basic frametime is back
This commit is contained in:
@@ -114,7 +114,7 @@ main :: proc()
|
||||
host_memory.tick_running = true
|
||||
host_memory.tick_lanes = THREAD_TICK_LANES
|
||||
barrier_init(& host_memory.lane_sync, THREAD_TICK_LANES)
|
||||
if THREAD_TICK_LANES > 1 {
|
||||
when THREAD_TICK_LANES > 1 {
|
||||
for id in 1 ..= (THREAD_TICK_LANES - 1) {
|
||||
launch_tick_lane_thread(cast(WorkerID) id)
|
||||
}
|
||||
@@ -184,7 +184,7 @@ host_tick_lane :: proc()
|
||||
{
|
||||
profile("Host Tick")
|
||||
|
||||
running: b64 = host_memory.client_api.tick_lane( duration_seconds(delta_ns), delta_ns ) == false
|
||||
running: b64 = host_memory.client_api.tick_lane(duration_seconds(delta_ns), delta_ns) == false
|
||||
if thread_memory.id == .Master_Prepper {
|
||||
sync_store(& host_memory.tick_running, running, .Release)
|
||||
}
|
||||
@@ -218,10 +218,17 @@ host_job_worker_entrypoint :: proc(worker_thread: ^SysThread)
|
||||
host_memory.client_api.tick_lane_startup(& thread_memory)
|
||||
grime_set_profiler_thread_buffer(& thread_memory.spall_buffer)
|
||||
}
|
||||
delta_ns: Duration
|
||||
host_tick := time_tick_now()
|
||||
for ; sync_load(& host_memory.job_system.running, .Relaxed);
|
||||
{
|
||||
profile("Host Job Tick")
|
||||
host_memory.client_api.jobsys_worker_tick()
|
||||
|
||||
host_memory.client_api.jobsys_worker_tick(duration_seconds(delta_ns), delta_ns)
|
||||
|
||||
delta_ns = time_tick_lap_time( & host_tick )
|
||||
host_tick = time_tick_now()
|
||||
|
||||
if sync_load(& host_memory.client_api_hot_reloaded, .Acquire) {
|
||||
// Signals to main hread when all jobs have drained.
|
||||
leader :=barrier_wait(& host_memory.job_hot_reload_sync)
|
||||
|
||||
@@ -41,6 +41,44 @@ startup :: proc(host_mem: ^ProcessMemory, thread_mem: ^ThreadMemory)
|
||||
grime_set_profiler_module_context(& memory.spall_context)
|
||||
grime_set_profiler_thread_buffer(& thread.spall_buffer)
|
||||
profile(#procedure)
|
||||
|
||||
using memory.client_memory
|
||||
|
||||
// Configuration Load
|
||||
// TODO(Ed): Make this actually load from an ini
|
||||
{
|
||||
using config
|
||||
resolution_width = 1000
|
||||
resolution_height = 600
|
||||
refresh_rate = 0
|
||||
|
||||
cam_min_zoom = 0.001
|
||||
cam_max_zoom = 5.0
|
||||
cam_zoom_mode = .Smooth
|
||||
cam_zoom_smooth_snappiness = 4.0
|
||||
cam_zoom_sensitivity_smooth = 0.5
|
||||
cam_zoom_sensitivity_digital = 0.25
|
||||
cam_zoom_scroll_delta_scale = 0.25
|
||||
|
||||
engine_refresh_hz = 240
|
||||
|
||||
timing_fps_moving_avg_alpha = 0.9
|
||||
|
||||
ui_resize_border_width = 5
|
||||
|
||||
// color_theme = App_Thm_Dusk
|
||||
|
||||
text_snap_glyph_shape_position = false
|
||||
text_snap_glyph_render_height = false
|
||||
text_size_screen_scalar = 1.4
|
||||
text_size_canvas_scalar = 1.4
|
||||
text_alpha_sharpen = 0.1
|
||||
}
|
||||
|
||||
Desired_OS_Scheduler_MS :: 1
|
||||
sleep_is_granular = set__scheduler_granularity( Desired_OS_Scheduler_MS )
|
||||
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -130,7 +168,7 @@ tick_lane :: proc(host_delta_time_ms: f64, host_delta_ns: Duration) -> (should_c
|
||||
@static timer: f64
|
||||
if thread.id == .Master_Prepper {
|
||||
timer += host_delta_time_ms
|
||||
sync_store(& should_close, timer > EXIT_TIME, .Release)
|
||||
// sync_store(& should_close, timer > EXIT_TIME, .Release)
|
||||
|
||||
}
|
||||
// profile_end()
|
||||
@@ -145,20 +183,21 @@ tick_lane :: proc(host_delta_time_ms: f64, host_delta_ns: Duration) -> (should_c
|
||||
job_dispatch_single(& memory.job_exit[job_id], .Normal)
|
||||
}
|
||||
}
|
||||
client_tick := tick_now()
|
||||
|
||||
profile_end()
|
||||
|
||||
// profile_begin("sokol_app: post_client_tick")
|
||||
// profile_end()
|
||||
|
||||
tick_lane_frametime()
|
||||
tick_lane_frametime(& client_tick, host_delta_time_ms, host_delta_ns)
|
||||
return sync_load(& should_close, .Acquire)
|
||||
}
|
||||
|
||||
@export
|
||||
jobsys_worker_tick :: proc()
|
||||
jobsys_worker_tick :: proc(host_delta_time_ms: f64, host_delta_ns: Duration)
|
||||
{
|
||||
profile("Worker Tick")
|
||||
// profile("Worker Tick")
|
||||
|
||||
ORDERED_PRIORITIES :: [len(JobPriority)]JobPriority{.High, .Normal, .Low}
|
||||
block: for priority in ORDERED_PRIORITIES
