Day 32 complete

This commit is contained in:
Edward R. Gonzalez 2023-10-10 13:08:08 -04:00
parent dd00713c9e
commit b7dadf3450
15 changed files with 315 additions and 197 deletions

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@ -6,7 +6,7 @@
"${workspaceFolder}/project/",
"${workspaceFolder}/project/dependencies/",
"${workspaceFolder}/project/platform/",
"${workspaceFolder}/project/engine/",
"${workspaceFolder}/project/engine/"
],
"defines": [
"_DEBUG",
@ -15,11 +15,11 @@
"GEN_TIME",
"INTELLISENSE_DIRECTIVES",
"Build_Debug",
"Build_Development",
"Build_Development"
],
"windowsSdkVersion": "10.0.22621.0",
"compilerPath": "cl.exe",
"intelliSenseMode": "msvc-x64",
"intelliSenseMode": "msvc-x64"
},
{
"name": "Win32 clang",
@ -27,18 +27,18 @@
"${workspaceFolder}/project/",
"${workspaceFolder}/project/dependencies/",
"${workspaceFolder}/project/platform/",
"${workspaceFolder}/project/engine/",
"${workspaceFolder}/project/engine/"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE",
"GEN_TIME",
"INTELLISENSE_DIRECTIVES",
"INTELLISENSE_DIRECTIVES"
],
"windowsSdkVersion": "10.0.22621.0",
"compilerPath": "clang.exe",
"intelliSenseMode": "clang-x64",
"intelliSenseMode": "clang-x64"
}
],
"version": 4

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@ -78,7 +78,7 @@
},
"C_Cpp.intelliSenseEngineFallback": "disabled",
"C_Cpp.errorSquiggles": "enabled",
"C_Cpp.default.compilerPath": "cl.exe",
"C_Cpp.default.compilerPath": "C:\\Users\\Ed\\scoop\\apps\\llvm\\current\\bin\\clang-cpp.exe",
"C_Cpp.exclusionPolicy": "checkFilesAndFolders",
"C_Cpp.files.exclude": {
"**/.vscode": true,

23
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,23 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "build development",
"type": "shell",
"command": "pwsh.exe",
"args": [
"-NoProfile",
"-ExecutionPolicy",
"Bypass",
"-File",
"${workspaceFolder}/scripts/build.ps1",
"msvc",
"dev"
],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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@ -8,8 +8,8 @@
<ShowEmptyFolders>true</ShowEmptyFolders>
<IsVirtual>false</IsVirtual>
<IsFolder>false</IsFolder>
<BuildCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/build.ps1 msvc dev engine</BuildCommand>
<RebuildCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/build.ps1 msvc dev platform</RebuildCommand>
<BuildCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/build.ps1 msvc dev</BuildCommand>
<RebuildCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/rebuild.ps1 msvc dev</RebuildCommand>
<BuildFileCommand></BuildFileCommand>
<CleanCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/clean.ps1</CleanCommand>
<BuildWorkingDirectory></BuildWorkingDirectory>

3
docs/Day 032.md Normal file
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@ -0,0 +1,3 @@
# Day 32

