Changed new shapers' namespace to just ve
This commit is contained in:
		| @@ -10,34 +10,34 @@ import sg "thirdparty:sokol/gfx" | ||||
|  | ||||
|     Overview: | ||||
|     ========= | ||||
|     Shader program: 'vefc_blit_atlas': | ||||
|         Get shader desc: vefc_blit_atlas_shader_desc(sg.query_backend()) | ||||
|         Vertex shader: vefc_blit_atlas_vs | ||||
|     Shader program: 've_blit_atlas': | ||||
|         Get shader desc: ve_blit_atlas_shader_desc(sg.query_backend()) | ||||
|         Vertex shader: ve_blit_atlas_vs | ||||
|             Attributes: | ||||
|                 ATTR_vefc_blit_atlas_vs_v_position => 0 | ||||
|                 ATTR_vefc_blit_atlas_vs_v_texture => 1 | ||||
|         Fragment shader: vefc_blit_atlas_fs | ||||
|             Uniform block 'vefc_blit_atlas_fs_params': | ||||
|                 Odin struct: Vefc_Blit_Atlas_Fs_Params | ||||
|                 Bind slot: SLOT_vefc_blit_atlas_fs_params => 0 | ||||
|             Image 'vefc_blit_atlas_src_texture': | ||||
|                 ATTR_ve_blit_atlas_vs_v_position => 0 | ||||
|                 ATTR_ve_blit_atlas_vs_v_texture => 1 | ||||
|         Fragment shader: ve_blit_atlas_fs | ||||
|             Uniform block 've_blit_atlas_fs_params': | ||||
|                 Odin struct: Ve_Blit_Atlas_Fs_Params | ||||
|                 Bind slot: SLOT_ve_blit_atlas_fs_params => 0 | ||||
|             Image 've_blit_atlas_src_texture': | ||||
|                 Image type: ._2D | ||||
|                 Sample type: .FLOAT | ||||
|                 Multisampled: false | ||||
|                 Bind slot: SLOT_vefc_blit_atlas_src_texture => 0 | ||||
|             Sampler 'vefc_blit_atlas_src_sampler': | ||||
|                 Bind slot: SLOT_ve_blit_atlas_src_texture => 0 | ||||
|             Sampler 've_blit_atlas_src_sampler': | ||||
|                 Type: .FILTERING | ||||
|                 Bind slot: SLOT_vefc_blit_atlas_src_sampler => 0 | ||||
|             Image Sampler Pair 'vefc_blit_atlas_src_texture_vefc_blit_atlas_src_sampler': | ||||
|                 Image: vefc_blit_atlas_src_texture | ||||
|                 Sampler: vefc_blit_atlas_src_sampler | ||||
|                 Bind slot: SLOT_ve_blit_atlas_src_sampler => 0 | ||||
|             Image Sampler Pair 've_blit_atlas_src_texture_ve_blit_atlas_src_sampler': | ||||
|                 Image: ve_blit_atlas_src_texture | ||||
|                 Sampler: ve_blit_atlas_src_sampler | ||||
| */ | ||||
| ATTR_vefc_blit_atlas_vs_v_position :: 0 | ||||
| ATTR_vefc_blit_atlas_vs_v_texture :: 1 | ||||
| SLOT_vefc_blit_atlas_fs_params :: 0 | ||||
| SLOT_vefc_blit_atlas_src_texture :: 0 | ||||
| SLOT_vefc_blit_atlas_src_sampler :: 0 | ||||
| Vefc_Blit_Atlas_Fs_Params :: struct #align(16) { | ||||
| ATTR_ve_blit_atlas_vs_v_position :: 0 | ||||
| ATTR_ve_blit_atlas_vs_v_texture :: 1 | ||||
| SLOT_ve_blit_atlas_fs_params :: 0 | ||||
| SLOT_ve_blit_atlas_src_texture :: 0 | ||||
| SLOT_ve_blit_atlas_src_sampler :: 0 | ||||
| Ve_Blit_Atlas_Fs_Params :: struct #align(16) { | ||||
|     using _: struct #packed { | ||||
|         region: i32, | ||||
|         _: [12]u8, | ||||
| @@ -79,7 +79,7 @@ Vefc_Blit_Atlas_Fs_Params :: struct #align(16) { | ||||
|     } | ||||
| */ | ||||
| @(private) | ||||
| vefc_blit_atlas_vs_source_hlsl5 := [675]u8 { | ||||
| ve_blit_atlas_vs_source_hlsl5 := [675]u8 { | ||||
|     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, | ||||
|     0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, | ||||
|     0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, | ||||
