Started to curate/move over input stuff

This commit is contained in:
2025-10-18 15:01:30 -04:00
parent 62979b480e
commit 0f621b4e1b
9 changed files with 1174 additions and 8 deletions

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package sectr
InputBindSig :: distinct u128
InputBind :: struct {
keys: [4]KeyCode,
mouse_btns: [4]MouseBtn,
scroll: [2]AnalogAxis,
modifiers: ModifierCodeFlags,
label: string,
}
InputBindStatus :: struct {
detected: b32,
consumed: b32,
frame_id: u64,
}
InputActionProc :: #type proc(user_ptr: rawptr)
InputAction :: struct {
id: int,
user_ptr: rawptr,
cb: InputActionProc,
always: b32,
}
InputContext :: struct {
binds: []InputBind,
status: []InputBindStatus,
onpush_action: []InputAction,
onpop_action: []InputAction,
signature: []InputBindSig,
}
inputbind_signature :: proc(binding: InputBind) -> InputBindSig {
// TODO(Ed): Figure out best hasher for this...
return cast(InputBindSig) 0
}
// Note(Ed): Bindings should be remade for a context when a user modifies any in configuration.
inputcontext_init :: proc(ctx: ^InputContext, binds: []InputBind, onpush: []InputAction = {}, onpop: []InputAction = {}) {
ctx.binds = binds
ctx.onpush_action = onpush
ctx.onpop_action = onpop
for bind, id in ctx.binds {
ctx.signature[id] = inputbind_signature(bind)
}
}
inputcontext_make :: #force_inline proc(binds: []InputBind, onpush: []InputAction = {}, onpop: []InputAction = {}) -> InputContext {
ctx: InputContext; inputcontext_init(& ctx, binds, onpush, onpop); return ctx
}
// Should be called by the user explicitly during frame cleanup.
inputcontext_clear_status :: #force_inline proc "contextless" (ctx: ^InputContext) {
zero(ctx.status)
}
inputbinding_status :: #force_inline proc(id: int) -> InputBindStatus {
return get_input_binds().status[id]
}
inputcontext_inherit :: proc(dst: ^InputContext, src: ^InputContext) {
for dst_id, dst_sig in dst.signature
{
for src_id, src_sig in src.signature
{
if dst_sig != src_sig {
continue
}
dst.status[dst_id] = src.status[src_id]
}
}
}
inputcontext_push :: proc(ctx: ^InputContext, dont_inherit_status: b32 = false) {
// push context stack
// clear binding status for context
// optionally inherit status
// detect status
// Dispatch push actions meeting conditions
}
inputcontext_pop :: proc(ctx: ^InputContext, dont_inherit_status: b32 = false) {
// Dispatch pop actions meeting conditions
// parent inherit consumed statuses
// pop context stack
}

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package sectr
InputEventType :: enum u32 {
Key_Pressed,
Key_Released,
Mouse_Pressed,
Mouse_Released,
Mouse_Scroll,
Mouse_Move,
Mouse_Enter,
Mouse_Leave,
Unicode,
}
InputEvent :: struct
{
frame_id : u64,
type : InputEventType,
key : KeyCode,
modifiers : ModifierCodeFlags,
mouse : struct {
btn : MouseBtn,
pos : V2_F4,
delta : V2_F4,
scroll : V2_F4,
},
codepoint : rune,
// num_touches : u32,
// touches : Touchpoint,
_sokol_frame_id : u64,
}
// TODO(Ed): May just use input event exclusively in the future and have pointers for key and mouse event filters
// I'm on the fence about this as I don't want to force
InputKeyEvent :: struct {
frame_id : u64,
type : InputEventType,
key : KeyCode,
modifiers : ModifierCodeFlags,
}
InputMouseEvent :: struct {
frame_id : u64,
type : InputEventType,
btn : MouseBtn,
pos : V2_F4,
delta : V2_F4,
scroll : V2_F4,
modifiers : ModifierCodeFlags,
}
// Lets see if we need more than this..
