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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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This represents the API only accessible to the platform layer to fullfill for the engine layer.
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*/
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#pragma once
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NS_ENGINE_BEGIN
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using OnModuleRelaodFn = void( Memory* memory, platform::ModuleAPI* platform_api );
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using StartupFn = void( Memory* memory, platform::ModuleAPI* platform_api );
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using ShutdownFn = void( Memory* memory, platform::ModuleAPI* platform_api );
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// Needs a contextual reference to four things:
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// Timing, Input, Bitmap Buffer
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using UpdateAndRenderFn = void ( f32 delta_time
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, InputState* input, OffscreenBuffer* back_buffer
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, Memory* memory, platform::ModuleAPI* platform_api, ThreadContext* thread );
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// Audio timing is complicated, processing samples must be done at a different period from the rest of the engine's usual update.
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// IMPORTANT: This has very tight timing, and cannot be more than a millisecond in execution.
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// TODO(Ed) : Reduce timing pressure on performance by measuring it or pinging its time.
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using UpdateAudioFn = void ( f32 delta_time
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, AudioBuffer* audio_buffer
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, Memory* memory, platform::ModuleAPI* platform_api, ThreadContext* thread );
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struct ModuleAPI
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{
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enum : u32
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{
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Sym_OnModuleReload,
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Sym_Startup,
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Sym_Shutdown,
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Sym_UpdateAndRender,
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Sym_UpdateAudio,
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};
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OnModuleRelaodFn* on_module_reload;
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StartupFn* startup;
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ShutdownFn* shutdown;
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UpdateAndRenderFn* update_and_render;
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UpdateAudioFn* update_audio;
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b32 IsValid;
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};
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NS_ENGINE_END
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