| @@ -125,13 +125,13 @@ vefc_blit_atlas_vs_source_hlsl5 := [675]u8 { | ||||
|     0x7d,0x0a,0x00, | ||||
| } | ||||
| /* | ||||
|     cbuffer vefc_blit_atlas_fs_params : register(b0) | ||||
|     cbuffer ve_blit_atlas_fs_params : register(b0) | ||||
|     { | ||||
|         int _83_region : packoffset(c0); | ||||
|     }; | ||||
|  | ||||
|     Texture2D<float4> vefc_blit_atlas_src_texture : register(t0); | ||||
|     SamplerState vefc_blit_atlas_src_sampler : register(s0); | ||||
|     Texture2D<float4> ve_blit_atlas_src_texture : register(t0); | ||||
|     SamplerState ve_blit_atlas_src_sampler : register(s0); | ||||
|  | ||||
|     static float2 uv; | ||||
|     static float4 frag_color; | ||||
| @@ -148,7 +148,7 @@ vefc_blit_atlas_vs_source_hlsl5 := [675]u8 { | ||||
|  | ||||
|     float down_sample(float2 uv_1, float2 texture_size) | ||||
|     { | ||||
|         return 0.25f * (((vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, uv_1).x + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, uv_1 + texture_size).x); | ||||
|         return 0.25f * (((ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, uv_1).x + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, uv_1 + texture_size).x); | ||||
|     } | ||||
|  | ||||
|     void frag_main() | ||||
| @@ -201,157 +201,156 @@ vefc_blit_atlas_vs_source_hlsl5 := [675]u8 { | ||||
|     } | ||||
| */ | ||||
| @(private) | ||||
| vefc_blit_atlas_fs_source_hlsl5 := [2172]u8 { | ||||
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| ve_blit_atlas_fs_source_hlsl5 := [2150]u8 { | ||||
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|     0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72, | ||||
|     0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65, | ||||
|     0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75, | ||||
|     0x74,0x3b,0x0a,0x7d,0x0a,0x00, | ||||
| } | ||||
| vefc_blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc { | ||||
| ve_blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc { | ||||
|     desc: sg.Shader_Desc | ||||
|     desc.label = "vefc_blit_atlas_shader" | ||||
|     desc.label = "ve_blit_atlas_shader" | ||||
|     #partial switch backend { | ||||
|     case .D3D11: | ||||
|         desc.attrs[0].sem_name = "TEXCOORD" | ||||
|         desc.attrs[0].sem_index = 0 | ||||
|         desc.attrs[1].sem_name = "TEXCOORD" | ||||
|         desc.attrs[1].sem_index = 1 | ||||
|         desc.vs.source = transmute(cstring)&vefc_blit_atlas_vs_source_hlsl5 | ||||
|         desc.vs.source = transmute(cstring)&ve_blit_atlas_vs_source_hlsl5 | ||||
|         desc.vs.d3d11_target = "vs_5_0" | ||||
|         desc.vs.entry = "main" | ||||
|         desc.fs.source = transmute(cstring)&vefc_blit_atlas_fs_source_hlsl5 | ||||
|         desc.fs.source = transmute(cstring)&ve_blit_atlas_fs_source_hlsl5 | ||||
|         desc.fs.d3d11_target = "ps_5_0" | ||||
|         desc.fs.entry = "main" | ||||
|         desc.fs.uniform_blocks[0].size = 16 | ||||
|   | ||||
| @@ -1,30 +1,30 @@ | ||||
| @module vefc_blit_atlas | ||||
| @module ve_blit_atlas | ||||
|  | ||||
| @header package sectr | ||||
| @header import sg "thirdparty:sokol/gfx" | ||||
|  | ||||
| @vs vefc_blit_atlas_vs | ||||
| @vs ve_blit_atlas_vs | ||||
| @include ./ve_source_shared.shdc.glsl | ||||
| @end | ||||
|  | ||||
| @fs vefc_blit_atlas_fs | ||||
| @fs ve_blit_atlas_fs | ||||
| in  vec2 uv; | ||||
| out vec4 frag_color; | ||||
|  | ||||
| uniform texture2D vefc_blit_atlas_src_texture; | ||||
| uniform sampler   vefc_blit_atlas_src_sampler; | ||||
