HandmadeHero/scripts/build.ps1

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Clear-Host
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$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
$path_root = git rev-parse --show-toplevel
Import-Module $target_arch
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Push-Location $path_root
#region Arguments
$vendor = $null
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$optimized = $null
$debug = $null
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$analysis = $false
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$dev = $false
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$platform = $null
$engine = $null
$game = $null
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[array] $vendors = @( "clang", "msvc" )
# This is a really lazy way of parsing the args, could use actual params down the line...
if ( $args ) { $args | ForEach-Object {
switch ($_){
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{ $_ -in $vendors } { $vendor = $_; break }
"optimized" { $optimized = $true }
"debug" { $debug = $true }
"analysis" { $analysis = $true }
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"dev" { $dev = $true }
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"platform" { $platform = $true }
"engine" { $engine = $true }
"game" { $game = $true }
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}
}}
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#endregion Argument
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#region Toolchain Configuration
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if ($IsWindows) {
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# This HandmadeHero implementation is only designed for 64-bit systems
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& $devshell -arch amd64
}
if ( $vendor -eq $null ) {
write-host "No vendor specified, assuming clang available"
$compiler = "clang"
}
write-host "Building HandmadeHero with $vendor"
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if ( $dev ) {
if ( $debug -eq $null ) {
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# $debug = $true
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}
if ( $optimize -eq $null ) {
$optimize = $false
}
}
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function run-compiler
{
param( $compiler, $unit, $compiler_args )
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if ( $analysis ) {
$compiler_args += $flag_syntax_only
}
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write-host "`Compiling $unit"
write-host "Compiler config:"
$compiler_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
$time_taken = Measure-Command {
& $compiler $compiler_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( Test-Path($unit) ) {
write-host "$unit compile finished in $($time_taken.TotalMilliseconds) ms"
}
else {
write-host "Compile failed for $unit" -ForegroundColor Red
}
}
function run-linker
{
param( $linker, $binary, $linker_args )
write-host "`Linking $binary"
write-host "Linker config:"
$linker_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
$time_taken = Measure-Command {
& $linker $linker_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( Test-Path($binary) ) {
write-host "$binary linking finished in $($time_taken.TotalMilliseconds) ms"
}
else {
write-host "Linking failed for $binary" -ForegroundColor Red
}
}
if ( $vendor -match "clang" )
{
# https://clang.llvm.org/docs/ClangCommandLineReference.html
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$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
$flag_compile = '-c'
$flag_color_diagnostics = '-fcolor-diagnostics'
$flag_no_color_diagnostics = '-fno-color-diagnostics'
$flag_debug = '-g'
$flag_debug_codeview = '-gcodeview'
$flag_define = '-D'
$flag_exceptions_disabled = '-fno-exceptions'
$flag_preprocess = '-E'
$flag_include = '-I'
$flag_section_data = '-fdata-sections'
$flag_section_functions = '-ffunction-sections'
$flag_library = '-l'
$flag_library_path = '-L'
$flag_linker = '-Wl,'
if ( $IsWindows ) {
$flag_link_dll = '/DLL'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
}
if ( $IsLinux ) {
$flag_link_mapfile = '--Map='
$flag_link_optimize_references = '--gc-sections'
}
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_path_output = '/OUT:'
$flag_no_optimization = '-O0'
$flag_optimize_fast = '-O2'
$flag_optimize_size = '-O1'
$flag_optimize_intrinsics = '-Oi'
$flag_path_output = '-o'
$flag_preprocess_non_intergrated = '-no-integrated-cpp'
$flag_profiling_debug = '-fdebug-info-for-profiling'
$flag_set_stack_size = '-stack='
$flag_syntax_only = '-fsyntax-only'
$flag_target_arch = '-target'
$flag_wall = '-Wall'
$flag_warning = '-W'
$flag_warnings_as_errors = '-Werror'
$flag_win_nologo = '/nologo'
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$ignore_warning_ms_include = 'no-microsoft-include'
$ignore_warning_return_type_c_linkage = 'no-return-type-c-linkage'
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$target_arch = Get-TargetArchClang
$warning_ignores = @(
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$ignore_warning_ms_include,
$ignore_warning_return_type_c_linkage
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)
# https://learn.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-170
$libraries = @(
'Kernel32' # For Windows API
# 'msvcrt', # For the C Runtime (Dynamically Linked)
# 'libucrt',
'libcmt' # For the C Runtime (Static Linkage)
)
function build-simple
{
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param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
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Write-Host "build-simple: clang"
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$object = $binary -replace '\.exe', '.obj'
$pdb = $binary -replace '\.exe', '.pdb'
$map = $binary -replace '\.exe', '.map'
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$compiler_args += @(
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$flag_no_color_diagnostics,
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$flag_exceptions_disabled,
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$flag_target_arch, $target_arch,
$flag_wall,
$flag_preprocess_non_intergrated,
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$flag_section_data,
$flag_section_functions,
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( $flag_path_output + $object )
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)
