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Updated with nakst's tut
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@ -6,7 +6,7 @@ Just a place I'm sharing all the notes and research I have on immediate mode use
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The Inner Product column on Immediate Mode GUIs:
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The Inner Product column on Immediate Mode GUIs:
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[Game Developer - September 2005 (Page 34-36)](assets/GDM_September_2005.pdf)
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[Game Developer - September 2005 (Page 34-36)](assets/GDM_September_2005.pdf)
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[Sample Implementation](https://silverspaceship.com/i nner/imgui/)
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[Sample Implementation](https://silverspaceship.com/inner/imgui/)
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## Casey Muratori
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## Casey Muratori
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[Improving Our Immediate-Mode UI Stuff (Part 1)](https://youtu.be/gPKDnu5QaZk)
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[Improving Our Immediate-Mode UI Stuff (Part 1)](https://youtu.be/gPKDnu5QaZk)
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[Improving Our Immediate-Mode UI Stuff (Part 2)](https://www.youtube.com/watch?v=upURrmzpD5Q)
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[Improving Our Immediate-Mode UI Stuff (Part 2)](https://www.youtube.com/watch?v=upURrmzpD5Q)
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## nakst
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[Writing a toy UI library](https://nakst.gitlab.io/tutorial/ui-part-1.html)
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## Ryan Fleury
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## Ryan Fleury
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[UI Series -- Table of Contents](https://www.rfleury.com/p/ui-series-table-of-contents)
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[UI Series -- Table of Contents](https://www.rfleury.com/p/ui-series-table-of-contents)
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