| uniform texture2D ve_blit_atlas_src_texture; | ||||
| uniform sampler   ve_blit_atlas_src_sampler; | ||||
|  | ||||
| uniform vefc_blit_atlas_fs_params { | ||||
| uniform ve_blit_atlas_fs_params { | ||||
| 	int region; | ||||
| }; | ||||
|  | ||||
| float down_sample( vec2 uv, vec2 texture_size ) | ||||
| { | ||||
| 	float value = | ||||
| 		texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 0.0, 0.0 ) * texture_size ).x * 0.25 | ||||
| 	+	texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 0.0, 1.0 ) * texture_size ).x * 0.25 | ||||
| 	+	texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 1.0, 0.0 ) * texture_size ).x * 0.25 | ||||
| 	+	texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 1.0, 1.0 ) * texture_size ).x * 0.25; | ||||
| 		texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 0.0, 0.0 ) * texture_size ).x * 0.25 | ||||
| 	+	texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 0.0, 1.0 ) * texture_size ).x * 0.25 | ||||
| 	+	texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 1.0, 0.0 ) * texture_size ).x * 0.25 | ||||
| 	+	texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 1.0, 1.0 ) * texture_size ).x * 0.25; | ||||
| 	return value; | ||||
| } | ||||
|  | ||||
| @@ -48,4 +48,4 @@ void main() | ||||
| } | ||||
| @end | ||||
|  | ||||
| @program vefc_blit_atlas vefc_blit_atlas_vs vefc_blit_atlas_fs | ||||
| @program ve_blit_atlas ve_blit_atlas_vs ve_blit_atlas_fs | ||||
|   | ||||
| @@ -10,34 +10,34 @@ import sg "thirdparty:sokol/gfx" | ||||
|  | ||||
|     Overview: | ||||
|     ========= | ||||
|     Shader program: 'vefc_draw_text': | ||||
|         Get shader desc: vefc_draw_text_shader_desc(sg.query_backend()) | ||||
|         Vertex shader: vefc_draw_text_vs | ||||
|     Shader program: 've_draw_text': | ||||
|         Get shader desc: ve_draw_text_shader_desc(sg.query_backend()) | ||||
|         Vertex shader: ve_draw_text_vs | ||||
|             Attributes: | ||||
|                 ATTR_vefc_draw_text_vs_v_position => 0 | ||||
|                 ATTR_vefc_draw_text_vs_v_texture => 1 | ||||
|         Fragment shader: vefc_draw_text_fs | ||||
|             Uniform block 'vefc_draw_text_fs_params': | ||||
|                 Odin struct: Vefc_Draw_Text_Fs_Params | ||||
|                 Bind slot: SLOT_vefc_draw_text_fs_params => 0 | ||||
|             Image 'vefc_draw_text_src_texture': | ||||
|                 ATTR_ve_draw_text_vs_v_position => 0 | ||||
|                 ATTR_ve_draw_text_vs_v_texture => 1 | ||||
|         Fragment shader: ve_draw_text_fs | ||||
|             Uniform block 've_draw_text_fs_params': | ||||
|                 Odin struct: Ve_Draw_Text_Fs_Params | ||||
|                 Bind slot: SLOT_ve_draw_text_fs_params => 0 | ||||
|             Image 've_draw_text_src_texture': | ||||
|                 Image type: ._2D | ||||
|                 Sample type: .FLOAT | ||||
|                 Multisampled: false | ||||
|                 Bind slot: SLOT_vefc_draw_text_src_texture => 0 | ||||
|             Sampler 'vefc_draw_text_src_sampler': | ||||
|                 Bind slot: SLOT_ve_draw_text_src_texture => 0 | ||||
|             Sampler 've_draw_text_src_sampler': | ||||
|                 Type: .FILTERING | ||||
|                 Bind slot: SLOT_vefc_draw_text_src_sampler => 0 | ||||
|             Image Sampler Pair 'vefc_draw_text_src_texture_vefc_draw_text_src_sampler': | ||||
|                 Image: vefc_draw_text_src_texture | ||||
|                 Sampler: vefc_draw_text_src_sampler | ||||
|                 Bind slot: SLOT_ve_draw_text_src_sampler => 0 | ||||
