Started to curate/move over input stuff
This commit is contained in:
90
code2/sectr/input/binding.odin
Normal file
90
code2/sectr/input/binding.odin
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@@ -0,0 +1,90 @@
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package sectr
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InputBindSig :: distinct u128
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InputBind :: struct {
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keys: [4]KeyCode,
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mouse_btns: [4]MouseBtn,
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scroll: [2]AnalogAxis,
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modifiers: ModifierCodeFlags,
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label: string,
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}
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InputBindStatus :: struct {
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detected: b32,
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consumed: b32,
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frame_id: u64,
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}
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InputActionProc :: #type proc(user_ptr: rawptr)
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InputAction :: struct {
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id: int,
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user_ptr: rawptr,
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cb: InputActionProc,
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always: b32,
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}
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InputContext :: struct {
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binds: []InputBind,
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status: []InputBindStatus,
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onpush_action: []InputAction,
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onpop_action: []InputAction,
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signature: []InputBindSig,
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}
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inputbind_signature :: proc(binding: InputBind) -> InputBindSig {
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// TODO(Ed): Figure out best hasher for this...
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return cast(InputBindSig) 0
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}
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// Note(Ed): Bindings should be remade for a context when a user modifies any in configuration.
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inputcontext_init :: proc(ctx: ^InputContext, binds: []InputBind, onpush: []InputAction = {}, onpop: []InputAction = {}) {
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ctx.binds = binds
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ctx.onpush_action = onpush
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ctx.onpop_action = onpop
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for bind, id in ctx.binds {
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ctx.signature[id] = inputbind_signature(bind)
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}
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}
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inputcontext_make :: #force_inline proc(binds: []InputBind, onpush: []InputAction = {}, onpop: []InputAction = {}) -> InputContext {
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ctx: InputContext; inputcontext_init(& ctx, binds, onpush, onpop); return ctx
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}
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// Should be called by the user explicitly during frame cleanup.
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inputcontext_clear_status :: #force_inline proc "contextless" (ctx: ^InputContext) {
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zero(ctx.status)
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}
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inputbinding_status :: #force_inline proc(id: int) -> InputBindStatus {
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return get_input_binds().status[id]
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}
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inputcontext_inherit :: proc(dst: ^InputContext, src: ^InputContext) {
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for dst_id, dst_sig in dst.signature
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{
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for src_id, src_sig in src.signature
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{
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if dst_sig != src_sig {
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continue
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}
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dst.status[dst_id] = src.status[src_id]
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}
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}
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}
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inputcontext_push :: proc(ctx: ^InputContext, dont_inherit_status: b32 = false) {
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// push context stack
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// clear binding status for context
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// optionally inherit status
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// detect status
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// Dispatch push actions meeting conditions
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}
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inputcontext_pop :: proc(ctx: ^InputContext, dont_inherit_status: b32 = false) {
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// Dispatch pop actions meeting conditions
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// parent inherit consumed statuses
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// pop context stack
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}
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298
code2/sectr/input/events.odin
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298
code2/sectr/input/events.odin
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@@ -0,0 +1,298 @@
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package sectr
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InputEventType :: enum u32 {
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Key_Pressed,
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Key_Released,
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Mouse_Pressed,
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Mouse_Released,
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Mouse_Scroll,
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Mouse_Move,
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Mouse_Enter,
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Mouse_Leave,
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Unicode,
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}
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InputEvent :: struct
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{
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frame_id : u64,
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type : InputEventType,
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key : KeyCode,
