Content Migration - Project reoganization
This commit is contained in:
Actors
Aura
Animations
Abilities
Cast_ArcaneShards.uassetCast_ArcaneShards_Short.uassetCast_FireBolt.uassetCast_Shock.uassetCast_Shock_Loop.uassetHitReact.uassetStun.uasset
AuraPose.uassetIdle.uassetIdleWalkRun.uassetInAir.uassetRun.uassetWalk.uassetMaterials
Character_low_ArmGuard_BaseColor.uassetCharacter_low_ArmGuard_Normal.uassetCharacter_low_ArmGuard_OcclusionRoughnessMetallic.uassetCharacter_low_Belt_BaseColor.uassetCharacter_low_Belt_Normal.uassetCharacter_low_Belt_OcclusionRoughnessMetallic.uassetCharacter_low_Body_BaseColor.uassetCharacter_low_Body_Normal.uassetCharacter_low_Body_OcclusionRoughnessMetallic.uassetCharacter_low_Eyes_BaseColor.uassetCharacter_low_Eyes_Normal.uassetCharacter_low_Eyes_OcclusionRoughnessMetallic.uassetCharacter_low_Hair_BaseColor.uassetCharacter_low_Hair_Normal.uassetCharacter_low_Hair_OcclusionRoughnessMetallic.uassetCharacter_low_Tunic_BaseColor.uassetCharacter_low_Tunic_Normal.uassetCharacter_low_Tunic_OcclusionRoughnessMetallic.uassetM_ArmGuard.uassetM_Belt.uassetM_Body.uassetM_Eyes.uassetM_Hair.uassetM_Tunic.uasset
PA_Aura.uassetSKM_Aura.uassetSK_Aura.uassetStaff
Materials
M_Floaty.uassetM_Staff.uassetStaff_low_Floaty_BaseColor.uassetStaff_low_Floaty_Emissive.uassetStaff_low_Floaty_Normal.uassetStaff_low_Floaty_OcclusionRoughnessMetallic.uassetStaff_low_Top_BaseColor.uassetStaff_low_Top_Emissive.uassetStaff_low_Top_Normal.uassetStaff_low_Top_OcclusionRoughnessMetallic.uasset
PA_Staff.uassetSKM_Staff.uassetSK_Staff.uassetSM_Staff.uassetEnemies
Demon
Animations
BS_Demon_IdleRun.uassetDemonShockLoop.uassetDemon_Attack_L.uassetDemon_Attack_R.uassetDemon_HitReact.uassetDemon_Red_Idle.uassetDemon_Red_Run.uassetDemon_Red_Tailspin.uassetDemon_Stun.uassetDemon_Tailspin_left.uassetDemon_Throw.uasset
Materials_Dark
Demon_low_M_Demon_BaseColor.uassetDemon_low_M_Demon_Normal.uassetDemon_low_M_Demon_OcclusionRoughnessMetallic.uassetMI_DemonDark_Dissolve.uassetM_DemonDark.uassetM_DemonDark_Dissolve.uasset
Materials_Red
DemonRed
Demon_low_M_Demon_BaseColor.uassetDemon_low_M_Demon_Normal.uassetDemon_low_M_Demon_OcclusionRoughnessMetallic.uasset
MI_Demon_Red_Dissolve.uassetM_DemonRed_Dissolve.uassetM_Demon_Red.uassetGhoul
Animations
Attack_L.uassetAttack_R.uassetDeath.uassetHitReact.uassetIdle.uassetShockLoop.uassetStun.uassetWalk.uasset
Materials
Ghoul_low_M_Ghoul_BaseColor.uassetGhoul_low_M_Ghoul_Normal.uassetGhoul_low_M_Ghoul_OcclusionRoughnessMetallic.uassetM_Ghoul.uasset
PA_Ghoul.uassetSKM_Ghoul.uassetSK_Ghoul.uassetGoblin
Animations
Slingshot
Attack_Slingshot.uassetBS_Goblin_Slingshot_IdleRun.uassetDeath_Slingshot.uassetHitReact_Slingshot.uassetIdle_Slingshot.uassetRunning_Slingshot.uassetSlingshot_Stun_Loop.uasset