|             Image Sampler Pair 've_draw_text_src_texture_ve_draw_text_src_sampler': | ||||
|                 Image: ve_draw_text_src_texture | ||||
|                 Sampler: ve_draw_text_src_sampler | ||||
| */ | ||||
| ATTR_vefc_draw_text_vs_v_position :: 0 | ||||
| ATTR_vefc_draw_text_vs_v_texture :: 1 | ||||
| SLOT_vefc_draw_text_fs_params :: 0 | ||||
| SLOT_vefc_draw_text_src_texture :: 0 | ||||
| SLOT_vefc_draw_text_src_sampler :: 0 | ||||
| Vefc_Draw_Text_Fs_Params :: struct #align(16) { | ||||
| ATTR_ve_draw_text_vs_v_position :: 0 | ||||
| ATTR_ve_draw_text_vs_v_texture :: 1 | ||||
| SLOT_ve_draw_text_fs_params :: 0 | ||||
| SLOT_ve_draw_text_src_texture :: 0 | ||||
| SLOT_ve_draw_text_src_sampler :: 0 | ||||
| Ve_Draw_Text_Fs_Params :: struct #align(16) { | ||||
|     using _: struct #packed { | ||||
|         down_sample: i32, | ||||
|         _: [12]u8, | ||||
| @@ -80,7 +80,7 @@ Vefc_Draw_Text_Fs_Params :: struct #align(16) { | ||||
|     } | ||||
| */ | ||||
| @(private) | ||||
| vefc_draw_text_vs_source_hlsl5 := [694]u8 { | ||||
| ve_draw_text_vs_source_hlsl5 := [694]u8 { | ||||
|     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, | ||||
|     0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, | ||||
|     0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, | ||||
| @@ -127,14 +127,14 @@ vefc_draw_text_vs_source_hlsl5 := [694]u8 { | ||||
|     0x74,0x3b,0x0a,0x7d,0x0a,0x00, | ||||
| } | ||||
| /* | ||||
|     cbuffer vefc_draw_text_fs_params : register(b0) | ||||
|     cbuffer ve_draw_text_fs_params : register(b0) | ||||
|     { | ||||
|         int _31_down_sample : packoffset(c0); | ||||
|         float4 _31_colour : packoffset(c1); | ||||
|     }; | ||||
|  | ||||
|     Texture2D<float4> vefc_draw_text_src_texture : register(t0); | ||||
|     SamplerState vefc_draw_text_src_sampler : register(s0); | ||||
|     Texture2D<float4> ve_draw_text_src_texture : register(t0); | ||||
|     SamplerState ve_draw_text_src_sampler : register(s0); | ||||
|  | ||||
|     static float2 uv; | ||||
|     static float4 frag_color; | ||||
| @@ -151,10 +151,10 @@ vefc_draw_text_vs_source_hlsl5 := [694]u8 { | ||||
|  | ||||
|     void frag_main() | ||||
|     { | ||||
|         float alpha = vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv).x; | ||||
|         float alpha = ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv).x; | ||||
|         if (uint(_31_down_sample) == 1u) | ||||
|         { | ||||
|             alpha = 0.25f * (((vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x); | ||||
|             alpha = 0.25f * (((ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x); | ||||
|         } | ||||
|         frag_color = float4(_31_colour.xyz, _31_colour.w * alpha); | ||||
|     } | ||||
| @@ -169,105 +169,103 @@ vefc_draw_text_vs_source_hlsl5 := [694]u8 { | ||||
|     } | ||||
| */ | ||||
| @(private) | ||||
| vefc_draw_text_fs_source_hlsl5 := [1329]u8 { | ||||
|     0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x76,0x65,0x66,0x63,0x5f,0x64,0x72,0x61, | ||||
|     0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73, | ||||
|     0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x62,0x30,0x29,0x0a, | ||||
|     0x7b,0x0a,0x20,0x20,0x20,0x20,0x69,0x6e,0x74,0x20,0x5f,0x33,0x31,0x5f,0x64,0x6f, | ||||
|     0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b, | ||||
|     0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20, | ||||
|     0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x5f,0x33,0x31,0x5f,0x63,0x6f,0x6c,0x6f,0x75, | ||||