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@ -448,12 +448,14 @@ void startup( Memory* memory, platform::ModuleAPI* platform_api )
hh::GameState* game_state = rcast( hh::GameState*, state->game_memory.persistent );
assert( sizeof(hh::GameState) <= state->game_memory.persistent_size );
game_state->tile_map_x = 0;
game_state->tile_map_y = 0;
hh::PlayerState* player = & game_state->player_state;
player->pos_x = 920;
player->pos_y = 466;
player->position.tile_map_x = 0;
player->position.tile_map_y = 0;
player->position.tile_x = 3;
player->position.tile_y = 3;
player->position.x = 0.f;
player->position.y = 0.f;
player->mid_jump = false;
player->jump_time = 0.f;
}
@ -464,56 +466,43 @@ void shutdown( Memory* memory, platform::ModuleAPI* platform_api )
}
inline
CanonPosition get_cannonical_position( World* world, RawPosition raw_pos )
void cannonicalize_coord( World* world, s32 num_tiles, s32* tile_map_coord, s32* tile_coord, f32* pos_coord )
{
s32 tile_map_x = raw_pos.tile_map_x;
s32 tile_map_y = raw_pos.tile_map_y;
s32 new_tile_map_coord = *tile_map_coord;
f32 tile_size = scast(f32, world->tile_size_in_meters);
f32 pos_x = ( raw_pos.x - world->tile_upper_left_x );
f32 pos_y = ( raw_pos.y - world->tile_upper_left_y );
// TODO(Ed) : Need to use an alt method for reconnonicalizing because this can end up rounding back up to the tile.
// TODO(Ed) : Add bounds checking to prevent wrapping
s32 offset = floor_f32_to_s32( (* pos_coord) / tile_size );
s32 new_tile_coord = (* tile_coord) + offset;
f32 new_pos_coord = (* pos_coord) - scast(f32, offset) * tile_size;
f32 tile_size = scast(f32, world->tile_size_in_pixels);
assert( new_pos_coord >= 0.f );
assert( new_pos_coord < tile_size );
s32 tile_x = floor_f32_to_s32( pos_x / tile_size );
s32 tile_y = floor_f32_to_s32( pos_y / tile_size );
f32 tile_rel_x = pos_x - scast(f32, tile_x) * tile_size;
f32 tile_rel_y = pos_y - scast(f32, tile_y) * tile_size;
assert( tile_rel_x >= 0.f );
assert( tile_rel_y >= 0.f );
assert( tile_rel_x < tile_size );
assert( tile_rel_y < tile_size );
/*
The puprpose of this is to be able to detect if the point is outside of the tilemap,
and if so, roll the point over to an adjacent tilemap.
For example : If the point is at x = -1, then it is outside of the tilemap, and
should be rolled over to the tilemap to the left of the current tilemap.
*/
if ( tile_x < 0 )
if ( new_tile_coord < 0 )
{
tile_x += world->num_tiles_x;
-- tile_map_x;
new_tile_coord += num_tiles;
-- new_tile_map_coord;
}
if ( tile_y < 0 )
if ( new_tile_coord >= num_tiles )
{
tile_y += world->num_tiles_y;
-- tile_map_y;
}
if ( tile_x >= world->num_tiles_x )
{
tile_x -= world->num_tiles_x;
++ tile_map_x;
}
if ( tile_y >= world->num_tiles_y )
{
tile_y -= world->num_tiles_y;
++ tile_map_y;
new_tile_coord -= num_tiles;
++ new_tile_map_coord;
}
return { tile_rel_x, tile_rel_y, tile_map_x, tile_map_y, tile_x, tile_y };
(* tile_map_coord) = new_tile_map_coord;
(* tile_coord) = new_tile_coord;
(* pos_coord) = new_pos_coord;
}
inline
CanonPosition recannonicalize_position( World* world, CanonPosition pos )
{
CanonPosition result = pos;
cannonicalize_coord( world, world->num_tiles_x, & result.tile_map_x, & result.tile_x, & result.x );
cannonicalize_coord( world, world->num_tiles_y, & result.tile_map_y, & result.tile_y, & result.y );
return result;
}
inline
@ -555,20 +544,28 @@ TileMap* world_get_tilemap( World* world, s32 tile_map_x, s32 tile_map_y )
}
internal
b32 world_is_point_empty( World* world, RawPosition raw_pos )
b32 world_is_point_empty( World* world, CanonPosition position )
{
assert( world != nullptr );
b32 is_empty = false;
CanonPosition position = get_cannonical_position( world, raw_pos );
TileMap* tile_map = world_get_tilemap( world, position.tile_map_x, position.tile_map_y );
is_empty = tilemap_is_point_empty( tile_map, world, position.tile_x, position.tile_y );
return is_empty;
}
void draw_debug_point(OffscreenBuffer* back_buffer, World* world, CanonPosition pos, f32 red, f32 green, f32 blue)
{
draw_rectangle(back_buffer,