|
||||
@@ -166,6 +205,7 @@ jobsys_worker_tick :: proc()
|
||||
if memory.job_system.job_lists[priority].head == nil do continue
|
||||
if sync_mutex_try_lock(& memory.job_system.job_lists[priority].mutex)
|
||||
{
|
||||
profile("Executing Job")
|
||||
if job := memory.job_system.job_lists[priority].head; job != nil
|
||||
{
|
||||
if int(thread.id) in job.ignored {
|
||||
@@ -185,6 +225,12 @@ jobsys_worker_tick :: proc()
|
||||
sync_mutex_unlock(& memory.job_system.job_lists[priority].mutex)
|
||||
}
|
||||
}
|
||||
|
||||
// Updating worker frametime
|
||||
{
|
||||
// TODO(Ed): Setup
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
TestJobInfo :: struct {
|
||||
@@ -199,22 +245,20 @@ test_job :: proc(data: rawptr)
|
||||
|
||||
Frametime_High_Perf_Threshold_MS :: 1 / 240.0
|
||||
|
||||
tick_lane_frametime :: proc()
|
||||
tick_lane_frametime :: proc(client_tick: ^Tick, host_delta_time_ms: f64, host_delta_ns: Duration, can_sleep := true)
|
||||
{
|
||||
profile(#procedure)
|
||||
config := app_config()
|
||||
frametime := get_frametime()
|
||||
frametime := & memory.client_memory.frametime
|
||||
// context.allocator = frame_slab_allocator()
|
||||
// context.temp_allocator = transient_allocator()
|
||||
|
||||
profile("Client tick timing processing")
|
||||
|
||||
if thread.id == .Master_Prepper
|
||||
{
|
||||
frametime.target_ms = 1.0 / f64(config.engine_refresh_hz) * S_To_MS
|
||||
sub_ms_granularity_required := frametime.target_ms <= Frametime_High_Perf_Threshold_MS
|
||||
|
||||
frametime.delta_ns = time_tick_lap_time( client_tick )
|
||||
frametime.delta_ns = tick_lap_time( client_tick )
|
||||
frametime.delta_ms = duration_ms( frametime.delta_ns )
|
||||
frametime.delta_seconds = duration_seconds( host_delta_ns )
|
||||
frametime.elapsed_ms = frametime.delta_ms + host_delta_time_ms
|
||||
@@ -222,14 +266,14 @@ tick_lane_frametime :: proc()
|
||||
if frametime.elapsed_ms < frametime.target_ms
|
||||
{
|
||||
sleep_ms := frametime.target_ms - frametime.elapsed_ms
|
||||
pre_sleep_tick := time_tick_now()
|
||||
pre_sleep_tick := tick_now()
|
||||
|
||||
if can_sleep && sleep_ms > 0 {
|
||||
// thread_sleep( cast(Duration) sleep_ms * MS_To_NS )
|
||||
// thread__highres_wait( sleep_ms )
|
||||
}
|
||||
|
||||
sleep_delta_ns := time_tick_lap_time( & pre_sleep_tick)
|
||||
sleep_delta_ns := tick_lap_time( & pre_sleep_tick)
|
||||
sleep_delta_ms := duration_ms( sleep_delta_ns )
|
||||
|
||||
if sleep_delta_ms < sleep_ms {
|
||||
@@ -238,7 +282,7 @@ tick_lane_frametime :: proc()
|
||||
|
||||
frametime.elapsed_ms += sleep_delta_ms
|
||||
for ; frametime.elapsed_ms < frametime.target_ms; {
|
||||
sleep_delta_ns = time_tick_lap_time( & pre_sleep_tick)
|
||||
sleep_delta_ns = tick_lap_time( & pre_sleep_tick)
|
||||
sleep_delta_ms = duration_ms( sleep_delta_ns )
|
||||
|
||||
frametime.elapsed_ms += sleep_delta_ms
|
||||
@@ -258,7 +302,6 @@ tick_lane_frametime :: proc()
|
||||
else
|
||||
{
|
||||
// Non-main thread tick lane timing (since they are in lock-step this should be minimal delta)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@ import "base:intrinsics"
|
||||
import "core:math"
|
||||
import la "core:math/linalg"
|
||||
|
||||
@private IS_NUMERIC :: intrinsics.type_is_numeric
|
||||
|
||||
Axis2 :: enum i32 {
|
||||
Invalid = -1,
|
||||
X = 0,
|
||||
@@ -48,7 +50,7 @@ is_power_of_two_u32 :: #force_inline proc "contextless" (value: u32) -> b32 { re
|
||||
mov_avg_exp_f32 := #force_inline proc "contextless" (alpha, delta_interval, last_value: f32) -> f32 { return (delta_interval * alpha) + (delta_interval * (1.0 - alpha)) }
|
||||
mov_avg_exp_f64 := #force_inline proc "contextless" (alpha, delta_interval, last_value: f64) -> f64 { return (delta_interval * alpha) + (delta_interval * (1.0 - alpha)) }
|
||||
|
||||
Q_F4 :: quaternion128
|
||||
Quat_F4 :: quaternion128
|
||||
V2_S4 :: [2]i32
|
||||
V3_S4 :: [3]i32
|
||||
|
||||
@@ -68,10 +70,25 @@ sub_r2f4 :: #force_inline proc "contextless" (a, b: R2_F4) -> R2_F4 { return r
|
||||
equal_r2f4 :: #force_inline proc "contextless" (a, b: R2_F4) -> b32 { result := a.p0 == b.p0 && a.p1 == b.p1; return b32(result) }
|
||||
|
||||
// Will resolve the largest range possible given a & b.