InputEvents :: struct {
events : FRingBuffer(InputEvent, 64),
key_events : FRingBuffer(InputKeyEvent, 32),
mouse_events : FRingBuffer(InputMouseEvent, 32),
codes_pressed : Array(rune),
}
// Note(Ed): There is a staged_input_events : Array(InputEvent), in the state.odin's State struct
append_staged_input_events :: #force_inline proc(event: InputEvent) {
append( & memory.client_memory.staged_input_events, event )
}
pull_staged_input_events :: proc( input: ^InputState, using input_events: ^InputEvents, using staged_events : Array(InputEvent) )
{
staged_events_slice := array_to_slice(staged_events)
push( & input_events.events, staged_events_slice )
// using input_events
for event in staged_events_slice
{
switch event.type {
case .Key_Pressed:
push( & key_events, InputKeyEvent {
frame_id = event.frame_id,
type = event.type,
key = event.key,
modifiers = event.modifiers
})
// logf("Key pressed(event pushed): %v", event.key)
// logf("last key event frame: %v", peek_back(& key_events).frame_id)
// logf("last event frame: %v", peek_back(& events).frame_id)
case .Key_Released:
push( & key_events, InputKeyEvent {
frame_id = event.frame_id,
type = event.type,
key = event.key,
modifiers = event.modifiers
})
// logf("Key released(event rpushed): %v", event.key)
// logf("last key event frame: %v", peek_back(& key_events).frame_id)
// logf("last event frame: %v", peek_back(& events).frame_id)
case .Unicode:
append( & codes_pressed, event.codepoint )
case .Mouse_Pressed:
push( & mouse_events, InputMouseEvent {
frame_id = event.frame_id,
type = event.type,
btn = event.mouse.btn,
pos = event.mouse.pos,
delta = event.mouse.delta,
scroll = event.mouse.scroll,
modifiers = event.modifiers,
})
case .Mouse_Released:
push( & mouse_events, InputMouseEvent {
frame_id = event.frame_id,
type = event.type,
btn = event.mouse.btn,
pos = event.mouse.pos,
delta = event.mouse.delta,
scroll = event.mouse.scroll,
modifiers = event.modifiers,
})
case .Mouse_Scroll:
push( & mouse_events, InputMouseEvent {
frame_id = event.frame_id,
type = event.type,
btn = event.mouse.btn,
pos = event.mouse.pos,
delta = event.mouse.delta,
scroll = event.mouse.scroll,
modifiers = event.modifiers,
})
// logf("Detected scroll: %v", event.mouse.scroll)
case .Mouse_Move:
push( & mouse_events, InputMouseEvent {
frame_id = event.frame_id,
type = event.type,
btn = event.mouse.btn,
pos = event.mouse.pos,
delta = event.mouse.delta,
scroll = event.mouse.scroll,
modifiers = event.modifiers,
})
case .Mouse_Enter:
push( & mouse_events, InputMouseEvent {
frame_id = event.frame_id,
type = event.type,
btn = event.mouse.btn,
pos = event.mouse.pos,
delta = event.mouse.delta,
scroll = event.mouse.scroll,
modifiers = event.modifiers,
})
case .Mouse_Leave:
push( & mouse_events, InputMouseEvent {
frame_id = event.frame_id,
type = event.type,
btn = event.mouse.btn,
pos = event.mouse.pos,
delta = event.mouse.delta,
scroll = event.mouse.scroll,
modifiers = event.modifiers,
})
}
}
clear( staged_events )
}
poll_input_events :: proc( input, prev_input : ^InputState, input_events : InputEvents )
{
input.keyboard = {}
input.mouse = {}
// logf("m's value is: %v (prev)", prev_input.keyboard.keys[KeyCode.M] )
for prev_key, id in prev_input.keyboard.keys {
input.keyboard.keys[id].ended_down = prev_key.ended_down
}
for prev_btn, id in prev_input.mouse.btns {
input.mouse.btns[id].ended_down = prev_btn.ended_down
}
input.mouse.raw_pos = prev_input.mouse.raw_pos
input.mouse.pos = prev_input.mouse.pos
input_events := input_events
using input_events
@static prev_frame : u64 = 0
last_frame : u64 = 0
if events.num > 0 {
last_frame = peek_back( events).frame_id
}
// No new events, don't update
if last_frame == prev_frame do return
Iterate_Key_Events:
{
iter_obj := iterator( & key_events ); iter := & iter_obj
for event := next( iter ); event != nil; event = next( iter )
{
// logf("last_frame (iter): %v", last_frame)
// logf("frame (iter): %v", event.frame_id )
