Commit Graph
37 Commits
Author SHA1 Message Date
Karl Zylinski 26633bbce6 Added a hint at end of build.bat about release mode when building in debug mode. 2024-08-08 14:15:32 +02:00
Karl Zylinski b63657d293 Fix for blend_pixel.odin in core/image/common.odin not compiling 2024-08-05 17:23:58 +02:00
Karl ZylinskiandGitHub 2d32b819dc common.odin compile fix
Fix for "Error: Prefer to separate 'where' clauses with a comma rather than '&&'"
2024-08-05 16:32:34 +02:00
Karl Zylinski 782286357b error on type_of(value of untyped type) 2024-07-03 22:21:32 +02:00
Karl Zylinski e0face1ac8 Make types like bit_set[$T] have their upper and lower bits overwritten by upper/lower from the source types when checking if polymorphic type is assignable. This fixes an issue where an i8 was always generated for bit_sets with generic elements, because it couldn't figure out upper/lower when check_bit_set_type was run. Fixes #2860 2024-06-30 20:36:51 +02:00
Karl Zylinski 679f9b4e41 Made default capacity of dynamic arrays more consistent.
Before this if you do `arr: [dynamic]int` and then append to arr, then it will have capacity 8.
But if you did `arr := make([dynamic]int, context.temp_allocator)` then arr would have capacity 16.

Now both `arr: [dynamic]int` and `arr := make([dynamic]int, context.temp_allocator)` will resut in arr having zero 0. The only reason to use `make` without an explicit len or cap now is because you want to set it up for a non-default allocator. After the first call to `append` it will now in both cases have capacity 8.

I also updated the documentation on the strings builder, both to reflect this, and also to fix it incorrectly saying that len would be 'max(16,len)', which wasn't true even before these changes.
2024-06-29 08:57:21 +02:00
Karl Zylinski f227a40652 Replace max(8, 1) in _append_elem with just 8 and a comment. 2024-06-25 22:48:14 +02:00
Karl Zylinski 4e2d12c540 Added fmt.ctprint 2024-06-25 22:32:20 +02:00
Karl Zylinski 11e586494b Clarify that the arena in base:runtime shouldn't be used for anything but the default temp allocator. This is done by renaming the file in which it lives, and also by improving the comment above Arena :: struct {. This should avoid some confusion where people end up using the Arena in base:runtime because they thought it was the 'default arena'. 2024-06-18 12:48:16 +02:00
Karl Zylinski c7ea4ec71c rlgl: Pull in raylib and expose missing types, so it is the same as rlgl.h. This makes rlgl less stand-alone, but I left some notes in rlgl.odin how to easily make it stand-alone if one really wants to. 2024-06-12 21:13:12 +02:00
Karl Zylinski d37b5a7b67 Make rl.MatrixToFloatV transpose the matrix before transmuting it to [16]f32, so it does the same thing as the raymath version implemented in C. 2024-06-12 19:54:14 +02:00
Karl Zylinski 1a22f82f94 Changed rl.SetShaderValue etc to take a c.int like in original raylib.h. You should be able to use other values than the ShaderLocationIndex enum, that enum is only for build in things in raylib. Added #any_int on those procs so you can pass both int and also a ShaderLocationIndex. 2024-06-11 18:03:20 +02:00
Karl Zylinski c9e732d141 rlgl.RLGL_VERSION -> rlgl.VERSION 2024-06-11 08:59:30 +02:00
Karl Zylinski d2cd96c3c8 Made rlgl.odin work as a subpackage of raylib. So now you import vendor:raylib/rlgl. Instead of rl.rlBegin(rl.RL_TRIANGLES) you now type rlgl.Begin(rlgl.TRIANGLES). 2024-06-11 08:46:44 +02:00
