Additional fixes for errors in Raylib bindings since Raylib 4 -> 5 upgrade.

This commit is contained in:
Karl Zylinski
2024-02-26 17:16:45 +01:00
parent ae67f37fc1
commit cdda8f0eb9
+4 -5
View File
@@ -318,11 +318,11 @@ GlyphInfo :: struct {
// Font type, includes texture and charSet array data
Font :: struct {
baseSize: c.int, // Base size (default chars height)
charsCount: c.int, // Number of characters
charsPadding: c.int, // Padding around the chars
glyphCount: c.int, // Number of characters
glyphPadding: c.int, // Padding around the chars
texture: Texture2D, // Characters texture atlas
recs: [^]Rectangle, // Characters rectangles in texture
chars: [^]GlyphInfo, // Characters info data
glyphs: [^]GlyphInfo, // Characters info data
}
// Camera type, defines a camera position/orientation in 3d space
@@ -425,7 +425,7 @@ ModelAnimation :: struct {
frameCount: c.int, // Number of animation frames
bones: [^]BoneInfo, // Bones information (skeleton)
framePoses: [^][^]Transform, // Poses array by frame
name: [32]u8, // Animation name
name: [32]byte, // Animation name
}
// Ray type (useful for raycast)
@@ -491,7 +491,6 @@ VrDeviceInfo :: struct {
vResolution: c.int, // Vertical resolution in pixels
hScreenSize: f32, // Horizontal size in meters
vScreenSize: f32, // Vertical size in meters
vScreenCenter: f32, // Screen center in meters
eyeToScreenDistance: f32, // Distance between eye and display in meters
lensSeparationDistance: f32, // Lens separation distance in meters
interpupillaryDistance: f32, // IPD (distance between pupils) in meters