if last_frame > event.frame_id {
break
}
key := & input.keyboard.keys[event.key]
prev_key := prev_input.keyboard.keys[event.key]
// logf("key event: %v", event)
first_transition := key.half_transitions == 0
#partial switch event.type {
case .Key_Pressed:
key.half_transitions += 1
key.ended_down = true
case .Key_Released:
key.half_transitions += 1
key.ended_down = false
}
}
}
Iterate_Mouse_Events:
{
iter_obj := iterator( & mouse_events ); iter := & iter_obj
for event := next( iter ); event != nil; event = next( iter )
{
if last_frame > event.frame_id {
break
}
process_digital_btn :: proc( btn : ^DigitalBtn, prev_btn : DigitalBtn, ended_down : b32 )
{
first_transition := btn.half_transitions == 0
btn.half_transitions += 1
btn.ended_down = ended_down
}
// logf("mouse event: %v", event)
#partial switch event.type {
case .Mouse_Pressed:
btn := & input.mouse.btns[event.btn]
prev_btn := prev_input.mouse.btns[event.btn]
process_digital_btn( btn, prev_btn, true )
case .Mouse_Released:
btn := & input.mouse.btns[event.btn]
prev_btn := prev_input.mouse.btns[event.btn]
process_digital_btn( btn, prev_btn, false )
case .Mouse_Scroll:
input.mouse.scroll += event.scroll
case .Mouse_Move:
case .Mouse_Enter:
case .Mouse_Leave:
// Handled below
}
input.mouse.raw_pos = event.pos
input.mouse.pos = render_to_screen_pos( event.pos, memory.client_memory.app_window.extent )
input.mouse.delta = event.delta * { 1, -1 }
}
}
prev_frame = last_frame
}
input_event_iter :: #force_inline proc () -> FRingBufferIterator(InputEvent) {
return iterator_ringbuf_fixed( & memory.client_memory.input_events.events )
}
input_key_event_iter :: #force_inline proc() -> FRingBufferIterator(InputKeyEvent) {
return iterator_ringbuf_fixed( & memory.client_memory.input_events.key_events )
}
input_mouse_event_iter :: #force_inline proc() -> FRingBufferIterator(InputMouseEvent) {
return iterator_ringbuf_fixed( & memory.client_memory.input_events.mouse_events )
}
input_codes_pressed_slice :: #force_inline proc() -> []rune {
return to_slice( memory.client_memory.input_events.codes_pressed )
}

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// TODO(Ed) : This if its gets larget can be moved to its own package
package sectr
import "base:runtime"
AnalogAxis :: f32
AnalogStick :: struct {
X, Y : f32
}
DigitalBtn :: struct {
half_transitions : i32,
ended_down : b32,
}
btn_pressed :: #force_inline proc "contextless" (btn: DigitalBtn) -> b32 { return btn.ended_down && btn.half_transitions > 0 }
btn_released :: #force_inline proc "contextless" (btn: DigitalBtn) -> b32 { return btn.ended_down == false && btn.half_transitions > 0 }
MaxMouseBtns :: 16
MouseBtn :: enum u32 {
Left = 0x0,
Middle = 0x1,
Right = 0x2,
Side = 0x3,
Forward = 0x4,
Back = 0x5,
Extra = 0x6,
Invalid = 0x100,
count
}
KeyboardState :: struct #raw_union {
keys : [KeyCode.count] DigitalBtn,
using individual : struct {
null : DigitalBtn, // 0x00
ignored : DigitalBtn, // 0x01
// GFLW / Sokol
menu,
world_1, world_2 : DigitalBtn,
// 0x02 - 0x04
__0x05_0x07_Unassigned__ : [ 3 * size_of( DigitalBtn)] u8,
tab, backspace : DigitalBtn,
// 0x08 - 0x09
right, left, up, down : DigitalBtn,
// 0x0A - 0x0D
enter : DigitalBtn, // 0x0E
__0x0F_Unassigned__ : [ 1 * size_of( DigitalBtn)] u8,
caps_lock,
scroll_lock,
num_lock : DigitalBtn,
// 0x10 - 0x12
left_alt,
left_shift,
left_control,
right_alt,
right_shift,
right_control : DigitalBtn,
// 0x13 - 0x18
print_screen,
pause,
escape,
home,
end,
page_up,
page_down,
space : DigitalBtn,
// 0x19 - 0x20
exlamation,
quote_dbl,
hash,
dollar,
percent,
ampersand,
quote,
paren_open,
paren_close,
asterisk,
plus,
comma,
minus,
period,
slash : DigitalBtn,
// 0x21 - 0x2F
nrow_0, // 0x30
nrow_1, // 0x31
nrow_2, // 0x32
nrow_3, // 0x33
nrow_4, // 0x34
nrow_5, // 0x35
nrow_6, // 0x36
nrow_7, // 0x37
nrow_8, // 0x38
nrow_9, // 0x39
__0x3A_Unassigned__ : [ 1 * size_of(DigitalBtn)] u8,
semicolon,
less,
equals,
greater,
