Karl Zylinski
26633bbce6
Added a hint at end of build.bat about release mode when building in debug mode.
2024-08-08 14:15:32 +02:00
Karl Zylinski
b63657d293
Fix for blend_pixel.odin in core/image/common.odin not compiling
2024-08-05 17:23:58 +02:00
Karl Zylinski and GitHub
2d32b819dc
common.odin compile fix
...
Fix for "Error: Prefer to separate 'where' clauses with a comma rather than '&&'"
2024-08-05 16:32:34 +02:00
Karl Zylinski
782286357b
error on type_of(value of untyped type)
2024-07-03 22:21:32 +02:00
Karl Zylinski
e0face1ac8
Make types like bit_set[$T] have their upper and lower bits overwritten by upper/lower from the source types when checking if polymorphic type is assignable. This fixes an issue where an i8 was always generated for bit_sets with generic elements, because it couldn't figure out upper/lower when check_bit_set_type was run. Fixes #2860
2024-06-30 20:36:51 +02:00
Karl Zylinski
679f9b4e41
Made default capacity of dynamic arrays more consistent.
...
Before this if you do `arr: [dynamic]int` and then append to arr, then it will have capacity 8.
But if you did `arr := make([dynamic]int, context.temp_allocator)` then arr would have capacity 16.
Now both `arr: [dynamic]int` and `arr := make([dynamic]int, context.temp_allocator)` will resut in arr having zero 0. The only reason to use `make` without an explicit len or cap now is because you want to set it up for a non-default allocator. After the first call to `append` it will now in both cases have capacity 8.
I also updated the documentation on the strings builder, both to reflect this, and also to fix it incorrectly saying that len would be 'max(16,len)', which wasn't true even before these changes.
2024-06-29 08:57:21 +02:00
Karl Zylinski
f227a40652
Replace max(8, 1) in _append_elem with just 8 and a comment.
2024-06-25 22:48:14 +02:00
Karl Zylinski
4e2d12c540
Added fmt.ctprint
2024-06-25 22:32:20 +02:00
Karl Zylinski
11e586494b
Clarify that the arena in base:runtime shouldn't be used for anything but the default temp allocator. This is done by renaming the file in which it lives, and also by improving the comment above Arena :: struct {. This should avoid some confusion where people end up using the Arena in base:runtime because they thought it was the 'default arena'.
2024-06-18 12:48:16 +02:00
Karl Zylinski
c7ea4ec71c
rlgl: Pull in raylib and expose missing types, so it is the same as rlgl.h. This makes rlgl less stand-alone, but I left some notes in rlgl.odin how to easily make it stand-alone if one really wants to.
2024-06-12 21:13:12 +02:00
Karl Zylinski
d37b5a7b67
Make rl.MatrixToFloatV transpose the matrix before transmuting it to [16]f32, so it does the same thing as the raymath version implemented in C.
2024-06-12 19:54:14 +02:00
Karl Zylinski
1a22f82f94
Changed rl.SetShaderValue etc to take a c.int like in original raylib.h. You should be able to use other values than the ShaderLocationIndex enum, that enum is only for build in things in raylib. Added #any_int on those procs so you can pass both int and also a ShaderLocationIndex.
2024-06-11 18:03:20 +02:00
Karl Zylinski
c9e732d141
rlgl.RLGL_VERSION -> rlgl.VERSION
2024-06-11 08:59:30 +02:00
Karl Zylinski
d2cd96c3c8
Made rlgl.odin work as a subpackage of raylib. So now you import vendor:raylib/rlgl. Instead of rl.rlBegin(rl.RL_TRIANGLES) you now type rlgl.Begin(rlgl.TRIANGLES).
2024-06-11 08:46:44 +02:00
Karl Zylinski
34af2bb8ad
Moved rlgl.odin to subpackage 'raylib/rlgl'
2024-06-11 08:34:45 +02:00
Karl Zylinski
0729f2b4fb
Fix for dynlib:initialize_symbols not passing -vet-unused
2024-04-15 21:26:30 +02:00
Karl Zylinski
cdda8f0eb9
Additional fixes for errors in Raylib bindings since Raylib 4 -> 5 upgrade.