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modifiers : ModifierCodeFlags,
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mouse : struct {
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btn : MouseBtn,
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pos : V2_F4,
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delta : V2_F4,
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scroll : V2_F4,
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},
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codepoint : rune,
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// num_touches : u32,
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// touches : Touchpoint,
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_sokol_frame_id : u64,
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}
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// TODO(Ed): May just use input event exclusively in the future and have pointers for key and mouse event filters
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// I'm on the fence about this as I don't want to force
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InputKeyEvent :: struct {
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frame_id : u64,
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type : InputEventType,
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key : KeyCode,
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modifiers : ModifierCodeFlags,
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}
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InputMouseEvent :: struct {
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frame_id : u64,
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type : InputEventType,
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btn : MouseBtn,
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pos : V2_F4,
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delta : V2_F4,
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scroll : V2_F4,
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modifiers : ModifierCodeFlags,
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}
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// Lets see if we need more than this..
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InputEvents :: struct {
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events : FRingBuffer(InputEvent, 64),
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key_events : FRingBuffer(InputKeyEvent, 32),
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mouse_events : FRingBuffer(InputMouseEvent, 32),
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codes_pressed : Array(rune),
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}
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// Note(Ed): There is a staged_input_events : Array(InputEvent), in the state.odin's State struct
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append_staged_input_events :: #force_inline proc(event: InputEvent) {
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append( & memory.client_memory.staged_input_events, event )
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}
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pull_staged_input_events :: proc( input: ^InputState, using input_events: ^InputEvents, using staged_events : Array(InputEvent) )
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{
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staged_events_slice := array_to_slice(staged_events)
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push( & input_events.events, staged_events_slice )
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// using input_events
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for event in staged_events_slice
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{
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switch event.type {
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case .Key_Pressed:
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push( & key_events, InputKeyEvent {
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frame_id = event.frame_id,
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type = event.type,
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key = event.key,
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modifiers = event.modifiers
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})
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// logf("Key pressed(event pushed): %v", event.key)
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// logf("last key event frame: %v", peek_back(& key_events).frame_id)
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// logf("last event frame: %v", peek_back(& events).frame_id)
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case .Key_Released:
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push( & key_events, InputKeyEvent {
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frame_id = event.frame_id,
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type = event.type,
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key = event.key,
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modifiers = event.modifiers
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})
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// logf("Key released(event rpushed): %v", event.key)
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// logf("last key event frame: %v", peek_back(& key_events).frame_id)
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// logf("last event frame: %v", peek_back(& events).frame_id)
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case .Unicode:
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append( & codes_pressed, event.codepoint )
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case .Mouse_Pressed:
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push( & mouse_events, InputMouseEvent {
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frame_id = event.frame_id,
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type = event.type,
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btn = event.mouse.btn,
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pos = event.mouse.pos,
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delta = event.mouse.delta,
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scroll = event.mouse.scroll,
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modifiers = event.modifiers,
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})
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case .Mouse_Released:
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push( & mouse_events, InputMouseEvent {
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frame_id = event.frame_id,
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type = event.type,
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btn = event.mouse.btn,
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pos = event.mouse.pos,
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delta = event.mouse.delta,
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scroll = event.mouse.scroll,
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modifiers = event.modifiers,
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})
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case .Mouse_Scroll:
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push( & mouse_events, InputMouseEvent {
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frame_id = event.frame_id,
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type = event.type,
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btn = event.mouse.btn,