|
||||
join_r2f4 :: #force_inline proc "contextless" (a, b: R2_F4) -> (joined : R2_F4) { joined.p0 = min( a.min, b.min ); joined.p1 = max( a.max, b.max ); return }
|
||||
size_range2 :: #force_inline proc "contextless" (value: R2_F4) -> V2_F4 { return { abs( value.p1.x - value.p0.x ), abs( value.p0.y - value.p1.y ) } }
|
||||
join_r2f4 :: #force_inline proc "contextless" (a, b: R2_F4) -> (joined : R2_F4) { joined.p0 = min(a.p0, b.p0); joined.p1 = max(a.p1, b.p1); return }
|
||||
size_r2f4 :: #force_inline proc "contextless" (value: R2_F4) -> V2_F4 { return {abs(value.p1.x - value.p0.x), abs(value.p0.y - value.p1.y) }}
|
||||
|
||||
cross_s :: la.scalar_cross
|
||||
min :: la.min
|
||||
max :: la.max
|
||||
|
||||
sqrt :: la.sqrt
|
||||
|
||||
sdot :: la.scalar_dot
|
||||
vdot :: la.vector_dot
|
||||
qdot_f2 :: la.quaternion64_dot
|
||||
qdot_f4 :: la.quaternion128_dot
|
||||
qdot_f8 :: la.quaternion256_dot
|
||||
inner_product :: dot
|
||||
outer_product :: intrinsics.outer_product
|
||||
|
||||
cross_s :: la.scalar_cross
|
||||
cross_v2 :: la.vector_cross2
|
||||
cross_v3 :: la.vector_cross3
|
||||
|
||||
/*
|
||||
V2_F2: 2D Vector (4-Byte Float) 4D Extension (x, y, z : 0, w : 0)
|
||||
@@ -92,24 +109,6 @@ v2f4_from_scalar :: #force_inline proc "contextless" (scalar: f32 ) -> V2_F4 {
|
||||
v2f4_from_v2s4 :: #force_inline proc "contextless" (v2i: V2_S4) -> V2_F4 { return {f32(v2i.x), f32(v2i.y)}}
|
||||
v2s4_from_v2f4 :: #force_inline proc "contextless" (v2: V2_F4) -> V2_S4 { return {i32(v2.x), i32(v2.y) }}
|
||||
|
||||
// vec2_64_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2_64 { return { f64(v2.x), f64(v2.y) }}
|
||||
|
||||
// dot_v2f4 :: #force_inline proc "contextless" (a, b: V2_F4) -> (s: f32) {
|
||||
// x := a.x * b.x
|
||||
// y := a.y + b.y
|
||||
// s = x + y
|
||||
// return
|
||||
// }
|
||||
sdot :: la.scalar_dot
|
||||
vdot :: la.vector_dot
|
||||
qdot_f2 :: la.quaternion64_dot
|
||||
qdot_f4 :: la.quaternion128_dot
|
||||
qdot_f8 :: la.quaternion256_dot
|
||||
inner_product :: dot
|
||||
outer_product :: intrinsics.outer_product
|
||||
|
||||
cross_v2 :: la.vector_cross2
|
||||
|
||||
/*
|
||||
PointFlat2 : CGA: 2D flat point (x, y, z)
|
||||
Line : PGA: 2D line (x, y, z)
|
||||
@@ -119,9 +118,6 @@ P2_F4 :: distinct V2_F4
|
||||
PF2_F4 :: distinct V3_F4
|
||||
L2_F4 :: distinct V3_F4
|
||||
|
||||
//endregion PGA 2
|
||||
|
||||
//region PGA 3
|
||||
/*
|
||||
V3_F4: 3D Vector (x, y, z) (3x1) 4D Expression : (x, y, z, 0)
|
||||
BiV3_F4: 3D Bivector (yz, zx, xy) (3x1)
|
||||
@@ -165,31 +161,29 @@ v3f4_via_f32s :: #force_inline proc "contextless" (x, y, z: f32) -> V3_F4 { retu
|
||||
|
||||
// complement_vec3 :: #force_inline proc "contextless" ( v : Vec3 ) -> Bivec3 {return transmute(Bivec3) v}
|
||||
|
||||
cross_v3 :: la.vector_cross3
|
||||
|
||||
inverse_mag_v3f4 :: #force_inline proc "contextless" (v: V3_F4) -> (result : f32) { square := pow2_v3f4(v); result = inverse_sqrt_f32( square ); return }
|
||||
magnitude_v3f4 :: #force_inline proc "contextless" (v: V3_F4) -> (mag: f32) { square := pow2_v3f4(v); mag = sqrt(square); return }
|
||||
normalize_v3f4 :: #force_inline proc "contextless" (v: V3_F4) -> (unit_v: UV3_F4) { unit_v = transmute(UnitVec3) (v * inverse_mag_v3f4(v)); return }
|
||||