|     0x72,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63, | ||||
|     0x31,0x29,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x54,0x65,0x78,0x74,0x75,0x72,0x65,0x32, | ||||
|     0x44,0x3c,0x66,0x6c,0x6f,0x61,0x74,0x34,0x3e,0x20,0x76,0x65,0x66,0x63,0x5f,0x64, | ||||
|     0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78, | ||||
|     0x74,0x75,0x72,0x65,0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28, | ||||
|     0x74,0x30,0x29,0x3b,0x0a,0x53,0x61,0x6d,0x70,0x6c,0x65,0x72,0x53,0x74,0x61,0x74, | ||||
|     0x65,0x20,0x76,0x65,0x66,0x63,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74, | ||||
|     0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x20,0x3a,0x20,0x72, | ||||
|     0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x73,0x30,0x29,0x3b,0x0a,0x0a,0x73,0x74, | ||||
|     0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a, | ||||
|     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72, | ||||
|     0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63, | ||||
|     0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e, | ||||
|     0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32, | ||||
|     0x20,0x75,0x76,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b, | ||||
|     0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52, | ||||
|     0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b, | ||||
|     0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67, | ||||
|     0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x53,0x56,0x5f,0x54,0x61,0x72,0x67, | ||||
|     0x65,0x74,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x66,0x72, | ||||
|     0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20, | ||||
|     0x66,0x6c,0x6f,0x61,0x74,0x20,0x61,0x6c,0x70,0x68,0x61,0x20,0x3d,0x20,0x76,0x65, | ||||
|     0x66,0x63,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63, | ||||
|     0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x2e,0x53,0x61,0x6d,0x70,0x6c,0x65,0x28, | ||||
|     0x76,0x65,0x66,0x63,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73, | ||||
|     0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x75,0x76,0x29,0x2e, | ||||
|     0x78,0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,0x28,0x75,0x69,0x6e,0x74,0x28, | ||||
|     0x5f,0x33,0x31,0x5f,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x29, | ||||
|     0x20,0x3d,0x3d,0x20,0x31,0x75,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20, | ||||
|     0x20,0x20,0x20,0x20,0x20,0x20,0x61,0x6c,0x70,0x68,0x61,0x20,0x3d,0x20,0x30,0x2e, | ||||
|     0x32,0x35,0x66,0x20,0x2a,0x20,0x28,0x28,0x28,0x76,0x65,0x66,0x63,0x5f,0x64,0x72, | ||||
|     0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74, | ||||
|     0x75,0x72,0x65,0x2e,0x53,0x61,0x6d,0x70,0x6c,0x65,0x28,0x76,0x65,0x66,0x63,0x5f, | ||||
|     0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61, | ||||
|     0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x75,0x76,0x20,0x2b,0x20,0x66,0x6c,0x6f,0x61, | ||||
|     0x74,0x32,0x28,0x2d,0x30,0x2e,0x30,0x30,0x30,0x32,0x34,0x34,0x31,0x34,0x30,0x36, | ||||
|     0x32,0x35,0x66,0x2c,0x20,0x2d,0x30,0x2e,0x30,0x30,0x30,0x39,0x37,0x36,0x35,0x36, | ||||
|     0x32,0x35,0x66,0x29,0x29,0x2e,0x78,0x20,0x2b,0x20,0x76,0x65,0x66,0x63,0x5f,0x64, | ||||
|     0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78, | ||||
|     0x74,0x75,0x72,0x65,0x2e,0x53,0x61,0x6d,0x70,0x6c,0x65,0x28,0x76,0x65,0x66,0x63, | ||||
| ve_draw_text_fs_source_hlsl5 := [1303]u8 { | ||||
|     0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f, | ||||