pos.x * world->tile_meters_to_pixels + world->tile_upper_left_x + scast(f32, pos.tile_x * world->tile_size_in_pixels),
pos.y * world->tile_meters_to_pixels + world->tile_upper_left_y + scast(f32, pos.tile_y * world->tile_size_in_pixels),
(pos.x + 0.1f) * world->tile_meters_to_pixels + world->tile_upper_left_x + scast(f32, pos.tile_x * world->tile_size_in_pixels),
(pos.y + 0.1f) * world->tile_meters_to_pixels + world->tile_upper_left_y + scast(f32, pos.tile_y * world->tile_size_in_pixels),
red, green, blue);
}
Engine_API
void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back_buffer
, Memory* memory, platform::ModuleAPI* platform_api, ThreadContext* thread )
@ -773,6 +770,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
World world;
world.tile_size_in_meters = 1.4f;
world.tile_size_in_pixels = 85;
world.tile_meters_to_pixels = scast(f32, world.tile_size_in_pixels) / world.tile_size_in_meters;
f32 tile_size_in_pixels = scast(f32, world.tile_size_in_pixels);
@ -789,21 +787,21 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
world.tile_maps = rcast(TileMap*, tile_maps);
TileMap* current_tile_map = world_get_tilemap( & world, game_state->tile_map_x, game_state->tile_map_y );
TileMap* current_tile_map = world_get_tilemap( & world, player->position.tile_map_x, player->position.tile_map_y );
assert( current_tile_map != nullptr );
player->width = tile_size_in_pixels * 0.70f;
player->height = tile_size_in_pixels * 0.9f;
player->height = 1.4f;
player->width = player->height * 0.7f;
f32 player_half_width = player->width / 2.f;
f32 player_quarter_height = player->height / 4.f;
input_poll_player_actions( input, & player_actions );
{
f32 move_speed = 200.f;
f32 move_speed = 6.f;
f32 new_player_pos_x = player->pos_x;
f32 new_player_pos_y = player->pos_y;
f32 new_player_pos_x = player->position.x;
f32 new_player_pos_y = player->position.y;
if ( player_actions.player_x_move_analog || player_actions.player_y_move_analog )
{
new_player_pos_x += scast(f32, player_actions.player_x_move_analog * delta_time * move_speed);
@ -814,40 +812,65 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
new_player_pos_x += scast(f32, player_actions.player_x_move_digital) * delta_time * move_speed;
new_player_pos_y -= scast(f32, player_actions.player_y_move_digital) * delta_time * move_speed;
}
new_player_pos_y += sinf( player->jump_time * TAU ) * 200.f * delta_time;
new_player_pos_y += sinf( player->jump_time * TAU ) * 10.f * delta_time;
b32 valid_new_pos = true;
{
RawPosition test_pos = {
new_player_pos_x - player_half_width, new_player_pos_y - player_quarter_height,
game_state->tile_map_x, game_state->tile_map_y
//RawPosition test_pos = {
// new_player_pos_x - player_half_width, new_player_pos_y - player_quarter_height,
// player->position.tile_map_x, player->position.tile_map_y
//};
CanonPosition test_pos = {
new_player_pos_x, new_player_pos_y,
player->position.tile_map_x, player->position.tile_map_y,
player->position.tile_x, player->position.tile_y
};
test_pos = recannonicalize_position( & world, test_pos );
valid_new_pos &= world_is_point_empty( & world, test_pos );
// TODO(Ed) : Need a delta-function that auto-reconnonicalizes.
test_pos.x = new_player_pos_x + player_half_width;
valid_new_pos &= world_is_point_empty( & world, test_pos );
CanonPosition test_pos_nw {
new_player_pos_x - player_half_width, new_player_pos_y - player_quarter_height,
player->position.tile_map_x, player->position.tile_map_y,
player->position.tile_x, player->position.tile_y
};
test_pos_nw = recannonicalize_position( & world, test_pos_nw );
valid_new_pos &= world_is_point_empty( & world, test_pos_nw );
test_pos.x = new_player_pos_x - player_half_width;
test_pos.y = new_player_pos_y;
valid_new_pos &= world_is_point_empty( & world, test_pos );
CanonPosition test_pos_ne {
new_player_pos_x + player_half_width, new_player_pos_y - player_quarter_height,
player->position.tile_map_x, player->position.tile_map_y,
player->position.tile_x, player->position.tile_y
};
test_pos_ne = recannonicalize_position( & world, test_pos_ne );
valid_new_pos &= world_is_point_empty( & world, test_pos_ne );