normalize_v3f4 :: #force_inline proc "contextless" (v: V3_F4) -> (unit_v: UV3_F4) { unit_v = transmute(UV3_F4) (v * inverse_mag_v3f4(v)); return }
|
||||
|
||||
pow2_v3f4 :: #force_inline proc "contextless" (v: V3_F4) -> (s: f32) { return dot_v3f4(v, v) }
|
||||
pow2_v3f4 :: #force_inline proc "contextless" (v: V3_F4) -> (s: f32) { return vdot(v, v) }
|
||||
|
||||
project_v3f4 :: proc "contextless" (a, b: V3_F4) -> (a_to_b: V3_F4) { panic_contextless("not implemented"); return }
|
||||
reject_v3f4 :: proc "contextless" (a, b: V3_F4 ) -> (a_from_b: V3_F4) { panic_contextless("not implemented"); return }
|
||||
project_v3f4 :: proc "contextless" (a, b: V3_F4) -> (a_to_b: V3_F4) { panic_contextless("not implemented") }
|
||||
reject_v3f4 :: proc "contextless" (a, b: V3_F4 ) -> (a_from_b: V3_F4) { panic_contextless("not implemented") }
|
||||
|
||||
project_v3f4_uv3f4 :: #force_inline proc "contextless" (v: V3_F4, u: UV3_F4) -> (v_to_u: V3_F4) { inner := dot_v3f4(v, u); v_to_u = (transmute(V3_F4) u) * inner; return }
|
||||
project_uv3f4_v3f4 :: #force_inline proc "contextless" (u : UV3_F4, v : V3_F4) -> (u_to_v: V3_F4) { inner := dot_v3f4(u, v); u_to_v = v * inner; return }
|
||||
project_v3f4_uv3f4 :: #force_inline proc "contextless" (v: V3_F4, u: UV3_F4) -> (v_to_u: V3_F4) { inner := vdot(v, v3(u)); v_to_u = v3(u) * inner; return }
|
||||
project_uv3f4_v3f4 :: #force_inline proc "contextless" (u: UV3_F4, v: V3_F4) -> (u_to_v: V3_F4) { inner := vdot(v3(u), v); u_to_v = v * inner; return }
|
||||
|
||||
// Anti-wedge of vectors
|
||||
regress_v3f4 :: #force_inline proc "contextless" (a, b : V3_F4) -> f32 { return a.x * b.y - a.y * b.x }
|
||||
|
||||
reject_v3f4_uv3f4 :: #force_inline proc "contextless" (v: V3_F4, u: UV3_F4) -> ( v_from_u: V3_F4) { inner := dot_v3f4(v, u); v_from_u = (v - (transmute(Vec3) u)) * inner; return }
|
||||
reject_uv3f4_v3f4 :: #force_inline proc "contextless" (v: V3_F4, u: UV3_F4) -> ( u_from_v: V3_F4) { inner := dot_v3f4(u, v); u_from_v = ((transmute(Vec3) u) - v) * inner; return }
|
||||
reject_v3f4_uv3f4 :: #force_inline proc "contextless" (v: V3_F4, u: UV3_F4) -> ( v_from_u: V3_F4) { inner := vdot(v, v3(u)); v_from_u = (v - v3(u)) * inner; return }
|
||||
reject_uv3f4_v3f4 :: #force_inline proc "contextless" (v: V3_F4, u: UV3_F4) -> ( u_from_v: V3_F4) { inner := vdot(v3(u), v); u_from_v = (v3(u) - v) * inner; return }
|
||||
|
||||
// Combines the deimensions that are present in a & b
|
||||
wedge_v3f4 :: #force_inline proc "contextless" (a, b: V3_F4) -> (bv : BiV3_F4) {
|
||||
yzx_zxy := a.yzx * b.zxy
|
||||
zxy_yzx := a.zxy * b.yzx
|
||||
bv = transmute(Bivec3) (yzx_zxy - zxy_yzx)
|
||||
bv = transmute(BiV3_F4) (yzx_zxy - zxy_yzx)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -198,7 +192,7 @@ wedge_v3f4 :: #force_inline proc "contextless" (a, b: V3_F4) -> (bv : BiV3_F4) {
|
||||
//region Bivec3
|
||||
biv3f4_via_f32s :: #force_inline proc "contextless" (yz, zx, xy : f32) -> BiV3_F4 {return { xyz = {yz, zx, xy} }}
|
||||
|
||||
complement_biv3f4 :: #force_inline proc "contextless" (b : BiV3_F4) -> BiV3_F4 {return transmute(BiV3_F4) b.xyz}
|
||||
complement_biv3f4 :: #force_inline proc "contextless" (b : BiV3_F4) -> BiV3_F4 {return transmute(BiV3_F4) b.xyz} // TODO(Ed): Review this.
