0f621b4e1b
Started to curate/move over input stuff
2025-10-18 15:01:30 -04:00
5a3b8ef3b9
WIP(untested, compiles): Started to setup sokol callbacks
2025-10-17 00:58:39 -04:00
724b3eeba5
More edge case testing on the multi-threading, preppared to start moving heavy code back
2025-10-15 21:35:45 -04:00
bc742b2116
basic frametime is back
2025-10-15 19:43:02 -04:00
fa25081d63
WIP: Getting some of the math sorted out and setting up tick_frametime
2025-10-15 17:21:37 -04:00
c106d3bc96
WIP: tick lanes were working, currently bootstrapping the job system.
2025-10-14 00:04:30 -04:00
0d904fba7c
WIP: Untested more process runtime bootstrapping, some decisions on how grime is setup..
2025-10-13 12:47:16 -04:00
5f57cea027
got multi-laned hot-reload
2025-10-13 02:13:58 -04:00
8ced7cc71e
progress on setting up host/client api process execution
2025-10-12 19:52:17 -04:00
406ff97968
progress on setting up host/client api process execution
2025-10-12 16:20:08 -04:00
d25757da61
more progress on code 2
2025-10-11 21:24:46 -04:00
05e979907a
WIP: fleshing out cod2 for once a bit more
...
Planning to try out a flavor of Ryan's multi-threaded laned procs with the some extra threads hooked up separately to a job system.
Will most likely do 2 threads main/helper on live lanes, then 2 others on job queue loops
2025-10-11 19:17:29 -04:00
7219b780fc
began the rewrite...
2025-09-14 16:26:43 -04:00
34e9f590ff
making initial code2 codebase diretory
2025-09-14 16:05:56 -04:00