test_pos.x = new_player_pos_x + player_half_width;
valid_new_pos &= world_is_point_empty( & world, test_pos );
CanonPosition test_pos_sw {
new_player_pos_x - player_half_width, new_player_pos_y,
player->position.tile_map_x, player->position.tile_map_y,
player->position.tile_x, player->position.tile_y
};
test_pos_sw = recannonicalize_position( & world, test_pos_sw );
valid_new_pos &= world_is_point_empty( & world, test_pos_sw );
CanonPosition test_pos_se {
new_player_pos_x + player_half_width, new_player_pos_y,
player->position.tile_map_x, player->position.tile_map_y,
player->position.tile_x, player->position.tile_y
};
test_pos_se = recannonicalize_position( & world, test_pos_se );
valid_new_pos &= world_is_point_empty( & world, test_pos_se );
}
if ( valid_new_pos )
{
RawPosition raw_pos = { new_player_pos_x, new_player_pos_y, game_state->tile_map_x, game_state->tile_map_y };
CanonPosition canon_pos = get_cannonical_position( & world, raw_pos);
game_state->tile_map_x = canon_pos.tile_map_x;
game_state->tile_map_y = canon_pos.tile_map_y;
// current_tile_map = world_get_tilemap( & world, game_state->tile_map_x, game_state->tile_map_y );
player->pos_x = world.tile_upper_left_x + tile_size_in_pixels * scast(f32, canon_pos.tile_x) + canon_pos.x;
player->pos_y = world.tile_upper_left_y + tile_size_in_pixels * scast(f32, canon_pos.tile_y) + canon_pos.y;
CanonPosition new_pos = {
new_player_pos_x, new_player_pos_y,
player->position.tile_map_x, player->position.tile_map_y,
player->position.tile_x, player->position.tile_y
};
player->position = recannonicalize_position( & world, new_pos );
}
// player_tile_x
@ -881,35 +904,50 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
for ( s32 col = 0; col < 16; ++ col )
{
u32 tileID = tilemap_tile_value( current_tile_map, & world, col, row );
f32 grey[3] = { 0.15f, 0.15f, 0.15f };
f32 color[3] = { 0.15f, 0.15f, 0.15f };
if ( tileID == 1 )
{
grey[0] = 0.22f;
grey[1] = 0.22f;
grey[2] = 0.22f;
color[0] = 0.22f;
color[1] = 0.22f;
color[2] = 0.22f;
}
if ( row == player->position.tile_y && col == player->position.tile_x )
{
color[0] = 0.44f;
color[1] = 0.3f;
color[2] = 0.3f;
}
f32 min_x = world.tile_upper_left_x + scast(f32, col) * tile_size_in_pixels;
f32 min_y = world.tile_upper_left_y + scast(f32, row) * tile_size_in_pixels;
// f32 min_x = scast(f32, col) * tile_size_in_pixels;
// f32 min_y = scast(f32, row) * tile_size_in_pixels;
f32 max_x = min_x + tile_size_in_pixels;
f32 max_y = min_y + tile_size_in_pixels;
draw_rectangle( back_buffer
, min_x, min_y
, max_x, max_y
, grey[0], grey[1], grey[2] );
, color[0], color[1], color[2] );
}
}
// Player
f32 player_red = 0.3f;
f32 player_green = 0.3f;
f32 player_red = 0.7f;
f32 player_green = 0.7f;
f32 player_blue = 0.3f;
f32 player_tile_x_offset = scast(f32, player->position.tile_x * world.tile_size_in_pixels);
f32 player_tile_y_offset = scast(f32, player->position.tile_y * world.tile_size_in_pixels);
f32 player_screen_pos_x = world.tile_upper_left_x + player_tile_x_offset + player->position.x * world.tile_meters_to_pixels;
f32 player_screen_pos_y = world.tile_upper_left_y + player_tile_y_offset + player->position.y * world.tile_meters_to_pixels;
draw_rectangle( back_buffer
, player->pos_x - player_half_width, player->pos_y - player->height
, player->pos_x + player_half_width, player->pos_y
, player_screen_pos_x - player_half_width * world.tile_meters_to_pixels, player_screen_pos_y - player->height * world.tile_meters_to_pixels
, player_screen_pos_x + player_half_width * world.tile_meters_to_pixels, player_screen_pos_y
, player_red, player_green, player_blue );
// Auto-Snapshot percent bar
@ -926,8 +964,8 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
if ( memory->replay_mode == ReplayMode_Record )
{
draw_rectangle( back_buffer
, scast(f32, player->pos_x) + 50.f, scast(f32, player->pos_y) - 50.f
, scast(f32, player->pos_x) + 10.f, scast(f32, player->pos_y) + 40.f
, player->position.x + 50.f, player->position.y - 50.f
, player->position.x + 10.f, player->position.y + 40.f
, 1.f, 1.f, 1.f );
}
#endif

