diff --git a/README.md b/README.md index 94b71f5..532ad5c 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,7 @@ Module build order: ## Milestone -Day 33 : Virtualized Tile Maps +Day 35 : Basic Sparse Tilemap Storage Features Done so far: @@ -57,10 +57,12 @@ Features Done so far: * Allows for engine or game state to be restored even if a crash occurs to exact memory state it was before. * Basic input abstraction into hard-coded actions (``EngineActions` & `PlayerActions`) * Record & replay input. - * (WIP) : 2D Tile Map (Virtualized into chunks) + * WIP : 2.5D Tile Map + * Virtualized into chunks ## Gallery +![img](docs/imgs/handmade_win32_2023-10-16_23-08-11.png) ![img](docs/imgs/handmade_win32_2023-10-11_23-39-57.gif) ![img](docs/imgs/handmade_win32_2023-10-11_00-47-19.gif) ![img](docs/imgs/handmade_win32_2023-10-10_13-13-14.gif) diff --git a/docs/imgs/handmade_win32_2023-10-16_23-08-11.png b/docs/imgs/handmade_win32_2023-10-16_23-08-11.png new file mode 100644 index 0000000..e56a51a Binary files /dev/null and b/docs/imgs/handmade_win32_2023-10-16_23-08-11.png differ