|
||||
|
||||
//region Operations isomoprhic to vectors
|
||||
negate_biv3f4 :: #force_inline proc "contextless" (b : BiV3_F4) -> BiV3_F4 {return transmute(BiV3_F4) -b.xyz}
|
||||
@@ -208,10 +202,10 @@ mul_biv3f4 :: #force_inline proc "contextless" (a, b: BiV3_F4)
|
||||
mul_biv3f4_f32 :: #force_inline proc "contextless" (b: BiV3_F4, s: f32) -> BiV3_F4 {return transmute(BiV3_F4) (b.xyz * s)}
|
||||
mul_f32_biv3f4 :: #force_inline proc "contextless" (s: f32, b: BiV3_F4) -> BiV3_F4 {return transmute(BiV3_F4) (s * b.xyz)}
|
||||
div_biv3f4_f32 :: #force_inline proc "contextless" (b: BiV3_F4, s: f32) -> BiV3_F4 {return transmute(BiV3_F4) (b.xyz / s)}
|
||||
inverse_mag_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4) -> f32 {return inverse_mag_vec3(b.xyz)}
|
||||
magnitude_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4) -> f32 {return magnitude_vec3 (b.xyz)}
|
||||
normalize_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4) -> UBiV3_F4 {return transmute(UBiV3_F4) normalize_vec3(b.xyz)}
|
||||
squared_mag_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4) -> f32 {return pow2_vec3(b.xyz)}
|
||||
inverse_mag_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4) -> f32 {return inverse_mag_v3f4(b.xyz)}
|
||||
magnitude_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4) -> f32 {return magnitude_v3f4 (b.xyz)}
|
||||
normalize_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4) -> UBiV3_F4 {return transmute(UBiV3_F4) normalize_v3f4(b.xyz)}
|
||||
squared_mag_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4) -> f32 {return pow2_v3f4(b.xyz)}
|
||||
//endregion Operations isomoprhic to vectors
|
||||
|
||||
// The wedge of a bi-vector in 3D vector space results in a Trivector represented as a scalar.
|
||||
@@ -219,23 +213,23 @@ squared_mag_biv3f4 :: #force_inline proc "contextless" (b: BiV3_F4)
|
||||
wedge_biv3f4 :: #force_inline proc "contextless" (a, b: BiV3_F4) -> f32 { s := a.yz + b.yz + a.zx + b.zx + a.xy + b.xy; return s }
|
||||
|
||||
// anti-wedge (Combines dimensions that are absent from a & b)
|
||||
regress_biv3f4 :: #force_inline proc "contextless" (a, b: BiV3_F4) -> V3_F4 {return wedge_vec3(vec3(a), vec3(b))}
|
||||
regress_biv3f4_v3f4 :: #force_inline proc "contextless" (b: BiV3_F4, v: V3_F4) -> f32 {return regress_vec3(b.xyz, v)}
|
||||
regress_v3_biv3f4 :: #force_inline proc "contextless" (v: V3_F4, b: BiV3_F4) -> f32 {return regress_vec3(b.xyz, v)}
|
||||
regress_biv3f4 :: #force_inline proc "contextless" (a, b: BiV3_F4) -> V3_F4 {return wedge_v3f4(v3(a), v3(b))}
|
||||
regress_biv3f4_v3f4 :: #force_inline proc "contextless" (b: BiV3_F4, v: V3_F4) -> f32 {return regress_v3f4(b.xyz, v)}
|
||||
regress_v3_biv3f4 :: #force_inline proc "contextless" (v: V3_F4, b: BiV3_F4) -> f32 {return regress_v3f4(b.xyz, v)}
|
||||
|
||||
//endregion biv3f4
|
||||
|
||||
//region Rotor3
|
||||
|
||||
rotor3f4_via_comps_f4 :: proc "contextless" (yz, zx, xy, scalar : f32) -> Rotor3_F4 { return Rotor3 {biv3f4_via_f32s(yz, zx, xy), scalar} }
|
||||
rotor3f4_via_comps_f4 :: proc "contextless" (yz, zx, xy, scalar : f32) -> Rotor3_F4 { return Rotor3_F4 {biv3f4_via_f32s(yz, zx, xy), scalar} }