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if ( $optimized ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug ) {
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$compiler_args += ( $flag_define + 'Build_Debug=1' )
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$compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug
}
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else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
}
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$warning_ignores | ForEach-Object {
$compiler_args += $flag_warning + $_
}
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$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
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$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args
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$linker_args += @(
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$flag_link_win_machine_64,
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$( $flag_link_win_path_output + $binary )
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)
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if ( $debug ) {
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$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
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$linker_args += $flag_link_mapfile + $map
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}
$libraries | ForEach-Object {
$linker_args += $_ + '.lib'
}
$linker_args += $object
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run-linker $linker $binary $linker_args
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# $compiler_args += $unit
# $linker_args | ForEach-Object {
# $compiler_args += $flag_linker + $_
# }
# run-compiler $compiler $unit $compiler_args
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}
$compiler = 'clang++'
$linker = 'lld-link'
}
if ( $vendor -match "msvc" )
{
# https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
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$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
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$flag_compile = '/c'
$flag_debug = '/Zi'
$flag_define = '/D'
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$flag_exceptions_disabled = '/EHsc-'
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$flag_RTTI_disabled = '/GR-'
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$flag_include = '/I'
$flag_full_src_path = '/FC'
$flag_nologo = '/nologo'
$flag_dll = '/LD'
$flag_dll_debug = '/LDd'
$flag_linker = '/link'
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$flag_link_dll = '/DLL'
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$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
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$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_path_output = '/OUT:'
$flag_link_win_rt_dll = '/MD'
$flag_link_win_rt_dll_debug = '/MDd'
$flag_link_win_rt_static = '/MT'
$flag_link_win_rt_static_debug = '/MTd'
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_no_optimization = '/Od'
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$flag_optimize_fast = '/O2'
$flag_optimize_size = '/O1'
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$flag_optimize_intrinsics = '/Oi'
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$flag_optimized_debug = '/Zo'
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$flag_out_name = '/OUT:'
$flag_path_interm = '/Fo'
$flag_path_debug = '/Fd'
$flag_path_output = '/Fe'
$flag_preprocess_conform = '/Zc:preprocessor'
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$flag_set_stack_size = '/F'
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$flag_syntax_only = '/Zs'
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$flag_wall = '/Wall'
$flag_warnings_as_errors = '/WX'
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# This works because this project uses a single unit to build
function build-simple
{
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param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
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Write-Host "build-simple: msvc"
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$object = $binary -replace '\.(exe|dll)$', '.obj'
$pdb = $binary -replace '\.(exe|dll)$', '.pdb'
$map = $binary -replace '\.(exe|dll)$', '.map'
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$compiler_args += @(
$flag_nologo,
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# $flag_all_cpp,
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$flag_exceptions_disabled,
( $flag_define + '_HAS_EXCEPTIONS=0' ),
$flag_RTTI_disabled,
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$flag_preprocess_conform,
$flag_full_src_path,
( $flag_path_interm + $path_build + '\' ),
( $flag_path_output + $path_build + '\' )
)
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if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug )
{
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$compiler_args += $flag_debug
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$compiler_args += ( $flag_define + 'Build_Debug=1' )
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$compiler_args += ( $flag_path_debug + $path_build + '\' )
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$compiler_args += $flag_link_win_rt_static_debug
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if ( $optimized ) {
$compiler_args += $flag_optimized_debug
}
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}
else {
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$compiler_args += ( $flag_define + 'Build_Debug=0' )
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$compiler_args += $flag_link_win_rt_static
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}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
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$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args
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$linker_args += @(
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$flag_nologo,
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$flag_link_win_machine_64,
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( $flag_link_win_path_output + $binary )
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)
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if ( $debug ) {
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$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