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@ -11,6 +11,11 @@
#define NS_ENGINE_BEGIN namespace engine {
#define NS_ENGINE_END }
#ifndef Engine_API
// The build system is reponsible for defining this API macro for exporting symbols.
# define Engine_API
#endif
NS_ENGINE_BEGIN
enum ReplayMode : s32
@ -286,6 +291,7 @@ struct World
{
f32 tile_size_in_meters;
s32 tile_size_in_pixels;
f32 tile_meters_to_pixels;
f32 tile_upper_left_x;
f32 tile_upper_left_y;
@ -302,8 +308,7 @@ struct World
struct CanonPosition
{
// TODO(Ed): Convert these to resolution-indenpent rep of world units (a proper vector space?))
// Note: Tile-Relative position
// TODO(Ed) : Should this be from the center of the tile?
f32 x;
f32 y;
@ -319,15 +324,4 @@ struct CanonPosition
s32 tile_y;
};
// TODO(Ed) : Is this necessary?
struct RawPosition
{
// Note: TileMap-Relative position
f32 x;
f32 y;
s32 tile_map_x;
s32 tile_map_y;
};
NS_ENGINE_END

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@ -3,10 +3,6 @@
*/
#pragma once
#ifndef Engine_API
# define Engine_API
#endif
NS_ENGINE_BEGIN
using OnModuleRelaodFn = void( Memory* memory, platform::ModuleAPI* platform_api );