|
||||
|
||||
rotor3f4_via_bv_s_f4 :: #force_inline proc "contextless" (bv: BiV3_F4, scalar: f32) -> (rotor : Rotor3_F4) { return Rotor3_F4 {bv, scalar} }
|
||||
rotor3f4_via_bv_s_f4 :: #force_inline proc "contextless" (bv: BiV3_F4, scalar: f32) -> (rotor : Rotor3_F4) { return Rotor3_F4 {bv, scalar} }
|
||||
// rotor3f4_via_from_to_v3f4 :: #force_inline proc "contextless" (from, to: V3_F4) -> (rotor : Rotor3_F4) { rotor.scalar := 1 + dot( from, to ); return }
|
||||
|
||||
inverse_mag_rotor3f4 :: proc "contextless" (rotor : Rotor3_F4) -> (s : f32) { panic("not implemented"); return }
|
||||
magnitude_rotor3f4 :: proc "contextless" (rotor : Rotor3_F4) -> (s : f32) { panic("not implemented"); return }
|
||||
squared_mag_f4 :: proc "contextless" (rotor : Rotor3_F4) -> (s : f32) { panic("not implemented"); return }
|
||||
reverse_rotor3_f4 :: proc "contextless" (rotor : Rotor3_F4) -> (reversed : Rotor3_F4) { reversed = { negate_biv3f4(rotor.bv), rotor.s }; return }
|
||||
inverse_mag_rotor3f4 :: #force_inline proc "contextless" (rotor : Rotor3_F4) -> (s : f32) { panic_contextless("not implemented") }
|
||||
magnitude_rotor3f4 :: #force_inline proc "contextless" (rotor : Rotor3_F4) -> (s : f32) { panic_contextless("not implemented") }
|
||||
squared_mag_f4 :: #force_inline proc "contextless" (rotor : Rotor3_F4) -> (s : f32) { panic_contextless("not implemented") }
|
||||
reverse_rotor3_f4 :: #force_inline proc "contextless" (rotor : Rotor3_F4) -> (reversed : Rotor3_F4) { reversed = { negate_biv3f4(rotor.bv), rotor.s }; return }
|
||||
|
||||
//endregion Rotor3
|
||||
|
||||
@@ -243,26 +237,26 @@ reverse_rotor3_f4 :: proc "contextless" (rotor : Rotor3_F4) -> (reversed : Ro
|
||||
|
||||
Point3_F4 :: distinct V3_F4
|
||||
PointFlat3_F4 :: distinct V4_F4
|
||||
Line3_F4 :: struct {
|
||||
weight : V3_F4,
|
||||
bulk : BiV3_F4,
|
||||
Line3_F4 :: struct {
|
||||
weight: V3_F4,
|
||||
bulk: BiV3_F4,
|
||||
}
|
||||
Plane3_F4 :: distinct V4_F4 // 4D Anti-vector
|
||||
|
||||
// aka: wedge operation for points
|
||||
join_point3_f4 :: proc "contextless" (p, q : Point3_F4) -> (l : Line3_F4) {
|
||||
weight := sub(q, p)
|
||||
bulk := wedge(vec3(p), vec3(q))
|
||||
weight := v3(q) - v3(p)
|
||||
bulk := wedge(v3(p), v3(q))
|
||||
l = {weight, bulk}
|
||||
return
|
||||
}
|
||||
join_pointflat3_f4 :: proc "contextless" (p, q : PointFlat3_F4) -> (l : Line3_F4) {
|
||||
weight := vec3(
|
||||
weight := v3f4(
|
||||
p.w * q.x - p.x * q.w,
|
||||
p.w * q.y - p.y * q.w,
|
||||
p.w * q.z - p.z * q.w
|
||||
)
|
||||
bulk := wedge(vec3(p), vec3(q))
|
||||
bulk := wedge(v3(p), v3(q))
|
||||
l = { weight, bulk}
|
||||
return
|
||||
}
|
||||
@@ -272,10 +266,10 @@ sub_point3_f4 :: #force_inline proc "contextless" (a, b : Point3_F4) -> (v : V3_
|
||||
|
||||
//region Rational Trig
|
||||
|
||||
quadrance :: proc "contextless" (a, b : Point3_F4) -> (q : f32) { q = pow2( sub(a, b)); return }
|
||||
quadrance :: #force_inline proc "contextless" (a, b: Point3_F4) -> (q : f32) { q = pow2_v3f4(v3(a) - v3(b)); return }
|
||||
|
||||
// Assumes the weight component is normalized.