|     0x74,0x65,0x78,0x74,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x3a, | ||||
|     0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x62,0x30,0x29,0x0a,0x7b,0x0a, | ||||
|     0x20,0x20,0x20,0x20,0x69,0x6e,0x74,0x20,0x5f,0x33,0x31,0x5f,0x64,0x6f,0x77,0x6e, | ||||
|     0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66, | ||||
|     0x66,0x73,0x65,0x74,0x28,0x63,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c, | ||||
|     0x6f,0x61,0x74,0x34,0x20,0x5f,0x33,0x31,0x5f,0x63,0x6f,0x6c,0x6f,0x75,0x72,0x20, | ||||
|     0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63,0x31,0x29, | ||||
|     0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x54,0x65,0x78,0x74,0x75,0x72,0x65,0x32,0x44,0x3c, | ||||
|     0x66,0x6c,0x6f,0x61,0x74,0x34,0x3e,0x20,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f, | ||||
|     0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65, | ||||
|     0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x74,0x30,0x29,0x3b, | ||||
|     0x0a,0x53,0x61,0x6d,0x70,0x6c,0x65,0x72,0x53,0x74,0x61,0x74,0x65,0x20,0x76,0x65, | ||||
|     0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x73, | ||||
|     0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x75,0x76,0x20,0x2b,0x20,0x66,0x6c,0x6f, | ||||
|     0x61,0x74,0x32,0x28,0x2d,0x30,0x2e,0x30,0x30,0x30,0x32,0x34,0x34,0x31,0x34,0x30, | ||||
|     0x36,0x32,0x35,0x66,0x2c,0x20,0x30,0x2e,0x30,0x30,0x30,0x39,0x37,0x36,0x35,0x36, | ||||
|     0x32,0x35,0x66,0x29,0x29,0x2e,0x78,0x29,0x20,0x2b,0x20,0x76,0x65,0x66,0x63,0x5f, | ||||
|     0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f,0x74,0x65, | ||||
|     0x78,0x74,0x75,0x72,0x65,0x2e,0x53,0x61,0x6d,0x70,0x6c,0x65,0x28,0x76,0x65,0x66, | ||||
|     0x63,0x5f,0x64,0x72,0x61,0x77,0x5f,0x74,0x65,0x78,0x74,0x5f,0x73,0x72,0x63,0x5f, | ||||
|     0x61,0x6d,0x70,0x6c,0x65,0x72,0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65, | ||||
|     0x72,0x28,0x73,0x30,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66, | ||||
|     0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63, | ||||
|     0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c, | ||||
|     0x6f,0x72,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52, | ||||
|     0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a, | ||||
|     0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x20,0x3a,0x20, | ||||
|     0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73, | ||||
|     0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73, | ||||
|     0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66, | ||||
|     0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72, | ||||
|     0x20,0x3a,0x20,0x53,0x56,0x5f,0x54,0x61,0x72,0x67,0x65,0x74,0x30,0x3b,0x0a,0x7d, | ||||
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|     0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00, | ||||
| } | ||||
| vefc_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc { | ||||
| ve_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc { | ||||
|     desc: sg.Shader_Desc | ||||
|     desc.label = "vefc_draw_text_shader" | ||||
|     desc.label = "ve_draw_text_shader" | ||||
|     #partial switch backend { | ||||
|     case .D3D11: | ||||
|         desc.attrs[0].sem_name = "TEXCOORD" | ||||
|         desc.attrs[0].sem_index = 0 | ||||
|         desc.attrs[1].sem_name = "TEXCOORD" | ||||
|         desc.attrs[1].sem_index = 1 | ||||
|         desc.vs.source = transmute(cstring)&vefc_draw_text_vs_source_hlsl5 | ||||