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pos = event.mouse.pos,
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delta = event.mouse.delta,
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scroll = event.mouse.scroll,
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modifiers = event.modifiers,
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})
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// logf("Detected scroll: %v", event.mouse.scroll)
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case .Mouse_Move:
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push( & mouse_events, InputMouseEvent {
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frame_id = event.frame_id,
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type = event.type,
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btn = event.mouse.btn,
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pos = event.mouse.pos,
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delta = event.mouse.delta,
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scroll = event.mouse.scroll,
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modifiers = event.modifiers,
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})
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case .Mouse_Enter:
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push( & mouse_events, InputMouseEvent {
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frame_id = event.frame_id,
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type = event.type,
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btn = event.mouse.btn,
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pos = event.mouse.pos,
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delta = event.mouse.delta,
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scroll = event.mouse.scroll,
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modifiers = event.modifiers,
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})
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case .Mouse_Leave:
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push( & mouse_events, InputMouseEvent {
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frame_id = event.frame_id,
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type = event.type,
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btn = event.mouse.btn,
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pos = event.mouse.pos,
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delta = event.mouse.delta,
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scroll = event.mouse.scroll,
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modifiers = event.modifiers,
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})
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}
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}
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clear( staged_events )
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}
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poll_input_events :: proc( input, prev_input : ^InputState, input_events : InputEvents )
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{
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input.keyboard = {}
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input.mouse = {}
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// logf("m's value is: %v (prev)", prev_input.keyboard.keys[KeyCode.M] )
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for prev_key, id in prev_input.keyboard.keys {
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input.keyboard.keys[id].ended_down = prev_key.ended_down
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}
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for prev_btn, id in prev_input.mouse.btns {
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input.mouse.btns[id].ended_down = prev_btn.ended_down
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}
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input.mouse.raw_pos = prev_input.mouse.raw_pos
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input.mouse.pos = prev_input.mouse.pos
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input_events := input_events
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using input_events
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@static prev_frame : u64 = 0
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last_frame : u64 = 0
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if events.num > 0 {
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last_frame = peek_back( events).frame_id
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}
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// No new events, don't update
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if last_frame == prev_frame do return
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Iterate_Key_Events:
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{
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iter_obj := iterator( & key_events ); iter := & iter_obj
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for event := next( iter ); event != nil; event = next( iter )
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{
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// logf("last_frame (iter): %v", last_frame)
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// logf("frame (iter): %v", event.frame_id )
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if last_frame > event.frame_id {
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break
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}
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key := & input.keyboard.keys[event.key]
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prev_key := prev_input.keyboard.keys[event.key]
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// logf("key event: %v", event)
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first_transition := key.half_transitions == 0
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#partial switch event.type {
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case .Key_Pressed:
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key.half_transitions += 1
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key.ended_down = true
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case .Key_Released:
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key.half_transitions += 1
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key.ended_down = false
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}
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}
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}
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Iterate_Mouse_Events:
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{
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iter_obj := iterator( & mouse_events ); iter := & iter_obj
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for event := next( iter ); event != nil; event = next( iter )
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{
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if last_frame > event.frame_id {
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break
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}
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process_digital_btn :: proc( btn : ^DigitalBtn, prev_btn : DigitalBtn, ended_down : b32 )
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{
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first_transition := btn.half_transitions == 0
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btn.half_transitions += 1