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@ -3,12 +3,15 @@
NS_ENGINE_BEGIN
constexpr Str const symbol_on_module_load = str_ascii( "?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z" );
constexpr Str const symbol_startup = str_ascii( "?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z" );
constexpr Str const symbol_shutdown = str_ascii( "?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z" );
constexpr Str const symbol_update_and_render =
str_ascii( "?update_and_render@engine@@YAXMPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z" );
constexpr Str const symbol_update_audio =
str_ascii( "?update_audio@engine@@YAXMPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z" );
constexpr
Str const symbol_on_module_load = str_ascii("?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
constexpr
Str const symbol_startup = str_ascii("?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
constexpr
Str const symbol_shutdown = str_ascii("?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
constexpr
Str const symbol_update_and_render = str_ascii("?update_and_render@engine@@YAXMPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z");
constexpr
Str const symbol_update_audio = str_ascii("?update_audio@engine@@YAXMPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z");
NS_ENGINE_END

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@ -75,8 +75,10 @@ struct PlayerState
f32 height;
// TODO(Ed) : Should this be canonical position now?
f32 pos_x;
f32 pos_y;
//f32 pos_x;
//f32 pos_y;
engine::CanonPosition position;
b32 mid_jump;
f32 jump_time;
@ -94,9 +96,6 @@ struct PlayerActions
struct GameState
{
s32 tile_map_x;
s32 tile_map_y;
PlayerState player_state;
};

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@ -1,3 +1,5 @@
//This was generated by project/codegen/platform_gen.cpp
#define using_context() Context* parent;
#define using_context() \
Context * parent;

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@ -97,15 +97,6 @@ FILETIME file_get_last_write_time( char const* path )
GetFileAttributesExA( path, GetFileExInfoStandard, & engine_dll_file_attributes );
return engine_dll_file_attributes.ftLastWriteTime;
#if 0
WIN32_FIND_DATAA dll_file_info = {};
HANDLE dll_file_handle = FindFirstFileA( path, & dll_file_info );
if ( dll_file_handle == INVALID_HANDLE_VALUE )
{
FindClose( dll_file_handle );
}
return dll_file_info.ftLastWriteTime;
#endif
}
#pragma region Timing