|         desc.vs.source = transmute(cstring)&ve_draw_text_vs_source_hlsl5 | ||||
|         desc.vs.d3d11_target = "vs_5_0" | ||||
|         desc.vs.entry = "main" | ||||
|         desc.fs.source = transmute(cstring)&vefc_draw_text_fs_source_hlsl5 | ||||
|         desc.fs.source = transmute(cstring)&ve_draw_text_fs_source_hlsl5 | ||||
|         desc.fs.d3d11_target = "ps_5_0" | ||||
|         desc.fs.entry = "main" | ||||
|         desc.fs.uniform_blocks[0].size = 32 | ||||
|   | ||||
| @@ -1,9 +1,9 @@ | ||||
| @module vefc_draw_text | ||||
| @module ve_draw_text | ||||
|  | ||||
| @header package sectr | ||||
| @header import sg "thirdparty:sokol/gfx" | ||||
|  | ||||
| @vs vefc_draw_text_vs | ||||
| @vs ve_draw_text_vs | ||||
| in  vec2 v_position; | ||||
| in  vec2 v_texture; | ||||
| out vec2 uv; | ||||
| @@ -15,34 +15,33 @@ void main() | ||||
| } | ||||
| @end | ||||
|  | ||||
| @fs vefc_draw_text_fs | ||||
|  | ||||
| @fs ve_draw_text_fs | ||||
| in  vec2 uv; | ||||
| out vec4 frag_color; | ||||
|  | ||||
| uniform texture2D vefc_draw_text_src_texture; | ||||
| uniform sampler   vefc_draw_text_src_sampler; | ||||
| uniform texture2D ve_draw_text_src_texture; | ||||
| uniform sampler   ve_draw_text_src_sampler; | ||||
|  | ||||
| uniform vefc_draw_text_fs_params { | ||||
| uniform ve_draw_text_fs_params { | ||||
| 	int  down_sample; | ||||
| 	vec4 colour; | ||||
| }; | ||||
|  | ||||
| void main() | ||||
| { | ||||
| 	float alpha = texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler ), uv ).x; | ||||
| 	float alpha = texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler ), uv ).x; | ||||
| 	if ( down_sample == 1u ) | ||||
| 	{ | ||||
| 		// TODO(Ed): The original author made these consts, I want to instead expose as uniforms... | ||||
| 		const vec2 texture_size = 1.0 / vec2( 2048.0, 512.0 ); // VEFontCache.Context.buffer_width/buffer_height | ||||
| 		alpha = | ||||
| 			texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( -0.5, -0.5) * texture_size ).x * 0.25 | ||||
| 		+	texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( -0.5,  0.5) * texture_size ).x * 0.25 | ||||
| 		+	texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2(  0.5, -0.5) * texture_size ).x * 0.25 | ||||
| 		+	texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2(  0.5,  0.5) * texture_size ).x * 0.25; | ||||
| 			texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5, -0.5) * texture_size ).x * 0.25 | ||||
| 		+	texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5,  0.5) * texture_size ).x * 0.25 | ||||
| 		+	texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2(  0.5, -0.5) * texture_size ).x * 0.25 | ||||
| 		+	texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2(  0.5,  0.5) * texture_size ).x * 0.25; | ||||
| 	} | ||||
| 	frag_color = vec4( colour.xyz, colour.a * alpha ); | ||||
| } | ||||
| @end | ||||
|  | ||||
| @program vefc_draw_text vefc_draw_text_vs vefc_draw_text_fs | ||||
| @program ve_draw_text ve_draw_text_vs ve_draw_text_fs | ||||
|   | ||||
| @@ -10,16 +10,16 @@ import sg "thirdparty:sokol/gfx" | ||||
|  | ||||
|     Overview: | ||||
|     ========= | ||||
|     Shader program: 'vefc_render_glyph': | ||||
|         Get shader desc: vefc_render_glyph_shader_desc(sg.query_backend()) | ||||
|         Vertex shader: vefc_render_glyph_vs | ||||
|     Shader program: 've_render_glyph': | ||||
|         Get shader desc: ve_render_glyph_shader_desc(sg.query_backend()) | ||||
|         Vertex shader: ve_render_glyph_vs | ||||
|             Attributes: | ||||
|                 ATTR_vefc_render_glyph_vs_v_position => 0 | ||||