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btn.ended_down = ended_down
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}
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// logf("mouse event: %v", event)
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#partial switch event.type {
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case .Mouse_Pressed:
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btn := & input.mouse.btns[event.btn]
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prev_btn := prev_input.mouse.btns[event.btn]
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process_digital_btn( btn, prev_btn, true )
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case .Mouse_Released:
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btn := & input.mouse.btns[event.btn]
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prev_btn := prev_input.mouse.btns[event.btn]
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process_digital_btn( btn, prev_btn, false )
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case .Mouse_Scroll:
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input.mouse.scroll += event.scroll
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case .Mouse_Move:
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case .Mouse_Enter:
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case .Mouse_Leave:
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// Handled below
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}
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input.mouse.raw_pos = event.pos
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input.mouse.pos = render_to_screen_pos( event.pos, memory.client_memory.app_window.extent )
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input.mouse.delta = event.delta * { 1, -1 }
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}
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}
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prev_frame = last_frame
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}
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input_event_iter :: #force_inline proc () -> FRingBufferIterator(InputEvent) {
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return iterator_ringbuf_fixed( & memory.client_memory.input_events.events )
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}
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input_key_event_iter :: #force_inline proc() -> FRingBufferIterator(InputKeyEvent) {
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return iterator_ringbuf_fixed( & memory.client_memory.input_events.key_events )
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}
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input_mouse_event_iter :: #force_inline proc() -> FRingBufferIterator(InputMouseEvent) {
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return iterator_ringbuf_fixed( & memory.client_memory.input_events.mouse_events )
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}
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input_codes_pressed_slice :: #force_inline proc() -> []rune {
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return to_slice( memory.client_memory.input_events.codes_pressed )
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}
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186
code2/sectr/input/input.odin
Normal file
186
code2/sectr/input/input.odin
Normal file
@@ -0,0 +1,186 @@
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// TODO(Ed) : This if its gets larget can be moved to its own package
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package sectr
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import "base:runtime"
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AnalogAxis :: f32
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AnalogStick :: struct {
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X, Y : f32
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}
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DigitalBtn :: struct {
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half_transitions : i32,
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ended_down : b32,
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}
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btn_pressed :: #force_inline proc "contextless" (btn: DigitalBtn) -> b32 { return btn.ended_down && btn.half_transitions > 0 }
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btn_released :: #force_inline proc "contextless" (btn: DigitalBtn) -> b32 { return btn.ended_down == false && btn.half_transitions > 0 }
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MaxMouseBtns :: 16
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MouseBtn :: enum u32 {
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Left = 0x0,
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Middle = 0x1,
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Right = 0x2,
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Side = 0x3,
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Forward = 0x4,
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Back = 0x5,
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Extra = 0x6,
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Invalid = 0x100,
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count
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}
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KeyboardState :: struct #raw_union {
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keys : [KeyCode.count] DigitalBtn,
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using individual : struct {
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null : DigitalBtn, // 0x00
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ignored : DigitalBtn, // 0x01
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// GFLW / Sokol
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menu,
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world_1, world_2 : DigitalBtn,
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// 0x02 - 0x04
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__0x05_0x07_Unassigned__ : [ 3 * size_of( DigitalBtn)] u8,
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tab, backspace : DigitalBtn,
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// 0x08 - 0x09
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right, left, up, down : DigitalBtn,
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// 0x0A - 0x0D
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enter : DigitalBtn, // 0x0E
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__0x0F_Unassigned__ : [ 1 * size_of( DigitalBtn)] u8,
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caps_lock,
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scroll_lock,
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num_lock : DigitalBtn,
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// 0x10 - 0x12
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left_alt,
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left_shift,
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left_control,
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right_alt,
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right_shift,
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right_control : DigitalBtn,
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// 0x13 - 0x18
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print_screen,
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pause,
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escape,