question,
at : DigitalBtn,
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z : DigitalBtn,
bracket_open,
backslash,
bracket_close,
underscore,
backtick : DigitalBtn,
kpad_0,
kpad_1,
kpad_2,
kpad_3,
kpad_4,
kpad_5,
kpad_6,
kpad_7,
kpad_8,
kpad_9,
kpad_decimal,
kpad_equals,
kpad_plus,
kpad_minus,
kpad_multiply,
kpad_divide,
kpad_enter : DigitalBtn,
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12 : DigitalBtn,
insert, delete : DigitalBtn,
F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, F25 : DigitalBtn,
}
}
ModifierCode :: enum u32 {
Shift,
Control,
Alt,
Left_Mouse,
Right_Mouse,
Middle_Mouse,
Left_Shift,
Right_Shift,
Left_Control,
Right_Control,
Left_Alt,
Right_Alt,
}
ModifierCodeFlags :: bit_set[ModifierCode; u32]
MouseState :: struct {
using _ : struct #raw_union {
btns : [16] DigitalBtn,
using individual : struct {
left, middle, right : DigitalBtn,
side, forward, back, extra : DigitalBtn,
}
},
raw_pos, pos, delta : V2_F4,
scroll : [2]AnalogAxis,
}
mouse_world_delta :: #force_inline proc "contextless" (mouse_delta: V2_F4, cam: ^Camera) -> V2_F4 {
return mouse_delta * ( 1 / cam.zoom )
}
InputState :: struct {
keyboard : KeyboardState,
mouse : MouseState,
}

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package sectr
import "base:runtime"
import "core:os"
import "core:c/libc"
import sokol_app "thirdparty:sokol/app"
to_modifiers_code_from_sokol :: proc( sokol_modifiers : u32 ) -> ( modifiers : ModifierCodeFlags )
{
if sokol_modifiers & sokol_app.MODIFIER_SHIFT != 0 do modifiers |= { .Shift }
if sokol_modifiers & sokol_app.MODIFIER_CTRL != 0 do modifiers |= { .Control }
if sokol_modifiers & sokol_app.MODIFIER_ALT != 0 do modifiers |= { .Alt }
if sokol_modifiers & sokol_app.MODIFIER_LMB != 0 do modifiers |= { .Left_Mouse }
if sokol_modifiers & sokol_app.MODIFIER_RMB != 0 do modifiers |= { .Right_Mouse }
if sokol_modifiers & sokol_app.MODIFIER_MMB != 0 do modifiers |= { .Middle_Mouse }
if sokol_modifiers & sokol_app.MODIFIER_LSHIFT != 0 do modifiers |= { .Left_Shift }
if sokol_modifiers & sokol_app.MODIFIER_RSHIFT != 0 do modifiers |= { .Right_Shift }
if sokol_modifiers & sokol_app.MODIFIER_LCTRL != 0 do modifiers |= { .Left_Control }
if sokol_modifiers & sokol_app.MODIFIER_RCTRL != 0 do modifiers |= { .Right_Control }
if sokol_modifiers & sokol_app.MODIFIER_LALT != 0 do modifiers |= { .Left_Alt }
if sokol_modifiers & sokol_app.MODIFIER_RALT != 0 do modifiers |= { .Right_Alt }
return
}
to_key_from_sokol :: proc( sokol_key : sokol_app.Keycode ) -> ( key : KeyCode )
{
world_code_offset :: i32(sokol_app.Keycode.WORLD_1) - i32(KeyCode.world_1)
arrow_code_offset :: i32(sokol_app.Keycode.RIGHT) - i32(KeyCode.right)
func_row_code_offset :: i32(sokol_app.Keycode.F1) - i32(KeyCode.F1)
func_extra_code_offset :: i32(sokol_app.Keycode.F13) - i32(KeyCode.F25)
keypad_num_offset :: i32(sokol_app.Keycode.KP_0) - i32(KeyCode.kpad_0)
switch sokol_key {
case .INVALID ..= .GRAVE_ACCENT : key = transmute(KeyCode) sokol_key
case .WORLD_1, .WORLD_2 : key = transmute(KeyCode) (i32(sokol_key) - world_code_offset)
case .ESCAPE : key = .escape
case .ENTER : key = .enter
case .TAB : key = .tab
case .BACKSPACE : key = .backspace
case .INSERT : key = .insert
case .DELETE : key = .delete
case .RIGHT ..= .UP : key = transmute(KeyCode) (i32(sokol_key) - arrow_code_offset)
case .PAGE_UP : key = .page_up
case .PAGE_DOWN : key = .page_down
case .HOME : key = .home
case .END : key = .end
case .CAPS_LOCK : key = .caps_lock
case .SCROLL_LOCK : key = .scroll_lock
case .NUM_LOCK : key = .num_lock
case .PRINT_SCREEN : key = .print_screen
case .PAUSE : key = .pause
case .F1 ..= .F12 : key = transmute(KeyCode) (i32(sokol_key) - func_row_code_offset)
case .F13 ..= .F25 : key = transmute(KeyCode) (i32(sokol_key) - func_extra_code_offset)
case .KP_0 ..= .KP_9 : key = transmute(KeyCode) (i32(sokol_key) - keypad_num_offset)
case .KP_DECIMAL : key = .kpad_decimal