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@ -17,10 +17,11 @@ Import-Module $format_cpp
$debug = $null
$analysis = $false
$dev = $false
$verbose = $null
$platform = $null
$engine = $null
$game = $null
$verbose = $null
$module_specified = $false
[array] $vendors = @( "clang", "msvc" )
@ -33,17 +34,61 @@ if ( $args ) { $args | ForEach-Object {
"debug" { $debug = $true }
"analysis" { $analysis = $true }
"dev" { $dev = $true }
"platform" { $platform = $true }
"engine" { $engine = $true }
"game" { $game = $true }
"verbose" { $verbose = $true }
"platform" { $platform = $true }
"engine" { $engine = $true; $module_specified = $true }
"game" { $game = $true; $module_specified = $true }
}
}}
#endregion Argument
if ( -not $module_specified )
{
$platform = $true
$engine = $true
$game = $true
}
# Load up toolchain configuraion
. $config_toolchain
# Check to see if the module has changed files since the last build
function check-ModuleForChanges
{
param( [string]$path_module )
$module_name = split-path $path_module -leaf
$path_csv = Join-Path $path_build ($module_name + "_module_hashes.csv")
$csv_file_hashes = $null
if ( test-path $path_csv ) {
$csv_file_hashes = @{}
import-csv $path_csv | foreach-object {
$csv_file_hashes[ $_.name ] = $_.value
}
}
$file_hashes = @{}
get-childitem -path $path_module -recurse -file | foreach-object {
$id = $_.fullname
$hash_info = get-filehash -path $id -Algorithm MD5
$file_hashes[ $id ] = $hash_info.Hash
}
$file_hashes.GetEnumerator() | foreach-object { [PSCustomObject]$_ } |
export-csv $path_csv -NoTypeInformation
if ( -not $csv_file_hashes ) { return $true }
if ( $csv_file_hashes.Count -ne $file_hashes.Count ) { return $true }
foreach ( $key in $csv_file_hashes.Keys ) {
if ( $csv_file_hashes[ $key ] -ne $file_hashes[ $key ] ) {
return $true
}
}
return $false
}
#region Building
write-host "Building HandmadeHero with $vendor"
@ -105,8 +150,16 @@ else {
$compiler_args += ( $flag_define + 'Build_Development=0' )
}
$should_format_gen = $false
function build-engine
{
$should_build = check-ModuleForChanges $path_engine
if ( $should_build -eq $false ) {
write-host "No changes detected in engine module, skipping build" -ForegroundColor Yellow
return
}
$path_pdb_lock = Join-Path $path_binaries 'handmade_engine.pdb.lock'
New-Item $path_pdb_lock -ItemType File -Force
@ -123,12 +176,10 @@ function build-engine
$local:compiler_args = $script:compiler_args
$compiler_args += ($flag_define + 'Build_DLL=1' )
if ( $vendor -eq 'msvc' )
{
if ( $vendor -eq 'msvc' ) {
$compiler_args += ($flag_define + 'Engine_API=__declspec(dllexport)')
}
if ( $vendor -eq 'clang' )
{
if ( $vendor -eq 'clang' ) {
$compiler_args += ($flag_define + 'Engine_API=__attribute__((visibility("default")))')
}
@ -146,6 +197,8 @@ function build-engine
#region CodeGen Post-Build
if ( -not $handmade_process_active ) {
$path_engine_symbols = Join-Path $path_build 'handmade_engine.symbols'
# Create the symbol table
if ( Test-Path $dynamic_library )
{
@ -212,7 +265,6 @@ function build-engine
}
# Write the symbol table to a file
$path_engine_symbols = Join-Path $path_build 'handmade_engine.symbols'
$engine_symbols.Values | Out-File -Path $path_engine_symbols
}
@ -245,6 +297,7 @@ function build-engine
$path_generated_file = Join-Path $path_build 'engine_symbol_table.hpp'
move-item $path_generated_file (join-path $path_gen (split-path $path_generated_file -leaf)) -Force
$should_format_gen = $true
}
}
if ( $engine ) {
@ -253,6 +306,17 @@ if ( $engine ) {
function build-platform
{
if ( $handmade_process_active ) {
write-host "Handmade process is active, skipping platform build" -ForegroundColor Yellow
return
}
$should_build = check-ModuleForChanges $path_platform
if ( $should_build -eq $false ) {
write-host "No changes detected in platform module, skipping build" -ForegroundColor Yellow
return
}
# CodeGen Pre-Build
if ( $true )
{
@ -291,6 +355,8 @@ function build-platform
}
}
Pop-Location
$should_format_gen = $true
}
# Delete old PDBs
@ -319,12 +385,6 @@ function build-platform
$executable = Join-Path $path_binaries 'handmade_win32.exe'
build-simple $path_build $includes $compiler_args $linker_args $unit $executable
# if ( Test-Path $executable )
# {
# $data_path = Join-Path $path_data 'handmade_win32.exe'
# move-item $executable $data_path -Force
# }
}
if ( $platform ) {
build-platform
@ -338,6 +398,8 @@ if ( (Test-Path $path_jsl_dll) -eq $false )
}
#endregion Handmade Runtime
if ( $should_format_gen )
{
push-location $path_scripts
$include = @(
'*.cpp'
@ -346,6 +408,7 @@ $include = @(
format-cpp $path_gen $include
format-cpp (Join-Path $path_platform 'gen' ) $include
pop-location
}
Pop-Location
#endregion Building

View File

@ -14,7 +14,6 @@ if ( $dev ) {
if ( $debug -eq $null ) {
$debug = $true
}
if ( $optimize -eq $null ) {
$optimize = $false
}
@ -149,12 +148,15 @@ if ( $vendor -match "clang" )
)
# https://learn.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-170
if ( $IsWindows ) {
$libraries = @(
'Kernel32' # For Windows API
# 'msvcrt', # For the C Runtime (Dynamically Linked)
# 'libucrt',
'libcmt' # For the C Runtime (Static Linkage)
)
}
function build-simple
{
param( [string]$path_output, [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )

View File

@ -1 +1,5 @@
Clear-Host
$clean = join-path $PSScriptRoot 'clean.ps1'
$build = join-path $PSScriptRoot 'build.ps1'
& $clean
& $build 'msvc' 'dev'