Karl Zylinski 34af2bb8ad Moved rlgl.odin to subpackage 'raylib/rlgl' 2024-06-11 08:34:45 +02:00
Karl Zylinski 0729f2b4fb Fix for dynlib:initialize_symbols not passing -vet-unused 2024-04-15 21:26:30 +02:00
Karl Zylinski cdda8f0eb9 Additional fixes for errors in Raylib bindings since Raylib 4 -> 5 upgrade. 2024-02-26 17:16:45 +01:00
Karl Zylinski ae67f37fc1 Fix ModelAnimation in raylib.odin missing a field. 2024-02-26 13:32:16 +01:00
Karl Zylinski 9d067ae562 Made sure temp guard for sorting map keys in json marshal code ignores temp allocator 2024-01-22 14:35:05 +01:00
Karl ZylinskiandGitHub 46f46e645c Added comment on SetConfigFlags in Raylib bindings that it must be called before window creation 2024-01-11 11:20:14 +01:00
Karl Zylinski a9166f52f8 Raylib 5.0 IsMouseButtonUp workaround: Better use of when clause to make sure we remove the workaround later. 2023-12-18 11:30:20 +01:00
Karl Zylinski 9bdd4c73a5 Raylib workaround: Fix comment typo 2023-12-18 11:20:15 +01:00
Karl Zylinski 2362be11bf Raylib 5.0 bug workaround: Check VERSION and panic if VERSION != 5.0, in which case there is info in the message about how to remove the workaround. 2023-12-18 11:19:11 +01:00
Karl Zylinski 2a0e4f7a8c Workaround for bug in Raylib 5 making IsMouseButtonUp not work properly. 2023-12-17 19:48:19 +01:00
Karl ZylinskiandGitHub 65333181fc virtual arena: Actually use DEFAULT_ARENA_STATIC_RESERVE_SIZE as default value on arena_init_static 2023-12-04 21:15:46 +01:00
Karl Zylinski 51229a29f8 Raylib: use fixed array instead of struct for rl.Color. This makes swizzling etc work, but the memory layout is still the same 2023-11-06 15:23:21 +01:00
Karl Zylinski 764ce2a4b0 RAYLIB_SHARED: use /NODEFAULTLIB:msvcrt instead of /NODEFAULTLIB:libcmt. This fixes linker errors. 2023-11-06 14:58:34 +01:00
Karl Zylinski 75cb2c68cc Cleanup of json.clone_value 2023-11-01 00:57:27 +01:00
Karl Zylinski 942e91f94c Added temp allocator guard to json.marshal, in case we temp alloc when sorting map kesy 2023-11-01 00:46:01 +01:00
Karl Zylinski d8f06ed557 Reversed order of sort_maps_by_key check in marshal.odin to make PR comparison clearer. 2023-11-01 00:37:27 +01:00
Karl Zylinski a73ff00b02 Indentation fix. 2023-11-01 00:33:59 +01:00
Karl Zylinski a58a08c0c3 JSON: Option to sort marshaled maps before outputting. Also added a json.clone_value proc 2023-11-01 00:23:17 +01:00
Karl Zylinski d7cc166eab Fix for skip_alphanum in JSON tokenizer not checking if first character is non-alphanum. This broke any single-character key when using SJSON specification in combination with not using quoted strings. 2023-04-05 22:37:05 +02:00
Karl Zylinski 03c9212600 Added some additional IID versions of Direct3D 12 UUIDs that I missed during my first pass. All are accounted for now. 2022-04-27 22:30:28 +02:00
Karl Zylinski 5650087aa3 Merge remote-tracking branch 'origin/master' into d3d12-binding-fixes 2022-04-27 20:50:54 +02:00
Karl Zylinski 67689ecb21 Typo fix in d3d12.odin 2022-04-27 20:47:05 +02:00
Karl Zylinski cd13dedb36 D3D12 binding fixes: Added dxgi.IID versions of all the UUIDs in d3d12.odin so that the IIDs can be used to fetch interfaces properly. Also fixed an issue where GetDesc, GetCPUDescriptorHandleForHeapStart and GetGPUDescriptorHandleForHeapStart had the wrong signature due to an old D3D12 header bug, more info: https://stackoverflow.com/questions/34118929/getcpudescriptorhandleforheapstart-stack-corruption 2022-04-27 20:12:44 +02:00