HandmadeHero/scripts/build.ps1

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Clear-Host
Import-Module ./helpers/target_arch.psm1
$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
$path_root = git rev-parse --show-toplevel
Push-Location $path_root
#region Arguments
$vendor = $null
$release = $null
[array] $vendors = @( "clang", "msvc" )
# This is a really lazy way of parsing the args, could use actual params down the line...
if ( $args ) { $args | ForEach-Object {
switch ($_){
{ $_ -in $vendors } { $vendor = $_; break }
"release" { $release = $true }
"debug" { $release = $false }
}
}}
#endregion Arguments
#region Configuration
if ($IsWindows) {
# This library was really designed to only run on 64-bit systems.
# (Its a development tool after all)
& $devshell -arch amd64
}
if ( $vendor -eq $null ) {
write-host "No vendor specified, assuming clang available"
$compiler = "clang"
}
if ( $release -eq $null ) {
write-host "No build type specified, assuming debug"
$release = $false
}
write-host "Building HandmadeHero with $vendor"
write-host "Build Type: $(if ($release) {"Release"} else {"Debug"} )"
function run-compiler
{
param( $compiler, $unit, $compiler_args )
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$compiler_args += @(
($flag_define + 'UNICODE'),
($flag_define + '_UNICODE')
)
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write-host "`Compiling $unit"
write-host "Compiler config:"
$compiler_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
$time_taken = Measure-Command {
& $compiler $compiler_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( Test-Path($unit) ) {
write-host "$unit compile finished in $($time_taken.TotalMilliseconds) ms"
}
else {
write-host "Compile failed for $unit" -ForegroundColor Red
}
}
function run-linker
{
param( $linker, $binary, $linker_args )
write-host "`Linking $binary"
write-host "Linker config:"
$linker_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
$time_taken = Measure-Command {
& $linker $linker_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( Test-Path($binary) ) {
write-host "$binary linking finished in $($time_taken.TotalMilliseconds) ms"
}
else {
write-host "Linking failed for $binary" -ForegroundColor Red
}
}
if ( $vendor -match "clang" )
{
# https://clang.llvm.org/docs/ClangCommandLineReference.html
$flag_compile = '-c'
$flag_color_diagnostics = '-fcolor-diagnostics'
$flag_no_color_diagnostics = '-fno-color-diagnostics'
$flag_debug = '-g'
$flag_debug_codeview = '-gcodeview'
$flag_define = '-D'
$flag_preprocess = '-E'
$flag_include = '-I'
$flag_library = '-l'
$flag_library_path = '-L'
$flag_link_win = '-Wl,'
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_path_output = '/OUT:'
$flag_no_optimization = '-O0'
$flag_path_output = '-o'
$flag_preprocess_non_intergrated = '-no-integrated-cpp'
$flag_profiling_debug = '-fdebug-info-for-profiling'
$flag_target_arch = '-target'
$flag_wall = '-Wall'
$flag_warning = '-W'
$flag_warning_as_error = '-Werror'
$flag_win_nologo = '/nologo'
$ignore_warning_ms_include = 'no-microsoft-include'
$target_arch = Get-TargetArchClang
$warning_ignores = @(
$ignore_warning_ms_include
)
# https://learn.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-170
$libraries = @(
'Kernel32' # For Windows API
# 'msvcrt', # For the C Runtime (Dynamically Linked)
# 'libucrt',
'libcmt' # For the C Runtime (Static Linkage)
)
function build-simple
{
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param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$executable )
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Write-Host "build-simple: clang"
$object = $executable -replace '\.exe', '.obj'
$pdb = $executable -replace '\.exe', '.pdb'
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$compiler_args += @(
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$flag_no_color_diagnostics,
$flag_target_arch, $target_arch,
$flag_wall,
$flag_preprocess_non_intergrated,
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( $flag_path_output + $object )
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)
if ( $release -eq $false ) {
$compiler_args += ( $flag_define + 'Build_Debug' )
$compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug
$compiler_args += $flag_no_optimization
}
$warning_ignores | ForEach-Object {
$compiler_args += $flag_warning + $_
}
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$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
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$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args
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$linker_args += @(
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$flag_link_win_machine_64,
$( $flag_link_win_path_output + $executable )
)
if ( $release -eq $false ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
}
else {
}
$libraries | ForEach-Object {
$linker_args += $_ + '.lib'
}
$linker_args += $object
run-linker $linker $executable $linker_args
}
$compiler = 'clang++'
$linker = 'lld-link'
}
if ( $vendor -match "msvc" )
{