case .KP_DIVIDE : key = .kpad_divide
case .KP_MULTIPLY : key = .kpad_multiply
case .KP_SUBTRACT : key = .kpad_minus
case .KP_ADD : key = .kpad_plus
case .KP_ENTER : key = .kpad_enter
case .KP_EQUAL : key = .kpad_equals
case .LEFT_SHIFT : key = .left_shift
case .LEFT_CONTROL : key = .left_control
case .LEFT_ALT : key = .left_alt
case .LEFT_SUPER : key = .ignored
case .RIGHT_SHIFT : key = .right_shift
case .RIGHT_CONTROL : key = .right_control
case .RIGHT_ALT : key = .right_alt
case .RIGHT_SUPER : key = .ignored
case .MENU : key = .menu
}
return
}
to_mouse_btn_from_sokol :: proc( sokol_mouse : sokol_app.Mousebutton ) -> ( btn : MouseBtn )
{
switch sokol_mouse {
case .LEFT : btn = .Left
case .MIDDLE : btn = .Middle
case .RIGHT : btn = .Right
case .INVALID : btn = .Invalid
}
return
}

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package sectr
// Based off of SDL2's Scancode; which is based off of:
// https://usb.org/sites/default/files/hut1_12.pdf
// I gutted values I would never use
QeurtyCode :: enum u32 {
unknown = 0,
A = 4,
B = 5,
C = 6,
D = 7,
E = 8,
F = 9,
G = 10,
H = 11,
I = 12,
J = 13,
K = 14,
L = 15,
M = 16,
N = 17,
O = 18,
P = 19,
Q = 20,
R = 21,
S = 22,
T = 23,
U = 24,
V = 25,
W = 26,
X = 27,
Y = 28,
Z = 29,
nrow_1 = 30,
nrow_2 = 31,
nrow_3 = 32,
nrow_4 = 33,
nrow_5 = 34,
nrow_6 = 35,
nrow_7 = 36,
nrow_8 = 37,
nrow_9 = 38,
nrow_0 = 39,
enter = 40,
escape = 41,
backspace = 42,
tab = 43,
space = 44,
minus = 45,
equals = 46,
bracket_open = 47,
bracket_close = 48,
backslash = 49,
NONUSHASH = 50,
semicolon = 51,
apostrophe = 52,
grave = 53,
comma = 54,
period = 55,
slash = 56,
capslock = 57,
F1 = 58,
F2 = 59,
F3 = 60,
F4 = 61,
F5 = 62,
F6 = 63,
F7 = 64,
F8 = 65,
F9 = 66,
F10 = 67,
F11 = 68,
F12 = 69,
// print_screen = 70,
// scroll_lock = 71,
pause = 72,
insert = 73,
home = 74,
page_up = 75,
delete = 76,
end = 77,
page_down = 78,
right = 79,
left = 80,
down = 81,
up = 82,
numlock_clear = 83,
kpad_divide = 84,
kpad_multiply = 85,
kpad_minus = 86,
kpad_plus = 87,
kpad_enter = 88,
kpad_1 = 89,
kpad_2 = 90,
kpad_3 = 91,
kpad_4 = 92,
kpad_5 = 93,
kpad_6 = 94,
kpad_7 = 95,
kpad_8 = 96,
kpad_9 = 97,
kpad_0 = 98,
kpad_period = 99,
// NONUSBACKSLASH = 100,
// OS_Compose = 101,
// power = 102,
kpad_equals = 103,
// F13 = 104,
// F14 = 105,
// F15 = 106,
// F16 = 107,
// F17 = 108,
// F18 = 109,
// F19 = 110,
// F20 = 111,
// F21 = 112,
// F22 = 113,
// F23 = 114,
// F24 = 115,
// execute = 116,
// help = 117,
// menu = 118,
// select = 119,
// stop = 120,
// again = 121,
// undo = 122,
// cut = 123,
// copy = 124,
// paste = 125,
// find = 126,
// mute = 127,
// volume_up = 128,
// volume_down = 129,
/* LOCKINGCAPSLOCK = 130, */
/* LOCKINGNUMLOCK = 131, */
/* LOCKINGSCROLLLOCK = 132, */
// kpad_comma = 133,
// kpad_equals_AS400 = 134,
// international_1 = 135,
// international_2 = 136,
// international_3 = 137,
// international_4 = 138,
// international_5 = 139,
// international_6 = 140,
// international_7 = 141,
// international_8 = 142,
// international_9 = 143,
// lang_1 = 144,
// lang_2 = 145,
// lang_3 = 146,
// lang_4 = 147,
// lang_5 = 148,
// lang_6 = 149,
// lang_7 = 150,
// lang_8 = 151,
// lang_9 = 152,
// alt_erase = 153,
// sysreq = 154,
// cancel = 155,
// clear = 156,
// prior = 157,
// return_2 = 158,
// separator = 159,
// out = 160,
// OPER = 161,
// clear_again = 162,
// CRSEL = 163,
// EXSEL = 164,
// KP_00 = 176,
// KP_000 = 177,
// THOUSANDSSEPARATOR = 178,
// DECIMALSEPARATOR = 179,
// CURRENCYUNIT = 180,
// CURRENCYSUBUNIT = 181,
// KP_LEFTPAREN = 182,
// KP_RIGHTPAREN = 183,
// KP_LEFTBRACE = 184,
// KP_RIGHTBRACE = 185,
// KP_TAB = 186,
// KP_BACKSPACE = 187,
// KP_A = 188,
// KP_B = 189,
// KP_C = 190,
// KP_D = 191,
// KP_E = 192,
// KP_F = 193,
// KP_XOR = 194,
// KP_POWER = 195,
// KP_PERCENT = 196,
// KP_LESS = 197,
// KP_GREATER = 198,
// KP_AMPERSAND = 199,
// KP_DBLAMPERSAND = 200,
// KP_VERTICALBAR = 201,
// KP_DBLVERTICALBAR = 202,