|
||||
spread :: proc "contextless" (l, m : Line3_F4) -> (s : f32) { s = dot(l.weight, m.weight); return }
|
||||
spread :: #force_inline proc "contextless" (l, m: Line3_F4) -> (s : f32) { s = vdot(l.weight, m.weight); return }
|
||||
|
||||
//endregion Rational Trig
|
||||
|
||||
@@ -283,23 +277,23 @@ spread :: proc "contextless" (l, m : Line3_F4) -> (s : f32) { s = dot(l.weight,
|
||||
// A dump of equivalent symbol generatioon (because the toolchain can't do it yet)
|
||||
// Symbol alias tables are in grim.odin
|
||||
|
||||
v3f4_to_biv3f4 :: #force_inline proc "contextless" (v: V3_F4) -> BiV3_F4 {return transmute(Bivec3) v }
|
||||
biv3f4_to_v3f4 :: #force_inline proc "contextless" (bv: BiV3_F4) -> V3_F4 {return transmute(Vec3) bv }
|
||||
quatf4_from_rotor3f4 :: #force_inline proc "contextless" (rotor: Rotor3_F4) -> Q_F4 {return transmute(Quat128) rotor}
|
||||
uv3f4_to_v3f4 :: #force_inline proc "contextless" (v: UV3_F4) -> V3_F4 {return transmute(Vec3) v }
|
||||
uv4f4_to_v4f4 :: #force_inline proc "contextless" (v: UV4_F4) -> V4_F4 {return transmute(Vec4) v }
|
||||
v3f4_to_biv3f4 :: #force_inline proc "contextless" (v: V3_F4) -> BiV3_F4 {return transmute(BiV3_F4) v }
|
||||
biv3f4_to_v3f4 :: #force_inline proc "contextless" (bv: BiV3_F4) -> V3_F4 {return transmute(V3_F4) bv }
|
||||
quatf4_from_rotor3f4 :: #force_inline proc "contextless" (rotor: Rotor3_F4) -> Quat_F4 {return transmute(Quat_F4) rotor }
|
||||
uv3f4_to_v3f4 :: #force_inline proc "contextless" (v: UV3_F4) -> V3_F4 {return transmute(V3_F4) v }
|
||||
uv4f4_to_v4f4 :: #force_inline proc "contextless" (v: UV4_F4) -> V4_F4 {return transmute(V4_F4) v }
|
||||
|
||||
// plane_to_v4f4 :: #force_inline proc "contextless" (p : Plane3_F4) -> V4_F4 {return transmute(V4_F4) p}
|
||||
point3f4_to_v3f4 :: #force_inline proc "contextless" (p: Point3_F4) -> V3_F4 {return transmute(Vec3) p}
|
||||
pointflat3f4_to_v3f4 :: #force_inline proc "contextless" (p: PointFlat3_F4) -> V3_F4 {return { p.x, p.y, p.z }}
|
||||
v3f4_to_point3f4 :: #force_inline proc "contextless" (v: V3_F4) -> Point3_F4 {return transmute(Point3) v}
|
||||
point3f4_to_v3f4 :: #force_inline proc "contextless" (p: Point3_F4) -> V3_F4 {return {p.x, p.y, p.z} }
|
||||
pointflat3f4_to_v3f4 :: #force_inline proc "contextless" (p: PointFlat3_F4) -> V3_F4 {return {p.x, p.y, p.z} }
|
||||
v3f4_to_point3f4 :: #force_inline proc "contextless" (v: V3_F4) -> Point3_F4 {return {v.x, v.y, v.z} }
|
||||
|
||||
cross_v3f4_uv3f4 :: #force_inline proc "contextless" (v: V3_F4, u: UV3_F4) -> V3_F4 {return cross_v3f4(v, transmute(Vec3) u)}
|
||||
cross_u3f4_v3f4 :: #force_inline proc "contextless" (u: UV3_F4, v: V3_F4) -> V3_F4 {return cross_v3f4(transmute(Vec3) u, v)}
|
||||
cross_v3f4_uv3f4 :: #force_inline proc "contextless" (v: V3_F4, u: UV3_F4) -> V3_F4 {return cross_v3(v, transmute(V3_F4) u)}
|
||||
cross_u3f4_v3f4 :: #force_inline proc "contextless" (u: UV3_F4, v: V3_F4) -> V3_F4 {return cross_v3(transmute(V3_F4) u, v)}
|
||||
|
||||
dot_v3f4_uv3f4 :: #force_inline proc "contextless" (v: V3_F4, unit_v: UV3_F4) -> f32 {return dot_v3f4(v, transmute(Vec3) unit_v)}
|
||||
dot_uv3f4_vs :: #force_inline proc "contextless" (unit_v: UV3_F4, v: V3_F4) -> f32 {return dot_v3f4(v, transmute(Vec3) unit_v)}
|
||||
dot_v3f4_uv3f4 :: #force_inline proc "contextless" (v: V3_F4, unit_v: UV3_F4) -> f32 {return vdot(v, transmute(V3_F4) unit_v)}
|
||||
dot_uv3f4_v3f4 :: #force_inline proc "contextless" (unit_v: UV3_F4, v: V3_F4) -> f32 {return vdot(v, transmute(V3_F4) unit_v)}
|
||||
|
||||
wedge_v3f4_uv3f4 :: #force_inline proc "contextless" (v : V3_F4, unit_v: UV3_F4) -> BiV3_F4 {return wedge_v3f4(v, transmute(Vec3) unit_v)}