# https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
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$flag_compile = '/c'
$flag_debug = '/Zi'
$flag_define = '/D'
$flag_include = '/I'
$flag_full_src_path = '/FC'
$flag_nologo = '/nologo'
$flag_dll = '/LD'
$flag_dll_debug = '/LDd'
$flag_linker = '/link'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_path_output = '/OUT:'
$flag_link_win_rt_dll = '/MD'
$flag_link_win_rt_dll_debug = '/MDd'
$flag_link_win_rt_static = '/MT'
$flag_link_win_rt_static_debug = '/MTd'
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_no_optimization = '/Od'
$flag_out_name = '/OUT:'
$flag_path_interm = '/Fo'
$flag_path_debug = '/Fd'
$flag_path_output = '/Fe'
$flag_preprocess_conform = '/Zc:preprocessor'
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# This works because this project uses a single unit to build
function build-simple
{
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param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$executable )
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Write-Host "build-simple: msvc"
$object = $executable -replace '\.exe', '.obj'
$pdb = $executable -replace '\.exe', '.pdb'
$compiler_args += @(
$flag_nologo,
$flag_preprocess_conform,
$flag_full_src_path,
( $flag_path_interm + $path_build + '\' ),
( $flag_path_output + $path_build + '\' )
)
if ( $release -eq $false ) {
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$compiler_args += $flag_debug
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$compiler_args += ( $flag_define + 'Build_Debug' )
$compiler_args += ( $flag_path_debug + $path_build + '\' )
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$compiler_args += $flag_link_win_rt_static_debug
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$compiler_args += $flag_no_optimization
}
else {
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$compiler_args += $flag_link_win_rt_static
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}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args
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$linker_args += @(
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$flag_nologo,
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$flag_link_win_machine_64,
( $flag_link_win_path_output + $executable )
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)
if ( $release -eq $false ) {
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$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
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}
else {
}
$linker_args += $object
run-linker $linker $executable $linker_args
}
$compiler = 'cl'
$linker = 'link'
}
#endregion Configuration
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$path_project = Join-Path $path_root 'project'
$path_build = Join-Path $path_root 'build'
$path_deps = Join-Path $path_project 'dependencies'
$path_gen = Join-Path $path_project 'gen'
$path_platform = Join-Path $path_project 'platform'
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$update_deps = Join-Path $PSScriptRoot 'update_deps.ps1'
if ( (Test-Path $path_build) -eq $false ) {
New-Item $path_build -ItemType Directory
}
if ( (Test-Path $path_deps) -eq $false ) {
& $update_deps
}
$includes = @(
$path_project,
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$path_gen,
$path_deps,
$path_platform
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)
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$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
#region Handmade Generate
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if ( $false ) {
$unit = Join-Path $path_gen 'handmade_gen.cpp'
$executable = Join-Path $path_build 'handmade_gen.exe'
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build-simple $includes $compiler_args $linker_args $unit $executable
write-host
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& $executable
write-host
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if ( $false ) {
Remove-Item (Get-ChildItem -Path $path_build -Recurse -Force)
}
}
#endregion Handmade Generate
#region Handmade Runtime
$includes = @(
$path_project,
$path_gen,
$path_deps,
$path_platform
)
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$lib_gdi32 = 'Gdi32.lib'
$lib_xinput = 'Xinput.lib'
$lib_user32 = 'User32.lib'
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$unit = Join-Path $path_project 'handmade_win32.cpp'
$executable = Join-Path $path_build 'handmade_win32.exe'
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$compiler_args = @()
$linker_args = @(
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$lib_gdi32,
# $lib_xinput,
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$lib_user32,
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$flag_link_win_subsystem_windows
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)
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build-simple $includes $compiler_args $linker_args $unit $executable
#endregion Handmade Runtime
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