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home,
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end,
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page_up,
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page_down,
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space : DigitalBtn,
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// 0x19 - 0x20
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exlamation,
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quote_dbl,
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hash,
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dollar,
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percent,
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ampersand,
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quote,
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paren_open,
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paren_close,
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asterisk,
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plus,
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comma,
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minus,
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period,
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slash : DigitalBtn,
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// 0x21 - 0x2F
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nrow_0, // 0x30
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nrow_1, // 0x31
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nrow_2, // 0x32
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nrow_3, // 0x33
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nrow_4, // 0x34
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nrow_5, // 0x35
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nrow_6, // 0x36
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nrow_7, // 0x37
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nrow_8, // 0x38
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nrow_9, // 0x39
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__0x3A_Unassigned__ : [ 1 * size_of(DigitalBtn)] u8,
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semicolon,
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less,
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equals,
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greater,
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question,
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at : DigitalBtn,
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A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z : DigitalBtn,
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bracket_open,
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backslash,
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bracket_close,
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underscore,
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backtick : DigitalBtn,
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kpad_0,
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||||
kpad_1,
|
||||
kpad_2,
|
||||
kpad_3,
|
||||
kpad_4,
|
||||
kpad_5,
|
||||
kpad_6,
|
||||
kpad_7,
|
||||
kpad_8,
|
||||
kpad_9,
|
||||
kpad_decimal,
|
||||
kpad_equals,
|
||||
kpad_plus,
|
||||
kpad_minus,
|
||||
kpad_multiply,
|
||||
kpad_divide,
|
||||
kpad_enter : DigitalBtn,
|
||||
|
||||
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12 : DigitalBtn,
|
||||
|
||||
insert, delete : DigitalBtn,
|
||||
|
||||
F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, F25 : DigitalBtn,
|
||||
}
|
||||
}
|
||||
|
||||
ModifierCode :: enum u32 {
|
||||
Shift,
|
||||
Control,
|
||||
Alt,
|
||||
Left_Mouse,
|
||||
Right_Mouse,
|
||||
Middle_Mouse,
|
||||
Left_Shift,
|
||||
Right_Shift,
|
||||
Left_Control,
|
||||
Right_Control,
|
||||
Left_Alt,
|
||||
Right_Alt,
|
||||
}
|
||||
ModifierCodeFlags :: bit_set[ModifierCode; u32]
|
||||
|
||||
MouseState :: struct {
|
||||
using _ : struct #raw_union {
|
||||
btns : [16] DigitalBtn,
|
||||
using individual : struct {
|
||||
left, middle, right : DigitalBtn,
|
||||
side, forward, back, extra : DigitalBtn,
|
||||
}
|
||||
},
|
||||
raw_pos, pos, delta : V2_F4,
|
||||
scroll : [2]AnalogAxis,
|
||||
}
|
||||
|
||||
mouse_world_delta :: #force_inline proc "contextless" (mouse_delta: V2_F4, cam: ^Camera) -> V2_F4 {
|
||||
return mouse_delta * ( 1 / cam.zoom )
|
||||
}
|
||||
|
||||
InputState :: struct {
|
||||
keyboard : KeyboardState,
|
||||
mouse : MouseState,
|
||||
}
|
84
code2/sectr/input/input_sokol.odin
Normal file
84
code2/sectr/input/input_sokol.odin
Normal file
@@ -0,0 +1,84 @@
|
||||
package sectr
|
||||
|
||||
import "base:runtime"
|
||||
import "core:os"
|
||||
import "core:c/libc"
|
||||
import sokol_app "thirdparty:sokol/app"
|
||||
|
||||
to_modifiers_code_from_sokol :: proc( sokol_modifiers : u32 ) -> ( modifiers : ModifierCodeFlags )
|
||||
{
|
||||
if sokol_modifiers & sokol_app.MODIFIER_SHIFT != 0 do modifiers |= { .Shift }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_CTRL != 0 do modifiers |= { .Control }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_ALT != 0 do modifiers |= { .Alt }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_LMB != 0 do modifiers |= { .Left_Mouse }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_RMB != 0 do modifiers |= { .Right_Mouse }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_MMB != 0 do modifiers |= { .Middle_Mouse }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_LSHIFT != 0 do modifiers |= { .Left_Shift }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_RSHIFT != 0 do modifiers |= { .Right_Shift }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_LCTRL != 0 do modifiers |= { .Left_Control }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_RCTRL != 0 do modifiers |= { .Right_Control }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_LALT != 0 do modifiers |= { .Left_Alt }
|
||||
if sokol_modifiers & sokol_app.MODIFIER_RALT != 0 do modifiers |= { .Right_Alt }
|
||||
return
|
||||
}
|
||||
|
||||
to_key_from_sokol :: proc( sokol_key : sokol_app.Keycode ) -> ( key : KeyCode )
|
||||
{
|
||||
world_code_offset :: i32(sokol_app.Keycode.WORLD_1) - i32(KeyCode.world_1)
|
||||
arrow_code_offset :: i32(sokol_app.Keycode.RIGHT) - i32(KeyCode.right)
|
||||
func_row_code_offset :: i32(sokol_app.Keycode.F1) - i32(KeyCode.F1)
|
||||
func_extra_code_offset :: i32(sokol_app.Keycode.F13) - i32(KeyCode.F25)
|
||||
keypad_num_offset :: i32(sokol_app.Keycode.KP_0) - i32(KeyCode.kpad_0)
|
||||
|
||||
switch sokol_key {
|
||||
case .INVALID ..= .GRAVE_ACCENT : key = transmute(KeyCode) sokol_key
|
||||
case .WORLD_1, .WORLD_2 : key = transmute(KeyCode) (i32(sokol_key) - world_code_offset)
|
||||
case .ESCAPE : key = .escape
|
||||
case .ENTER : key = .enter
|
||||
case .TAB : key = .tab
|
||||
case .BACKSPACE : key = .backspace
|
||||
case .INSERT : key = .insert
|
||||
case .DELETE : key = .delete
|
||||
case .RIGHT ..= .UP : key = transmute(KeyCode) (i32(sokol_key) - arrow_code_offset)
|
||||
case .PAGE_UP : key = .page_up
|
||||
case .PAGE_DOWN : key = .page_down
|
||||
case .HOME : key = .home
|
||||
case .END : key = .end
|
||||
case .CAPS_LOCK : key = .caps_lock
|
||||
case .SCROLL_LOCK : key = .scroll_lock
|
||||
case .NUM_LOCK : key = .num_lock
|
||||
case .PRINT_SCREEN : key = .print_screen
|
||||
case .PAUSE : key = .pause
|
||||
case .F1 ..= .F12 : key = transmute(KeyCode) (i32(sokol_key) - func_row_code_offset)
|
||||
case .F13 ..= .F25 : key = transmute(KeyCode) (i32(sokol_key) - func_extra_code_offset)
|
||||
case .KP_0 ..= .KP_9 : key = transmute(KeyCode) (i32(sokol_key) - keypad_num_offset)
|
||||
case .KP_DECIMAL : key = .kpad_decimal