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$linker_args += $flag_link_mapfile + $map
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}
else {
}
$linker_args += $object
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run-linker $linker $binary $linker_args
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# $compiler_args += $unit
# $compiler_args += $flag_linker
# $compiler_args += $linker_args
# run-compiler $compiler $unit $compiler_args
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}
$compiler = 'cl'
$linker = 'link'
}
#endregion Configuration
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#region Building
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$path_project = Join-Path $path_root 'project'
$path_build = Join-Path $path_root 'build'
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$path_data = Join-Path $path_root 'data'
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$path_deps = Join-Path $path_project 'dependencies'
$path_gen = Join-Path $path_project 'gen'
$path_platform = Join-Path $path_project 'platform'
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$path_engine = Join-Path $path_project 'engine'
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$update_deps = Join-Path $PSScriptRoot 'update_deps.ps1'
if ( (Test-Path $path_build) -eq $false ) {
New-Item $path_build -ItemType Directory
}
if ( (Test-Path $path_deps) -eq $false ) {
& $update_deps
}
#region Handmade Generate
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if ( $false ) {
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$includes = @(
$path_project,
$path_gen,
# $path_deps,
$path_platform
)
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
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$unit = Join-Path $path_gen 'handmade_gen.cpp'
$executable = Join-Path $path_build 'handmade_gen.exe'
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build-simple $includes $compiler_args $linker_args $unit $executable
write-host
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& $executable
write-host
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if ( $false ) {
Remove-Item (Get-ChildItem -Path $path_build -Recurse -Force)
}
}
#endregion Handmade Generate
#region Handmade Runtime
$includes = @(
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$path_project
)
# Microsoft
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$lib_gdi32 = 'Gdi32.lib'
$lib_xinput = 'Xinput.lib'
$lib_user32 = 'User32.lib'
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$lib_winmm = 'Winmm.lib'
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# Github
$lib_jsl = Join-Path $path_deps 'JoyShockLibrary/x64/JoyShockLibrary.lib'
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$stack_size = 1024 * 1024 * 4
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$compiler_args = @(
($flag_define + 'UNICODE'),
($flag_define + '_UNICODE')
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# ($flag_set_stack_size + $stack_size)
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$flag_wall
$flag_warnings_as_errors
$flag_optimize_intrinsics
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($flag_define + 'Build_Unity=1' )
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)
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if ( $dev ) {
$compiler_args += ( $flag_define + 'Build_Development=1' )
}
else {
$compiler_args += ( $flag_define + 'Build_Development=0' )
}
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if ( $engine )
{
$engine_compiler_args = $compiler_args
$engine_compiler_args += ($flag_define + 'Build_DLL=1' )
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if ( $vendor -eq 'msvc' )
{
$engine_compiler_args += ($flag_define + 'Engine_API=__declspec(dllexport)')
}
if ( $vendor -eq 'clang' )
{
$engine_compiler_args += ($flag_define + 'Engine_API=__attribute__((visibility("default")))')
}
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$linker_args = @(
$flag_link_dll,
$flag_link_optimize_references
)
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$unit = Join-Path $path_project 'handmade_engine.cpp'
$dynamic_library = Join-Path $path_build 'handmade_engine.dll'
build-simple $includes $engine_compiler_args $linker_args $unit $dynamic_library
if ( Test-Path $dynamic_library )
{
$data_path = Join-Path $path_data 'handmade_engine.dll'
move-item $dynamic_library $data_path -Force
# We need to generate the symbol table so that we can lookup the symbols we need when loading/reloading the library at runtime.
# This is done by sifting through the emitter.map file from the linker for the base symbol names
# and mapping them to their found decorated name
$engine_symbols = @(
'on_module_reload',
'startup',
'shutdown',
'update_and_render',
'update_audio'
)
$path_engine_map = Join-Path $path_build 'handmade_engine.map'
$engine_symbol_table = @()
$engine_symbol_list = @()
Get-Content -Path $path_engine_map | ForEach-Object {
# Split each line by whitespace
$tokens = $_ -split '\s+', 3
# Extract only the decorated name using regex for both MSVC and Clang conventions
$decoratedName = ($tokens[2] -match '(\?[\w@]+|_Z[\w@]+)' ) ? $matches[1] : $null
# Check each regular name against the current line
foreach ($name in $engine_symbols) {
if ($decoratedName -like "*$name*") {
$engine_symbol_table += $name + ', ' + $decoratedName
$engine_symbol_list += $decoratedName
$engine_symbols = $engine_symbols -ne $name # Remove the found symbol from the array
}
}
}
write-host "Engine Symbol Table:" -ForegroundColor Green
$engine_symbol_table | ForEach-Object {
write-host "`t$_" -ForegroundColor Green
}
# Write the symbol table to a file
$path_engine_symbols = Join-Path $path_data 'handmade_engine.symbols'
$engine_symbol_list | Out-File -Path $path_engine_symbols
}
}
if ( $platform )
{
$platform_compiler_args = $compiler_args
$platform_compiler_args += ($flag_define + 'Build_DLL=0' )
$linker_args = @(
$lib_gdi32,
# $lib_xinput,
$lib_user32,
$lib_winmm,
$lib_jsl,
$flag_link_win_subsystem_windows
$flag_link_optimize_references
)
$unit = Join-Path $path_project 'handmade_win32.cpp'
$executable = Join-Path $path_build 'handmade_win32.exe'
build-simple $includes $platform_compiler_args $linker_args $unit $executable
if ( Test-Path $executable )
{
$data_path = Join-Path $path_data 'handmade_win32.exe'
move-item $executable $data_path -Force
}
}
#endregion Handmade Runtime
Pop-Location
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#endregion Building