Update readme gallery

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Edward R. Gonzalez 2023-10-17 23:52:41 -04:00
parent 8d66887b02
commit b81e439038
2 changed files with 4 additions and 2 deletions

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@ -33,7 +33,7 @@ Module build order:
## Milestone ## Milestone
Day 33 : Virtualized Tile Maps Day 35 : Basic Sparse Tilemap Storage
Features Done so far: Features Done so far:
@ -57,10 +57,12 @@ Features Done so far:
* Allows for engine or game state to be restored even if a crash occurs to exact memory state it was before. * Allows for engine or game state to be restored even if a crash occurs to exact memory state it was before.
* Basic input abstraction into hard-coded actions (``EngineActions` & `PlayerActions`) * Basic input abstraction into hard-coded actions (``EngineActions` & `PlayerActions`)
* Record & replay input. * Record & replay input.
* (WIP) : 2D Tile Map (Virtualized into chunks) * WIP : 2.5D Tile Map
* Virtualized into chunks
## Gallery ## Gallery
![img](docs/imgs/handmade_win32_2023-10-16_23-08-11.png)
![img](docs/imgs/handmade_win32_2023-10-11_23-39-57.gif) ![img](docs/imgs/handmade_win32_2023-10-11_23-39-57.gif)
![img](docs/imgs/handmade_win32_2023-10-11_00-47-19.gif) ![img](docs/imgs/handmade_win32_2023-10-11_00-47-19.gif)
![img](docs/imgs/handmade_win32_2023-10-10_13-13-14.gif) ![img](docs/imgs/handmade_win32_2023-10-10_13-13-14.gif)

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