06-04 13:30:30 -04:00
38ebed8874
VEFC: Added bad edge case to handle parsing conic curves, progess on cache_glyph
2024-06-03 21:08:12 -04:00
c182ab7173
An attempt at doing a freetype outline to the stbtt shape verts
2024-06-03 19:37:09 -04:00
1741532d64
Progress on VEFontCache port, working on freetype outline to stbtt shape
2024-06-03 17:43:15 -04:00
26ad2d1e49
VEFontCache : Finished porting the LRU
2024-06-03 01:04:24 -04:00
f99157aae5
Starting the process of porting VEFontCache
2024-06-02 17:29:44 -04:00
33ddd420b7
Progress on porting fontstash
2024-06-02 17:29:27 -04:00
d63242ac9c
Some progress on fontstash
2024-05-31 19:31:08 -04:00
3db403017e
Lifted fontstash to its own package, made packages for RFont and VEFontCache
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Going to do fonstash first then rfont ports.
After will complete the VEFontCache port
2024-05-31 13:04:52 -04:00
b30f3c3466
Restructured the codebase yet again but this time with compiler support for monlithic packages
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So no need to stage generate symbolic links in a flat directory for the compiler
2024-05-16 17:27:48 -04:00
40ffed9538
Changed codebase to be foldered (breaking compiler's conventions)
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I now generate the layout the compiler wants, eventually I'll just have a custom policy so that the compiler can accept the non-idiomatic layout
See scripts/build.ps1 & gen_staged_compiler_codebase.ps1 for how this is handled.
2024-05-16 13:18:27 -04:00