|
||||
case .KP_DIVIDE : key = .kpad_divide
|
||||
case .KP_MULTIPLY : key = .kpad_multiply
|
||||
case .KP_SUBTRACT : key = .kpad_minus
|
||||
case .KP_ADD : key = .kpad_plus
|
||||
case .KP_ENTER : key = .kpad_enter
|
||||
case .KP_EQUAL : key = .kpad_equals
|
||||
case .LEFT_SHIFT : key = .left_shift
|
||||
case .LEFT_CONTROL : key = .left_control
|
||||
case .LEFT_ALT : key = .left_alt
|
||||
case .LEFT_SUPER : key = .ignored
|
||||
case .RIGHT_SHIFT : key = .right_shift
|
||||
case .RIGHT_CONTROL : key = .right_control
|
||||
case .RIGHT_ALT : key = .right_alt
|
||||
case .RIGHT_SUPER : key = .ignored
|
||||
case .MENU : key = .menu
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
to_mouse_btn_from_sokol :: proc( sokol_mouse : sokol_app.Mousebutton ) -> ( btn : MouseBtn )
|
||||
{
|
||||
switch sokol_mouse {
|
||||
case .LEFT : btn = .Left
|
||||
case .MIDDLE : btn = .Middle
|
||||
case .RIGHT : btn = .Right
|
||||
case .INVALID : btn = .Invalid
|
||||
}
|
||||
return
|
||||
}
|
239
code2/sectr/input/keyboard_qwerty.odin
Normal file
239
code2/sectr/input/keyboard_qwerty.odin
Normal file
@@ -0,0 +1,239 @@
|
||||
package sectr
|
||||
|
||||
// Based off of SDL2's Scancode; which is based off of:
|
||||
// https://usb.org/sites/default/files/hut1_12.pdf
|
||||
// I gutted values I would never use
|
||||
QeurtyCode :: enum u32 {
|
||||
unknown = 0,
|
||||
|
||||
A = 4,
|
||||
B = 5,
|
||||
C = 6,
|
||||
D = 7,
|
||||
E = 8,
|
||||
F = 9,
|
||||
G = 10,
|
||||
H = 11,
|
||||
I = 12,
|
||||
J = 13,
|
||||
K = 14,
|
||||
L = 15,
|
||||
M = 16,
|
||||
N = 17,
|
||||
O = 18,
|
||||
P = 19,
|
||||
Q = 20,
|
||||
R = 21,
|
||||
S = 22,
|
||||
T = 23,
|
||||
U = 24,
|
||||
V = 25,
|
||||
W = 26,
|
||||
X = 27,
|
||||
Y = 28,
|
||||
Z = 29,
|
||||
|
||||
nrow_1 = 30,
|
||||
nrow_2 = 31,
|
||||
nrow_3 = 32,
|
||||
nrow_4 = 33,
|
||||
nrow_5 = 34,
|
||||
nrow_6 = 35,
|
||||
nrow_7 = 36,
|
||||
nrow_8 = 37,
|
||||
nrow_9 = 38,
|
||||
nrow_0 = 39,
|
||||
|
||||
enter = 40,
|
||||
escape = 41,
|
||||
backspace = 42,
|
||||
tab = 43,
|
||||
space = 44,
|
||||
|
||||
minus = 45,
|
||||
equals = 46,
|
||||
bracket_open = 47,
|
||||
bracket_close = 48,
|
||||
backslash = 49,
|
||||
NONUSHASH = 50,
|
||||
semicolon = 51,
|
||||
apostrophe = 52,
|
||||
grave = 53,
|
||||
comma = 54,
|
||||
period = 55,
|
||||
slash = 56,
|
||||
|
||||
capslock = 57,
|
||||
|
||||
F1 = 58,
|
||||
F2 = 59,
|
||||
F3 = 60,
|
||||
F4 = 61,
|
||||
F5 = 62,
|
||||
F6 = 63,
|
||||
F7 = 64,
|
||||
F8 = 65,
|
||||
F9 = 66,
|
||||
F10 = 67,
|
||||
F11 = 68,
|
||||
F12 = 69,
|
||||
|
||||
// print_screen = 70,
|
||||
// scroll_lock = 71,
|
||||
pause = 72,
|
||||
insert = 73,
|
||||
home = 74,
|
||||
page_up = 75,
|
||||
delete = 76,
|
||||
end = 77,
|
||||
page_down = 78,
|
||||
right = 79,
|
||||
left = 80,
|
||||
down = 81,
|
||||
up = 82,
|
||||
|
||||
numlock_clear = 83,
|
||||
kpad_divide = 84,
|
||||
kpad_multiply = 85,
|
||||
kpad_minus = 86,
|
||||
kpad_plus = 87,
|
||||
kpad_enter = 88,
|
||||
kpad_1 = 89,
|
||||
kpad_2 = 90,
|
||||
kpad_3 = 91,
|
||||
kpad_4 = 92,
|
||||
kpad_5 = 93,
|
||||
kpad_6 = 94,
|
||||
kpad_7 = 95,
|
||||
kpad_8 = 96,
|
||||
kpad_9 = 97,
|
||||
kpad_0 = 98,
|
||||
kpad_period = 99,
|
||||
|
||||
// NONUSBACKSLASH = 100,
|
||||
// OS_Compose = 101,
|
||||
// power = 102,
|
||||
kpad_equals = 103,
|
||||
|
||||
// F13 = 104,
|
||||
// F14 = 105,
|
||||
// F15 = 106,
|
||||
// F16 = 107,
|
||||
// F17 = 108,
|
||||
// F18 = 109,
|
||||
// F19 = 110,
|
||||
// F20 = 111,
|
||||
// F21 = 112,
|
||||
// F22 = 113,
|
||||
// F23 = 114,
|
||||
// F24 = 115,
|
||||
|
||||
// execute = 116,
|
||||
// help = 117,
|
||||
// menu = 118,
|
||||
// select = 119,
|
||||
// stop = 120,
|
||||
// again = 121,
|
||||
// undo = 122,
|
||||
// cut = 123,
|
||||
// copy = 124,
|
||||
// paste = 125,
|
||||
// find = 126,
|
||||
// mute = 127,
|
||||
// volume_up = 128,
|
||||
// volume_down = 129,
|
||||
/* LOCKINGCAPSLOCK = 130, */
|
||||
/* LOCKINGNUMLOCK = 131, */
|
||||
/* LOCKINGSCROLLLOCK = 132, */
|
||||
// kpad_comma = 133,
|
||||
// kpad_equals_AS400 = 134,
|
||||
|
||||
// international_1 = 135,
|
||||
// international_2 = 136,
|
||||
// international_3 = 137,
|
||||
// international_4 = 138,
|
||||
// international_5 = 139,
|
||||
// international_6 = 140,
|
||||
// international_7 = 141,
|
||||
// international_8 = 142,
|
||||
// international_9 = 143,
|
||||
// lang_1 = 144,
|
||||
// lang_2 = 145,
|
||||
// lang_3 = 146,
|
||||
// lang_4 = 147,
|
||||
// lang_5 = 148,
|
||||
// lang_6 = 149,
|
||||
// lang_7 = 150,
|
||||
// lang_8 = 151,
|
||||
// lang_9 = 152,
|
||||
|
||||
// alt_erase = 153,
|
||||
// sysreq = 154,
|
||||
// cancel = 155,
|
||||
// clear = 156,
|
||||
// prior = 157,
|
||||
// return_2 = 158,
|
||||
// separator = 159,
|
||||
// out = 160,
|
||||
// OPER = 161,
|
||||
// clear_again = 162,
|
||||
// CRSEL = 163,
|
||||
// EXSEL = 164,
|
||||
|
||||
// KP_00 = 176,
|
||||
// KP_000 = 177,
|
||||
// THOUSANDSSEPARATOR = 178,
|
||||
// DECIMALSEPARATOR = 179,
|
||||
// CURRENCYUNIT = 180,
|
||||
// CURRENCYSUBUNIT = 181,
|
||||
// KP_LEFTPAREN = 182,
|
||||
// KP_RIGHTPAREN = 183,
|
||||
// KP_LEFTBRACE = 184,
|
||||
// KP_RIGHTBRACE = 185,
|
||||
// KP_TAB = 186,
|
||||
// KP_BACKSPACE = 187,
|
||||
// KP_A = 188,
|
||||
// KP_B = 189,
|
||||
// KP_C = 190,
|
||||
// KP_D = 191,
|
||||
// KP_E = 192,
|
||||
// KP_F = 193,
|
||||
// KP_XOR = 194,
|
||||
// KP_POWER = 195,
|
||||
// KP_PERCENT = 196,
|
||||
// KP_LESS = 197,
|
||||
// KP_GREATER = 198,
|
||||
// KP_AMPERSAND = 199,
|
||||
// KP_DBLAMPERSAND = 200,
|
||||
// KP_VERTICALBAR = 201,
|
||||
// KP_DBLVERTICALBAR = 202,
|
||||
// KP_COLON = 203,
|
||||
// KP_HASH = 204,
|
||||
// KP_SPACE = 205,
|
||||
// KP_AT = 206,
|
||||
// KP_EXCLAM = 207,
|
||||
// KP_MEMSTORE = 208,
|
||||
// KP_MEMRECALL = 209,
|
||||
// KP_MEMCLEAR = 210,
|
||||
// KP_MEMADD = 211,
|
||||
// KP_MEMSUBTRACT = 212,
|
||||
// KP_MEMMULTIPLY = 213,
|
||||
// KP_MEMDIVIDE = 214,
|
||||
// KP_PLUSMINUS = 215,
|
||||
// KP_CLEAR = 216,
|
||||
// KP_CLEARENTRY = 217,
|
||||
// KP_BINARY = 218,
|
||||
// KP_OCTAL = 219,
|
||||
// KP_DECIMAL = 220,
|
||||
// KP_HEXADECIMAL = 221,
|
||||
|
||||
left_control = 224,
|
||||
left_shift = 225,
|
||||
left_alt = 226,
|
||||
// LGUI = 227,
|
||||
right_control = 228,
|
||||
right_shift = 229,
|
||||
right_alt = 230,
|
||||
|
||||
count = 512,
|
||||
}
|
168
code2/sectr/input/keycode.odin
Normal file
168
code2/sectr/input/keycode.odin
Normal file
@@ -0,0 +1,168 @@
|
||||
package sectr
|
||||
|
||||
MaxKeyboardKeys :: 512
|
||||
|
||||
KeyCode :: enum u32 {
|
||||
null = 0x00,
|
||||
|
||||
ignored = 0x01,
|
||||
menu = 0x02,
|
||||
world_1 = 0x03,
|
||||
world_2 = 0x04,
|
||||
|
||||
// 0x05
|
||||
// 0x06
|
||||
// 0x07
|
||||
|
||||
backspace = '\b', // 0x08
|
||||
tab = '\t', // 0x09
|
||||
|
||||
right = 0x0A,
|
||||
left = 0x0B,
|
||||
down = 0x0C,
|
||||
up = 0x0D,
|
||||
|
||||
enter = '\r', // 0x0E
|
||||
|
||||
// 0x0F
|
||||
|
||||
caps_lock = 0x10,
|
||||
scroll_lock = 0x11,
|
||||
num_lock = 0x12,
|
||||
|
||||
left_alt = 0x13,
|
||||
left_shift = 0x14,
|
||||
left_control = 0x15,
|
||||
right_alt = 0x16,
|
||||
right_shift = 0x17,
|
||||
right_control = 0x18,
|
||||
|
||||
print_screen = 0x19,
|
||||
pause = 0x1A,
|
||||
escape = '\x1B', // 0x1B
|
||||
home = 0x1C,
|
||||
end = 0x1D,
|
||||
page_up = 0x1E,
|
||||
page_down = 0x1F,
|
||||
space = ' ', // 0x20
|
||||
|
||||
exclamation = '!', // 0x21
|
||||
quote_dbl = '"', // 0x22
|
||||
hash = '#', // 0x23
|
||||
dollar = '$', // 0x24
|
||||
percent = '%', // 0x25
|
||||
ampersand = '&', // 0x26
|
||||
quote = '\'', // 0x27
|
||||
paren_open = '(', // 0x28
|
||||
paren_close = ')', // 0x29