|
||||
wedge_uv3f4_vs :: #force_inline proc "contextless" (unit_v: UV3_F4, v: V3_F4) -> BiV3_F4 {return wedge_v3f4(transmute(Vec3) unit_v, v)}
|
||||
wedge_v3f4_uv3f4 :: #force_inline proc "contextless" (v : V3_F4, unit_v: UV3_F4) -> BiV3_F4 {return wedge_v3f4(v, v3(unit_v))}
|
||||
wedge_uv3f4_vs :: #force_inline proc "contextless" (unit_v: UV3_F4, v: V3_F4) -> BiV3_F4 {return wedge_v3f4(v3(unit_v), v)}
|
||||
//endregion Grime
|
||||
|
||||
@@ -47,9 +47,14 @@ import threading "core:thread"
|
||||
thread_start :: threading.start
|
||||
|
||||
import "core:time"
|
||||
Millisecond :: time.Millisecond
|
||||
Duration :: time.Duration
|
||||
thread_sleep :: time.sleep
|
||||
Millisecond :: time.Millisecond
|
||||
Duration :: time.Duration
|
||||
Tick :: time.Tick
|
||||
duration_ms :: time.duration_milliseconds
|
||||
duration_seconds :: time.duration_seconds
|
||||
thread_sleep :: time.sleep
|
||||
tick_lap_time :: time.tick_lap_time
|
||||
tick_now :: time.tick_now
|
||||
|
||||
import "codebase:grime"
|
||||
Logger :: grime.Logger
|
||||
@@ -57,6 +62,8 @@ import "codebase:grime"
|
||||
grime_set_profiler_module_context :: grime.set_profiler_module_context
|
||||
grime_set_profiler_thread_buffer :: grime.set_profiler_thread_buffer
|
||||
|
||||
set__scheduler_granularity :: grime.set__scheduler_granularity
|
||||
|
||||
Kilo :: 1024
|
||||
Mega :: Kilo * 1024
|
||||
Giga :: Mega * 1024
|
||||
@@ -123,10 +130,11 @@ profile_end :: #force_inline proc "contextless" () {
|
||||
spall._buffer_end( & memory.spall_context, & thread.spall_buffer)
|
||||
}
|
||||
|
||||
|
||||
// Procedure Mappings
|
||||
|
||||
add :: proc {
|
||||
add_r2f4,
|
||||
add_biv3f4,
|
||||
}
|
||||
|
||||
biv3f4 :: proc {
|
||||
@@ -139,6 +147,13 @@ cross :: proc {
|
||||
cross_s,
|
||||
cross_v2,
|
||||
cross_v3,
|
||||
|
||||
cross_v3f4_uv3f4,
|
||||
cross_u3f4_v3f4,
|
||||
}
|
||||
|
||||
div :: proc {
|
||||
div_biv3f4_f32,
|
||||
}
|
||||
|
||||
dot :: proc {
|
||||
@@ -147,6 +162,13 @@ dot :: proc {
|
||||
qdot_f2,
|
||||
qdot_f4,
|
||||
qdot_f8,
|
||||
|
||||
dot_v3f4_uv3f4,
|
||||
dot_uv3f4_v3f4,
|
||||
}
|
||||
|
||||
equal :: proc {
|
||||
equal_r2f4,
|
||||
}
|
||||
|
||||
is_power_of_two :: proc {
|
||||
@@ -159,6 +181,12 @@ mov_avg_exp :: proc {
|
||||
mov_avg_exp_f64,
|
||||
}
|
||||
|
||||
mul :: proc {
|
||||
mul_biv3f4,
|
||||
mul_biv3f4_f32,
|
||||
mul_f32_biv3f4,
|
||||
}
|
||||
|
||||
join :: proc {
|
||||
join_r2f4,
|
||||
}
|
||||
@@ -167,17 +195,18 @@ inverse_sqrt :: proc {
|
||||
inverse_sqrt_f32,
|
||||
}
|
||||
|
||||
sub :: proc {
|
||||
sub_r2f4,
|
||||
sub_biv3f4,
|
||||
join_point3_f4,
|
||||
join_pointflat3_f4,
|
||||
point3 :: proc {
|
||||
v3f4_to_point3f4,
|
||||
}
|
||||
|
||||
pow2 :: proc {
|
||||
pow2_v3f4,
|
||||
}
|
||||
|
||||
quatf4 :: proc {
|
||||
quatf4_from_rotor3f4,
|
||||
}
|
||||
|
||||
regress :: proc {
|
||||
regress_biv3f4,
|
||||
}
|
||||
@@ -188,8 +217,15 @@ rotor3 :: proc {
|
||||
// rotor3f4_via_from_to_v3f4,
|
||||
}
|
||||
|
||||
quatf4 :: proc {
|
||||
quatf4_from_rotor3f4,
|
||||
size :: proc {
|
||||
size_r2f4,
|
||||
}
|
||||
|
||||
sub :: proc {
|
||||
sub_r2f4,
|
||||
sub_biv3f4,
|
||||
// join_point3_f4,
|
||||
// join_pointflat3_f4,
|
||||
}
|
||||
|
||||
v2f4 :: proc {
|
||||
|
||||
@@ -70,9 +70,13 @@ State :: struct {
|
||||
}
|
||||
|
||||
ThreadState :: struct {
|
||||
|
||||
|
||||
// Frametime
|
||||
delta_seconds: f64,
|
||||
delta_ms: f64,
|
||||
delta_ns: Duration,
|
||||
target_ms: f64, // NOTE(Ed): This can only be used on job worker threads.
|
||||
elapsed_ms: f64,
|
||||
avg_ms: f64,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user