2024-02-26 17:16:45 +01:00
Karl Zylinski
ae67f37fc1
Fix ModelAnimation in raylib.odin missing a field.
2024-02-26 13:32:16 +01:00
Karl Zylinski
9d067ae562
Made sure temp guard for sorting map keys in json marshal code ignores temp allocator
2024-01-22 14:35:05 +01:00
Karl Zylinski and GitHub
46f46e645c
Added comment on SetConfigFlags in Raylib bindings that it must be called before window creation
2024-01-11 11:20:14 +01:00
Karl Zylinski
a9166f52f8
Raylib 5.0 IsMouseButtonUp workaround: Better use of when clause to make sure we remove the workaround later.
2023-12-18 11:30:20 +01:00
Karl Zylinski
9bdd4c73a5
Raylib workaround: Fix comment typo
2023-12-18 11:20:15 +01:00
Karl Zylinski
2362be11bf
Raylib 5.0 bug workaround: Check VERSION and panic if VERSION != 5.0, in which case there is info in the message about how to remove the workaround.
2023-12-18 11:19:11 +01:00
Karl Zylinski
2a0e4f7a8c
Workaround for bug in Raylib 5 making IsMouseButtonUp not work properly.
2023-12-17 19:48:19 +01:00
Karl Zylinski and GitHub
65333181fc
virtual arena: Actually use DEFAULT_ARENA_STATIC_RESERVE_SIZE as default value on arena_init_static
2023-12-04 21:15:46 +01:00
Karl Zylinski
51229a29f8
Raylib: use fixed array instead of struct for rl.Color. This makes swizzling etc work, but the memory layout is still the same
2023-11-06 15:23:21 +01:00
Karl Zylinski
764ce2a4b0
RAYLIB_SHARED: use /NODEFAULTLIB:msvcrt instead of /NODEFAULTLIB:libcmt. This fixes linker errors.
2023-11-06 14:58:34 +01:00
Karl Zylinski
75cb2c68cc
Cleanup of json.clone_value
2023-11-01 00:57:27 +01:00
Karl Zylinski
942e91f94c
Added temp allocator guard to json.marshal, in case we temp alloc when sorting map kesy
2023-11-01 00:46:01 +01:00
Karl Zylinski
d8f06ed557
Reversed order of sort_maps_by_key check in marshal.odin to make PR comparison clearer.
2023-11-01 00:37:27 +01:00
Karl Zylinski
a73ff00b02
Indentation fix.
2023-11-01 00:33:59 +01:00
Karl Zylinski
a58a08c0c3
JSON: Option to sort marshaled maps before outputting. Also added a json.clone_value proc
2023-11-01 00:23:17 +01:00
Karl Zylinski
d7cc166eab
Fix for skip_alphanum in JSON tokenizer not checking if first character is non-alphanum. This broke any single-character key when using SJSON specification in combination with not using quoted strings.
2023-04-05 22:37:05 +02:00
Karl Zylinski
03c9212600
Added some additional IID versions of Direct3D 12 UUIDs that I missed during my first pass. All are accounted for now.
2022-04-27 22:30:28 +02:00
Karl Zylinski
5650087aa3
Merge remote-tracking branch 'origin/master' into d3d12-binding-fixes
2022-04-27 20:50:54 +02:00
Karl Zylinski
67689ecb21
Typo fix in d3d12.odin
2022-04-27 20:47:05 +02:00
Karl Zylinski
cd13dedb36
D3D12 binding fixes: Added dxgi.IID versions of all the UUIDs in d3d12.odin so that the IIDs can be used to fetch interfaces properly. Also fixed an issue where GetDesc, GetCPUDescriptorHandleForHeapStart and GetGPUDescriptorHandleForHeapStart had the wrong signature due to an old D3D12 header bug, more info: https://stackoverflow.com/questions/34118929/getcpudescriptorhandleforheapstart-stack-corruption
2022-04-27 20:12:44 +02:00