// KP_COLON = 203,
// KP_HASH = 204,
// KP_SPACE = 205,
// KP_AT = 206,
// KP_EXCLAM = 207,
// KP_MEMSTORE = 208,
// KP_MEMRECALL = 209,
// KP_MEMCLEAR = 210,
// KP_MEMADD = 211,
// KP_MEMSUBTRACT = 212,
// KP_MEMMULTIPLY = 213,
// KP_MEMDIVIDE = 214,
// KP_PLUSMINUS = 215,
// KP_CLEAR = 216,
// KP_CLEARENTRY = 217,
// KP_BINARY = 218,
// KP_OCTAL = 219,
// KP_DECIMAL = 220,
// KP_HEXADECIMAL = 221,
left_control = 224,
left_shift = 225,
left_alt = 226,
// LGUI = 227,
right_control = 228,
right_shift = 229,
right_alt = 230,
count = 512,
}

View File

@@ -0,0 +1,168 @@
package sectr
MaxKeyboardKeys :: 512
KeyCode :: enum u32 {
null = 0x00,
ignored = 0x01,
menu = 0x02,
world_1 = 0x03,
world_2 = 0x04,
// 0x05
// 0x06
// 0x07
backspace = '\b', // 0x08
tab = '\t', // 0x09
right = 0x0A,
left = 0x0B,
down = 0x0C,
up = 0x0D,
enter = '\r', // 0x0E
// 0x0F
caps_lock = 0x10,
scroll_lock = 0x11,
num_lock = 0x12,
left_alt = 0x13,
left_shift = 0x14,
left_control = 0x15,
right_alt = 0x16,
right_shift = 0x17,
right_control = 0x18,
print_screen = 0x19,
pause = 0x1A,
escape = '\x1B', // 0x1B
home = 0x1C,
end = 0x1D,
page_up = 0x1E,
page_down = 0x1F,
space = ' ', // 0x20
exclamation = '!', // 0x21
quote_dbl = '"', // 0x22
hash = '#', // 0x23
dollar = '$', // 0x24
percent = '%', // 0x25
ampersand = '&', // 0x26
quote = '\'', // 0x27
paren_open = '(', // 0x28
paren_close = ')', // 0x29
asterisk = '*', // 0x2A
plus = '+', // 0x2B
comma = ',', // 0x2C
minus = '-', // 0x2D
period = '.', // 0x2E
slash = '/', // 0x2F
nrow_0 = '0', // 0x30
nrow_1 = '1', // 0x31
nrow_2 = '2', // 0x32
nrow_3 = '3', // 0x33
nrow_4 = '4', // 0x34
nrow_5 = '5', // 0x35
nrow_6 = '6', // 0x36
nrow_7 = '7', // 0x37
nrow_8 = '8', // 0x38
nrow_9 = '9', // 0x39
// 0x3A
semicolon = ';', // 0x3B
less = '<', // 0x3C
equals = '=', // 0x3D
greater = '>', // 0x3E
question = '?', // 0x3F
at = '@', // 0x40
A = 'A', // 0x41
B = 'B', // 0x42
C = 'C', // 0x43
D = 'D', // 0x44
E = 'E', // 0x45
F = 'F', // 0x46
G = 'G', // 0x47
H = 'H', // 0x48
I = 'I', // 0x49
J = 'J', // 0x4A
K = 'K', // 0x4B
L = 'L', // 0x4C
M = 'M', // 0x4D
N = 'N', // 0x4E
O = 'O', // 0x4F
P = 'P', // 0x50
Q = 'Q', // 0x51
R = 'R', // 0x52
S = 'S', // 0x53
T = 'T', // 0x54
U = 'U', // 0x55
V = 'V', // 0x56
W = 'W', // 0x57
X = 'X', // 0x58
Y = 'Y', // 0x59
Z = 'Z', // 0x5A
bracket_open = '[', // 0x5B
backslash = '\\', // 0x5C
bracket_close = ']', // 0x5D
caret = '^', // 0x5E
underscore = '_', // 0x5F
backtick = '`', // 0x60
kpad_0 = 0x61,
kpad_1 = 0x62,
kpad_2 = 0x63,
kpad_3 = 0x64,
kpad_4 = 0x65,
kpad_5 = 0x66,
kpad_6 = 0x67,
kpad_7 = 0x68,
kpad_8 = 0x69,
kpad_9 = 0x6A,
kpad_decimal = 0x6B,
kpad_equals = 0x6C,
kpad_plus = 0x6D,
kpad_minus = 0x6E,
kpad_multiply = 0x6F,
kpad_divide = 0x70,
kpad_enter = 0x71,
F1 = 0x72,
F2 = 0x73,
F3 = 0x74,
F4 = 0x75,
F5 = 0x76,
F6 = 0x77,
F7 = 0x78,
F8 = 0x79,
F9 = 0x7A,
F10 = 0x7B,
F11 = 0x7C,
F12 = 0x7D,
insert = 0x7E,
delete = 0x7F,
F13 = 0x80,
F14 = 0x81,
F15 = 0x82,
F16 = 0x83,
F17 = 0x84,
F18 = 0x85,
F19 = 0x86,
F20 = 0x87,
F21 = 0x88,
F22 = 0x89,
F23 = 0x8A,
F24 = 0x8B,
F25 = 0x8C,
count = 0x8D,
}

View File

@@ -28,8 +28,7 @@ f32_Min :: 0x00800000
// Note(Ed) : I don't see an intrinsict available anywhere for this. So I'll be using the Terathon non-sse impl
// Inverse Square Root
// C++ Source https://github.com/EricLengyel/Terathon-Math-Library/blob/main/TSMath.cpp#L191
inverse_sqrt_f32 :: proc "contextless" ( value: f32 ) -> f32
{
inverse_sqrt_f32 :: proc "contextless" ( value: f32 ) -> f32 {
if ( value < f32_Min) { return f32_Infinity }
value_u32 := transmute(u32) value

View File

@@ -24,12 +24,35 @@ when ODIN_OS == .Windows {
// 1 inch = 2.54 cm, 96 inch * 2.54 = 243.84 DPCM
}
//region Unit Conversion Impl
// cm_to_points :: proc( cm : f32 ) -> f32 {
// }
// points_to_cm :: proc( points : f32 ) -> f32 {
// screen_dpc := get_state().app_window.dpc
// cm_per_pixel := 1.0 / screen_dpc