|
||||
asterisk = '*', // 0x2A
|
||||
plus = '+', // 0x2B
|
||||
comma = ',', // 0x2C
|
||||
minus = '-', // 0x2D
|
||||
period = '.', // 0x2E
|
||||
slash = '/', // 0x2F
|
||||
|
||||
nrow_0 = '0', // 0x30
|
||||
nrow_1 = '1', // 0x31
|
||||
nrow_2 = '2', // 0x32
|
||||
nrow_3 = '3', // 0x33
|
||||
nrow_4 = '4', // 0x34
|
||||
nrow_5 = '5', // 0x35
|
||||
nrow_6 = '6', // 0x36
|
||||
nrow_7 = '7', // 0x37
|
||||
nrow_8 = '8', // 0x38
|
||||
nrow_9 = '9', // 0x39
|
||||
|
||||
// 0x3A
|
||||
|
||||
semicolon = ';', // 0x3B
|
||||
less = '<', // 0x3C
|
||||
equals = '=', // 0x3D
|
||||
greater = '>', // 0x3E
|
||||
question = '?', // 0x3F
|
||||
at = '@', // 0x40
|
||||
|
||||
A = 'A', // 0x41
|
||||
B = 'B', // 0x42
|
||||
C = 'C', // 0x43
|
||||
D = 'D', // 0x44
|
||||
E = 'E', // 0x45
|
||||
F = 'F', // 0x46
|
||||
G = 'G', // 0x47
|
||||
H = 'H', // 0x48
|
||||
I = 'I', // 0x49
|
||||
J = 'J', // 0x4A
|
||||
K = 'K', // 0x4B
|
||||
L = 'L', // 0x4C
|
||||
M = 'M', // 0x4D
|
||||
N = 'N', // 0x4E
|
||||
O = 'O', // 0x4F
|
||||
P = 'P', // 0x50
|
||||
Q = 'Q', // 0x51
|
||||
R = 'R', // 0x52
|
||||
S = 'S', // 0x53
|
||||
T = 'T', // 0x54
|
||||
U = 'U', // 0x55
|
||||
V = 'V', // 0x56
|
||||
W = 'W', // 0x57
|
||||
X = 'X', // 0x58
|
||||
Y = 'Y', // 0x59
|
||||
Z = 'Z', // 0x5A
|
||||
|
||||
bracket_open = '[', // 0x5B
|
||||
backslash = '\\', // 0x5C
|
||||
bracket_close = ']', // 0x5D
|
||||
caret = '^', // 0x5E
|
||||
underscore = '_', // 0x5F
|
||||
backtick = '`', // 0x60
|
||||
|
||||
kpad_0 = 0x61,
|
||||
kpad_1 = 0x62,
|
||||
kpad_2 = 0x63,
|
||||
kpad_3 = 0x64,
|
||||
kpad_4 = 0x65,
|
||||
kpad_5 = 0x66,
|
||||
kpad_6 = 0x67,
|
||||
kpad_7 = 0x68,
|
||||
kpad_8 = 0x69,
|
||||
kpad_9 = 0x6A,
|
||||
kpad_decimal = 0x6B,
|
||||
kpad_equals = 0x6C,
|
||||
kpad_plus = 0x6D,
|
||||
kpad_minus = 0x6E,
|
||||
kpad_multiply = 0x6F,
|
||||
kpad_divide = 0x70,
|
||||
kpad_enter = 0x71,
|
||||
|
||||
F1 = 0x72,
|
||||
F2 = 0x73,
|
||||
F3 = 0x74,
|
||||
F4 = 0x75,
|
||||
F5 = 0x76,
|
||||
F6 = 0x77,
|
||||
F7 = 0x78,
|
||||
F8 = 0x79,
|
||||
F9 = 0x7A,
|
||||
F10 = 0x7B,
|
||||
F11 = 0x7C,
|
||||
F12 = 0x7D,
|
||||
|
||||
insert = 0x7E,
|
||||
delete = 0x7F,
|
||||
|
||||
F13 = 0x80,
|
||||
F14 = 0x81,
|
||||
F15 = 0x82,
|
||||
F16 = 0x83,
|
||||
F17 = 0x84,
|
||||
F18 = 0x85,
|
||||
F19 = 0x86,
|
||||
F20 = 0x87,
|
||||
F21 = 0x88,
|
||||
F22 = 0x89,
|
||||
F23 = 0x8A,
|
||||
F24 = 0x8B,
|
||||
F25 = 0x8C,
|
||||
|
||||
count = 0x8D,
|
||||
}
|
@@ -28,8 +28,7 @@ f32_Min :: 0x00800000
|
||||
// Note(Ed) : I don't see an intrinsict available anywhere for this. So I'll be using the Terathon non-sse impl
|
||||
// Inverse Square Root
|
||||
// C++ Source https://github.com/EricLengyel/Terathon-Math-Library/blob/main/TSMath.cpp#L191
|
||||
inverse_sqrt_f32 :: proc "contextless" ( value: f32 ) -> f32
|
||||
{
|
||||
inverse_sqrt_f32 :: proc "contextless" ( value: f32 ) -> f32 {
|
||||
if ( value < f32_Min) { return f32_Infinity }
|
||||
value_u32 := transmute(u32) value
|
||||
|
||||
|
@@ -24,12 +24,35 @@ when ODIN_OS == .Windows {
|
||||
// 1 inch = 2.54 cm, 96 inch * 2.54 = 243.84 DPCM
|
||||
}
|
||||
|
||||
//region Unit Conversion Impl
|
||||
|
||||
// cm_to_points :: proc( cm : f32 ) -> f32 {
|
||||
// }
|
||||
// points_to_cm :: proc( points : f32 ) -> f32 {
|
||||
// screen_dpc := get_state().app_window.dpc
|
||||
// cm_per_pixel := 1.0 / screen_dpc
|
||||
// pixels := points * DPT_DPC * cm_per_pixel
|
||||
// return points *
|
||||
// }
|
||||
f32_cm_to_pixels :: #force_inline proc "contextless"(cm, screen_ppcm: f32) -> f32 { return cm * screen_ppcm }
|
||||
f32_pixels_to_cm :: #force_inline proc "contextless"(pixels, screen_ppcm: f32) -> f32 { return pixels * (1.0 / screen_ppcm) }
|
||||
f32_points_to_pixels :: #force_inline proc "contextless"(points, screen_ppcm: f32) -> f32 { return points * DPT_PPCM * (1.0 / screen_ppcm) }
|
||||
f32_pixels_to_points :: #force_inline proc "contextless"(pixels, screen_ppcm: f32) -> f32 { return pixels * (1.0 / screen_ppcm) * Points_Per_CM }
|
||||
v2f4_cm_to_pixels :: #force_inline proc "contextless"(v: V2_F4, screen_ppcm: f32) -> V2_F4 { return v * screen_ppcm }
|
||||
v2f4_pixels_to_cm :: #force_inline proc "contextless"(v: V2_F4, screen_ppcm: f32) -> V2_F4 { return v * (1.0 / screen_ppcm) }
|
||||
v2f4_points_to_pixels :: #force_inline proc "contextless"(vpoints: V2_F4, screen_ppcm: f32) -> V2_F4 { return vpoints * DPT_PPCM * (1.0 / screen_ppcm) }
|
||||
r2f4_cm_to_pixels :: #force_inline proc "contextless"(range: R2_F4, screen_ppcm: f32) -> R2_F4 { return R2_F4 { range.p0 * screen_ppcm, range.p1 * screen_ppcm } }
|
||||
range2_pixels_to_cm :: #force_inline proc "contextless"(range: R2_F4, screen_ppcm: f32) -> R2_F4 { cm_per_pixel := 1.0 / screen_ppcm; return R2_F4 { range.p0 * cm_per_pixel, range.p1 * cm_per_pixel } }
|
||||
// vec2_points_to_cm :: proc( vpoints : Vec2 ) -> Vec2 {
|
||||
// }
|
||||
|
||||
//endregion Unit Conversion Impl
|
||||
|
||||
AreaSize :: V2_F4
|
||||
|
||||
Bounds2 :: struct {
|
||||
top_left, bottom_right: V2_F4,
|
||||
}
|
||||
|
||||
BoundsCorners2 :: struct {
|
||||
top_left, top_right, bottom_left, bottom_right: V2_F4,
|
||||
}
|
||||
@@ -57,3 +80,66 @@ CameraZoomMode :: enum u32 {
|
||||
|
||||
Extents2_F4 :: V2_F4
|
||||
Extents2_S4 :: V2_S4
|
||||
|
||||
|
||||
bounds2_radius :: #force_inline proc "contextless" (bounds: Bounds2) -> f32 { return max( bounds.bottom_right.x, bounds.top_left.y ) }
|
||||
extent_from_size :: #force_inline proc "contextless" (size: AreaSize) -> Extents2_F4 { return transmute(Extents2_F4) (size * 2.0) }
|
||||
screen_size :: #force_inline proc "contextless" (screen_extent: Extents2_F4) -> AreaSize { return transmute(AreaSize) (screen_extent * 2.0) }
|
||||
screen_get_bounds :: #force_inline proc "contextless" (screen_extent: Extents2_F4) -> R2_F4 { return R2_F4 { { -screen_extent.x, -screen_extent.y} /*bottom_left*/, { screen_extent.x, screen_extent.y} /*top_right*/ } }
|
||||
screen_get_corners :: #force_inline proc "contextless"(screen_extent: Extents2_F4) -> BoundsCorners2 { return {
|
||||
top_left = { -screen_extent.x, screen_extent.y },
|
||||
top_right = { screen_extent.x, screen_extent.y },
|
||||
bottom_left = { -screen_extent.x, -screen_extent.y },
|
||||
bottom_right = { screen_extent.x, -screen_extent.y },
|
||||
}}
|
||||
view_get_bounds :: #force_inline proc "contextless"(cam: Camera, screen_extent: Extents2_F4) -> R2_F4 {
|
||||
cam_zoom_ratio := 1.0 / cam.zoom
|
||||
bottom_left := V2_F4 { -screen_extent.x, -screen_extent.y}
|
||||
top_right := V2_F4 { screen_extent.x, screen_extent.y}
|
||||
bottom_left = screen_to_ws_view_pos(bottom_left, cam.position, cam.zoom)
|
||||
top_right = screen_to_ws_view_pos(top_right, cam.position, cam.zoom)
|
||||
return R2_F4{bottom_left, top_right}
|
||||
}
|
||||
view_get_corners :: #force_inline proc "contextless"(cam: Camera, screen_extent: Extents2_F4) -> BoundsCorners2 {
|
||||
cam_zoom_ratio := 1.0 / cam.zoom
|
||||
zoomed_extent := screen_extent * cam_zoom_ratio
|
||||
top_left := cam.position + V2_F4 { -zoomed_extent.x, zoomed_extent.y }
|
||||
top_right := cam.position + V2_F4 { zoomed_extent.x, zoomed_extent.y }
|
||||
bottom_left := cam.position + V2_F4 { -zoomed_extent.x, -zoomed_extent.y }
|
||||
bottom_right := cam.position + V2_F4 { zoomed_extent.x, -zoomed_extent.y }
|
||||
return { top_left, top_right, bottom_left, bottom_right }
|
||||
}
|
||||
render_to_screen_pos :: #force_inline proc "contextless" (pos: V2_F4, screen_extent: Extents2_F4) -> V2_F4 { return V2_F4 { pos.x - screen_extent.x, (pos.y * -1) + screen_extent.y } }
|
||||
render_to_ws_view_pos :: #force_inline proc "contextless" (pos: V2_F4) -> V2_F4 { return {} } //TODO(Ed): Implement?