|                 ATTR_vefc_render_glyph_vs_v_texture => 1 | ||||
|         Fragment shader: vefc_render_glyph_fs | ||||
|                 ATTR_ve_render_glyph_vs_v_position => 0 | ||||
|                 ATTR_ve_render_glyph_vs_v_texture => 1 | ||||
|         Fragment shader: ve_render_glyph_fs | ||||
| */ | ||||
| ATTR_vefc_render_glyph_vs_v_position :: 0 | ||||
| ATTR_vefc_render_glyph_vs_v_texture :: 1 | ||||
| ATTR_ve_render_glyph_vs_v_position :: 0 | ||||
| ATTR_ve_render_glyph_vs_v_texture :: 1 | ||||
| /* | ||||
|     static float4 gl_Position; | ||||
|     static float2 uv; | ||||
| @@ -56,7 +56,7 @@ ATTR_vefc_render_glyph_vs_v_texture :: 1 | ||||
|     } | ||||
| */ | ||||
| @(private) | ||||
| vefc_render_glyph_vs_source_hlsl5 := [675]u8 { | ||||
| ve_render_glyph_vs_source_hlsl5 := [675]u8 { | ||||
|     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c, | ||||
|     0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69, | ||||
|     0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61, | ||||
| @@ -130,7 +130,7 @@ vefc_render_glyph_vs_source_hlsl5 := [675]u8 { | ||||
|     } | ||||
| */ | ||||
| @(private) | ||||
| vefc_render_glyph_fs_source_hlsl5 := [427]u8 { | ||||
| ve_render_glyph_fs_source_hlsl5 := [427]u8 { | ||||
|     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72, | ||||
|     0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63, | ||||
|     0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x73,0x74,0x72, | ||||
| @@ -159,19 +159,19 @@ vefc_render_glyph_fs_source_hlsl5 := [427]u8 { | ||||
|     0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f, | ||||
|     0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00, | ||||
| } | ||||
| vefc_render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc { | ||||
| ve_render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc { | ||||
|     desc: sg.Shader_Desc | ||||
|     desc.label = "vefc_render_glyph_shader" | ||||
|     desc.label = "ve_render_glyph_shader" | ||||
|     #partial switch backend { | ||||
|     case .D3D11: | ||||
|         desc.attrs[0].sem_name = "TEXCOORD" | ||||
|         desc.attrs[0].sem_index = 0 | ||||
|         desc.attrs[1].sem_name = "TEXCOORD" | ||||
|         desc.attrs[1].sem_index = 1 | ||||
|         desc.vs.source = transmute(cstring)&vefc_render_glyph_vs_source_hlsl5 | ||||
|         desc.vs.source = transmute(cstring)&ve_render_glyph_vs_source_hlsl5 | ||||
|         desc.vs.d3d11_target = "vs_5_0" | ||||
|         desc.vs.entry = "main" | ||||
|         desc.fs.source = transmute(cstring)&vefc_render_glyph_fs_source_hlsl5 | ||||
|         desc.fs.source = transmute(cstring)&ve_render_glyph_fs_source_hlsl5 | ||||
|         desc.fs.d3d11_target = "ps_5_0" | ||||
|         desc.fs.entry = "main" | ||||
|     } | ||||
|   | ||||
| @@ -1,13 +1,13 @@ | ||||
| @module vefc_render_glyph | ||||
| @module ve_render_glyph | ||||
|  | ||||
| @header package sectr | ||||
| @header import sg "thirdparty:sokol/gfx" | ||||
|  | ||||
| @vs vefc_render_glyph_vs | ||||
| @vs ve_render_glyph_vs | ||||
| @include ./ve_source_shared.shdc.glsl | ||||
| @end | ||||
|  | ||||
| @fs vefc_render_glyph_fs | ||||
| @fs ve_render_glyph_fs | ||||
| in  vec2 uv; | ||||
| out vec4 frag_color; | ||||
|  | ||||
| @@ -17,4 +17,4 @@ void main() | ||||
| } | ||||
| @end | ||||
|  | ||||
| @program vefc_render_glyph vefc_render_glyph_vs vefc_render_glyph_fs | ||||
| @program ve_render_glyph ve_render_glyph_vs ve_render_glyph_fs | ||||
|   | ||||
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