// pixels := points * DPT_DPC * cm_per_pixel
// return points *
// }
f32_cm_to_pixels :: #force_inline proc "contextless"(cm, screen_ppcm: f32) -> f32 { return cm * screen_ppcm }
f32_pixels_to_cm :: #force_inline proc "contextless"(pixels, screen_ppcm: f32) -> f32 { return pixels * (1.0 / screen_ppcm) }
f32_points_to_pixels :: #force_inline proc "contextless"(points, screen_ppcm: f32) -> f32 { return points * DPT_PPCM * (1.0 / screen_ppcm) }
f32_pixels_to_points :: #force_inline proc "contextless"(pixels, screen_ppcm: f32) -> f32 { return pixels * (1.0 / screen_ppcm) * Points_Per_CM }
v2f4_cm_to_pixels :: #force_inline proc "contextless"(v: V2_F4, screen_ppcm: f32) -> V2_F4 { return v * screen_ppcm }
v2f4_pixels_to_cm :: #force_inline proc "contextless"(v: V2_F4, screen_ppcm: f32) -> V2_F4 { return v * (1.0 / screen_ppcm) }
v2f4_points_to_pixels :: #force_inline proc "contextless"(vpoints: V2_F4, screen_ppcm: f32) -> V2_F4 { return vpoints * DPT_PPCM * (1.0 / screen_ppcm) }
r2f4_cm_to_pixels :: #force_inline proc "contextless"(range: R2_F4, screen_ppcm: f32) -> R2_F4 { return R2_F4 { range.p0 * screen_ppcm, range.p1 * screen_ppcm } }
range2_pixels_to_cm :: #force_inline proc "contextless"(range: R2_F4, screen_ppcm: f32) -> R2_F4 { cm_per_pixel := 1.0 / screen_ppcm; return R2_F4 { range.p0 * cm_per_pixel, range.p1 * cm_per_pixel } }
// vec2_points_to_cm :: proc( vpoints : Vec2 ) -> Vec2 {
// }
//endregion Unit Conversion Impl
AreaSize :: V2_F4
Bounds2 :: struct {
top_left, bottom_right: V2_F4,
}
BoundsCorners2 :: struct {
top_left, top_right, bottom_left, bottom_right: V2_F4,
}
@@ -57,3 +80,66 @@ CameraZoomMode :: enum u32 {
Extents2_F4 :: V2_F4
Extents2_S4 :: V2_S4
bounds2_radius :: #force_inline proc "contextless" (bounds: Bounds2) -> f32 { return max( bounds.bottom_right.x, bounds.top_left.y ) }
extent_from_size :: #force_inline proc "contextless" (size: AreaSize) -> Extents2_F4 { return transmute(Extents2_F4) (size * 2.0) }
screen_size :: #force_inline proc "contextless" (screen_extent: Extents2_F4) -> AreaSize { return transmute(AreaSize) (screen_extent * 2.0) }
screen_get_bounds :: #force_inline proc "contextless" (screen_extent: Extents2_F4) -> R2_F4 { return R2_F4 { { -screen_extent.x, -screen_extent.y} /*bottom_left*/, { screen_extent.x, screen_extent.y} /*top_right*/ } }
screen_get_corners :: #force_inline proc "contextless"(screen_extent: Extents2_F4) -> BoundsCorners2 { return {
top_left = { -screen_extent.x, screen_extent.y },
top_right = { screen_extent.x, screen_extent.y },
bottom_left = { -screen_extent.x, -screen_extent.y },
bottom_right = { screen_extent.x, -screen_extent.y },
}}
view_get_bounds :: #force_inline proc "contextless"(cam: Camera, screen_extent: Extents2_F4) -> R2_F4 {
cam_zoom_ratio := 1.0 / cam.zoom
bottom_left := V2_F4 { -screen_extent.x, -screen_extent.y}
top_right := V2_F4 { screen_extent.x, screen_extent.y}
bottom_left = screen_to_ws_view_pos(bottom_left, cam.position, cam.zoom)
top_right = screen_to_ws_view_pos(top_right, cam.position, cam.zoom)
return R2_F4{bottom_left, top_right}
}
view_get_corners :: #force_inline proc "contextless"(cam: Camera, screen_extent: Extents2_F4) -> BoundsCorners2 {
cam_zoom_ratio := 1.0 / cam.zoom
zoomed_extent := screen_extent * cam_zoom_ratio
top_left := cam.position + V2_F4 { -zoomed_extent.x, zoomed_extent.y }
top_right := cam.position + V2_F4 { zoomed_extent.x, zoomed_extent.y }
bottom_left := cam.position + V2_F4 { -zoomed_extent.x, -zoomed_extent.y }
bottom_right := cam.position + V2_F4 { zoomed_extent.x, -zoomed_extent.y }
return { top_left, top_right, bottom_left, bottom_right }
}
render_to_screen_pos :: #force_inline proc "contextless" (pos: V2_F4, screen_extent: Extents2_F4) -> V2_F4 { return V2_F4 { pos.x - screen_extent.x, (pos.y * -1) + screen_extent.y } }
render_to_ws_view_pos :: #force_inline proc "contextless" (pos: V2_F4) -> V2_F4 { return {} } //TODO(Ed): Implement?