|
||||
screen_to_ws_view_pos :: #force_inline proc "contextless" (pos: V2_F4, cam_pos: V2_F4, cam_zoom: f32, ) -> V2_F4 { return pos * (/*Camera Zoom Ratio*/1.0 / cam_zoom) - cam_pos } // TODO(Ed): Doesn't take into account view extent.
|
||||
screen_to_render_pos :: #force_inline proc "contextless" (pos: V2_F4, screen_extent: Extents2_F4) -> V2_F4 { return pos + screen_extent } // Centered screen space to conventional screen space used for rendering
|
||||
|
||||
// TODO(Ed): These should assume a cam_context or have the ability to provide it in params
|
||||
ws_view_extent :: #force_inline proc "contextless" (cam_view: Extents2_F4, cam_zoom: f32) -> Extents2_F4 { return cam_view * (/*Camera Zoom Ratio*/1.0 / cam_zoom) }
|
||||
ws_view_to_screen_pos :: #force_inline proc "contextless" (ws_pos : V2_F4, cam: Camera) -> V2_F4 {
|
||||
// Apply camera transformation
|
||||
view_pos := (ws_pos - cam.position) * cam.zoom
|
||||
// TODO(Ed): properly take into account cam.view
|
||||
screen_pos := view_pos
|
||||
return screen_pos
|
||||
}
|
||||
ws_view_to_render_pos :: #force_inline proc "contextless"(position: V2_F4, cam: Camera, screen_extent: Extents2_F4) -> V2_F4 {
|
||||
extent_offset: V2_F4 = { screen_extent.x, screen_extent.y } * { 1, 1 }
|
||||
position := V2_F4 { position.x, position.y }
|
||||
cam_offset := V2_F4 { cam.position.x, cam.position.y }
|
||||
return extent_offset + (position + cam_offset) * cam.zoom
|
||||
}
|
||||
|
||||
// Workspace view to screen space position (zoom agnostic)
|
||||
// TODO(Ed): Support a position which would not be centered on the screen if in a viewport
|
||||
ws_view_to_screen_pos_no_zoom :: #force_inline proc "contextless"(position: V2_F4, cam: Camera) -> V2_F4 {
|
||||
cam_zoom_ratio := 1.0 / cam.zoom
|
||||
return { position.x, position.y } * cam_zoom_ratio
|
||||
}
|
||||
|
||||
// Workspace view to render space position (zoom agnostic)
|
||||
// TODO(Ed): Support a position which would not be centered on the screen if in a viewport
|
||||
ws_view_to_render_pos_no_zoom :: #force_inline proc "contextless"(position: V2_F4, cam: Camera) -> V2_F4 {
|
||||
cam_zoom_ratio := 1.0 / cam.zoom
|
||||
return { position.x, position.y } * cam_zoom_ratio
|
||||
}
|
||||
|
@@ -2,8 +2,8 @@ package sectr
|
||||
|
||||
//region STATIC MEMORY
|
||||
// This should be the only global on client module side.
|
||||
memory: ^ProcessMemory
|
||||
@(thread_local) thread: ^ThreadMemory
|
||||
@(private) memory: ^ProcessMemory
|
||||
@(private, thread_local) thread: ^ThreadMemory
|
||||
//endregion STATIC MEMORy
|
||||
|
||||
MemoryConfig :: struct {
|
||||
@@ -70,16 +70,28 @@ FrameTime :: struct {
|
||||
}
|
||||
|
||||
State :: struct {
|
||||
sokol_frame_count: i64,
|
||||
sokol_context: Context,
|
||||
|
||||
config: AppConfig,
|
||||
app_window: AppWindow,
|
||||
|
||||
logger: Logger,
|
||||
|
||||
// Overall frametime of the tick frame (currently main thread's)
|
||||
using frametime : FrameTime,
|
||||
|
||||
logger: Logger,
|
||||
|
||||
sokol_frame_count: i64,
|
||||
sokol_context: Context,
|
||||
input_data : [2]InputState,
|
||||
input_prev : ^InputState,
|
||||
input : ^InputState, // TODO(Ed): Rename to indicate its the device's signal state for the frame?
|
||||
|
||||
input_events: InputEvents,
|
||||
input_binds_stack: Array(InputContext),
|
||||
|
||||
// Note(Ed): Do not modify directly, use its interface in app/event.odin
|
||||
staged_input_events : Array(InputEvent),
|
||||
// TODO(Ed): Add a multi-threaded guard for accessing or mutating staged_input_events.
|
||||
}
|
||||
|
||||
ThreadState :: struct {
|
||||
@@ -96,3 +108,7 @@ ThreadState :: struct {
|
||||
|
||||
app_config :: #force_inline proc "contextless" () -> AppConfig { return memory.client_memory.config }
|
||||
get_frametime :: #force_inline proc "contextless" () -> FrameTime { return memory.client_memory.frametime }
|
||||
// get_state :: #force_inline proc "contextless" () -> ^State { return memory.client_memory }
|
||||
|
||||
get_input_binds :: #force_inline proc "contextless" () -> InputContext { return array_back (memory.client_memory.input_binds_stack) }
|
||||
get_input_binds_stack :: #force_inline proc "contextless" () -> []InputContext { return array_to_slice(memory.client_memory.input_binds_stack) }
|
||||
|
Reference in New Issue
Block a user