mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-22 06:14:45 -08:00
Update readme gallery
This commit is contained in:
parent
8d66887b02
commit
b81e439038
@ -33,7 +33,7 @@ Module build order:
|
|||||||
|
|
||||||
## Milestone
|
## Milestone
|
||||||
|
|
||||||
Day 33 : Virtualized Tile Maps
|
Day 35 : Basic Sparse Tilemap Storage
|
||||||
|
|
||||||
Features Done so far:
|
Features Done so far:
|
||||||
|
|
||||||
@ -57,10 +57,12 @@ Features Done so far:
|
|||||||
* Allows for engine or game state to be restored even if a crash occurs to exact memory state it was before.
|
* Allows for engine or game state to be restored even if a crash occurs to exact memory state it was before.
|
||||||
* Basic input abstraction into hard-coded actions (``EngineActions` & `PlayerActions`)
|
* Basic input abstraction into hard-coded actions (``EngineActions` & `PlayerActions`)
|
||||||
* Record & replay input.
|
* Record & replay input.
|
||||||
* (WIP) : 2D Tile Map (Virtualized into chunks)
|
* WIP : 2.5D Tile Map
|
||||||
|
* Virtualized into chunks
|
||||||
|
|
||||||
## Gallery
|
## Gallery
|
||||||
|
|
||||||
|
![img](docs/imgs/handmade_win32_2023-10-16_23-08-11.png)
|
||||||
![img](docs/imgs/handmade_win32_2023-10-11_23-39-57.gif)
|
![img](docs/imgs/handmade_win32_2023-10-11_23-39-57.gif)
|
||||||
![img](docs/imgs/handmade_win32_2023-10-11_00-47-19.gif)
|
![img](docs/imgs/handmade_win32_2023-10-11_00-47-19.gif)
|
||||||
![img](docs/imgs/handmade_win32_2023-10-10_13-13-14.gif)
|
![img](docs/imgs/handmade_win32_2023-10-10_13-13-14.gif)
|
||||||
|
BIN
docs/imgs/handmade_win32_2023-10-16_23-08-11.png
Normal file
BIN
docs/imgs/handmade_win32_2023-10-16_23-08-11.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
Loading…
Reference in New Issue
Block a user