screen_to_ws_view_pos :: #force_inline proc "contextless" (pos: V2_F4, cam_pos: V2_F4, cam_zoom: f32, ) -> V2_F4 { return pos * (/*Camera Zoom Ratio*/1.0 / cam_zoom) - cam_pos } // TODO(Ed): Doesn't take into account view extent.
screen_to_render_pos :: #force_inline proc "contextless" (pos: V2_F4, screen_extent: Extents2_F4) -> V2_F4 { return pos + screen_extent } // Centered screen space to conventional screen space used for rendering
// TODO(Ed): These should assume a cam_context or have the ability to provide it in params
ws_view_extent :: #force_inline proc "contextless" (cam_view: Extents2_F4, cam_zoom: f32) -> Extents2_F4 { return cam_view * (/*Camera Zoom Ratio*/1.0 / cam_zoom) }
ws_view_to_screen_pos :: #force_inline proc "contextless" (ws_pos : V2_F4, cam: Camera) -> V2_F4 {
// Apply camera transformation
view_pos := (ws_pos - cam.position) * cam.zoom
// TODO(Ed): properly take into account cam.view
screen_pos := view_pos
return screen_pos
}
ws_view_to_render_pos :: #force_inline proc "contextless"(position: V2_F4, cam: Camera, screen_extent: Extents2_F4) -> V2_F4 {
extent_offset: V2_F4 = { screen_extent.x, screen_extent.y } * { 1, 1 }
position := V2_F4 { position.x, position.y }
cam_offset := V2_F4 { cam.position.x, cam.position.y }
return extent_offset + (position + cam_offset) * cam.zoom
}
// Workspace view to screen space position (zoom agnostic)
// TODO(Ed): Support a position which would not be centered on the screen if in a viewport
ws_view_to_screen_pos_no_zoom :: #force_inline proc "contextless"(position: V2_F4, cam: Camera) -> V2_F4 {
cam_zoom_ratio := 1.0 / cam.zoom
return { position.x, position.y } * cam_zoom_ratio
}
// Workspace view to render space position (zoom agnostic)
// TODO(Ed): Support a position which would not be centered on the screen if in a viewport
ws_view_to_render_pos_no_zoom :: #force_inline proc "contextless"(position: V2_F4, cam: Camera) -> V2_F4 {
cam_zoom_ratio := 1.0 / cam.zoom
return { position.x, position.y } * cam_zoom_ratio
}

View File

@@ -2,8 +2,8 @@ package sectr
//region STATIC MEMORY
// This should be the only global on client module side.
memory: ^ProcessMemory
@(thread_local) thread: ^ThreadMemory
@(private) memory: ^ProcessMemory
@(private, thread_local) thread: ^ThreadMemory
//endregion STATIC MEMORy
MemoryConfig :: struct {
@@ -70,16 +70,28 @@ FrameTime :: struct {
}
State :: struct {
sokol_frame_count: i64,
sokol_context: Context,
config: AppConfig,
app_window: AppWindow,
logger: Logger,
// Overall frametime of the tick frame (currently main thread's)
using frametime : FrameTime,
logger: Logger,
sokol_frame_count: i64,
sokol_context: Context,
input_data : [2]InputState,
input_prev : ^InputState,
input : ^InputState, // TODO(Ed): Rename to indicate its the device's signal state for the frame?
input_events: InputEvents,
input_binds_stack: Array(InputContext),
// Note(Ed): Do not modify directly, use its interface in app/event.odin
staged_input_events : Array(InputEvent),
// TODO(Ed): Add a multi-threaded guard for accessing or mutating staged_input_events.
}
ThreadState :: struct {
@@ -96,3 +108,7 @@ ThreadState :: struct {
app_config :: #force_inline proc "contextless" () -> AppConfig { return memory.client_memory.config }
get_frametime :: #force_inline proc "contextless" () -> FrameTime { return memory.client_memory.frametime }
// get_state :: #force_inline proc "contextless" () -> ^State { return memory.client_memory }
get_input_binds :: #force_inline proc "contextless" () -> InputContext { return array_back (memory.client_memory.input_binds_stack) }
get_input_binds_stack :: #force_inline proc "contextless" () -> []InputContext { return array_to_slice(memory.client_memory.input_binds_stack) }