Spear
Materials
Goblin_low_M_Goblin_BaseColor.uassetGoblin_low_M_Goblin_Normal.uassetGoblin_low_M_Goblin_OcclusionRoughnessMetallic.uassetMI_GoblinDissolve.uassetM_Goblin.uassetM_GoblinDissolve.uasset
PA_Goblin.uassetSKM_Goblin.uassetSK_Goblin.uassetSlingshot
Centered
PA_Slingshot.uassetSKM_Slingshot.uassetSK_Slingshot.uassetSlingshot_Attack.uassetSlingshot_Idle.uasset
Materials
Green
M_Slingshot_Green.uassetSlingshot_low_M_Slingshot_BaseColor.uassetSlingshot_low_M_Slingshot_Normal.uassetSlingshot_low_M_Slingshot_OcclusionRoughnessMetallic.uasset
Red
MI_Slingshot_Red_Dissolve.uassetM_Slingshot_Red.uassetM_Slingshot_Red_Dissolve.uassetSlingshot_low_M_Slingshot_BaseColor.uassetSlingshot_low_M_Slingshot_Normal.uassetSlingshot_low_M_Slingshot_OcclusionRoughnessMetallic.uasset
SlingshotRock
Spear
Shaman
Animations
Death.uassetShaman_Attack.uassetShaman_HitReact.uassetShaman_Idle.uassetShaman_ShockLoop.uassetShaman_Stun.uassetShaman_Summon.uassetShaman_Walk.uasset
Materials
M_Shaman.uassetShaman_low_M_Shaman_Body_BaseColor.uassetShaman_low_M_Shaman_Body_Normal.uassetShaman_low_M_Shaman_Body_OcclusionRoughnessMetallic.uasset
PA_Shaman.uassetSKM_Shaman.uassetSK_Shaman.uassetSM_Shaman.uassetShamanStaff
Shroom
Assets
Characters
Aura
Animations
Abilities
Cast_ArcaneShards.uassetCast_ArcaneShards_Short.uassetCast_FireBolt.uassetCast_Shock.uassetCast_Shock_Loop.uassetHitReact.uassetStun.uasset
AuraPose.uassetIdle.uassetIdleWalkRun.uassetInAir.uassetRun.uassetWalk.uassetMaterials
Character_low_ArmGuard_BaseColor.uassetCharacter_low_ArmGuard_Normal.uassetCharacter_low_ArmGuard_OcclusionRoughnessMetallic.uassetCharacter_low_Belt_BaseColor.uassetCharacter_low_Belt_Normal.uassetCharacter_low_Belt_OcclusionRoughnessMetallic.uassetCharacter_low_Body_BaseColor.uassetCharacter_low_Body_Normal.uassetCharacter_low_Body_OcclusionRoughnessMetallic.uassetCharacter_low_Eyes_BaseColor.uassetCharacter_low_Eyes_Normal.uassetCharacter_low_Eyes_OcclusionRoughnessMetallic.uassetCharacter_low_Hair_BaseColor.uassetCharacter_low_Hair_Normal.uassetCharacter_low_Hair_OcclusionRoughnessMetallic.uassetCharacter_low_Tunic_BaseColor.uassetCharacter_low_Tunic_Normal.uassetCharacter_low_Tunic_OcclusionRoughnessMetallic.uassetM_ArmGuard.uassetM_Belt.uassetM_Body.uassetM_Eyes.uassetM_Hair.uassetM_Tunic.uasset
PA_Aura.uassetSKM_Aura.uassetSK_Aura.uassetStaff
Materials
M_Floaty.uassetM_Staff.uassetStaff_low_Floaty_BaseColor.uassetStaff_low_Floaty_Emissive.uassetStaff_low_Floaty_Normal.uassetStaff_low_Floaty_OcclusionRoughnessMetallic.uassetStaff_low_Top_BaseColor.uassetStaff_low_Top_Emissive.uassetStaff_low_Top_Normal.uassetStaff_low_Top_OcclusionRoughnessMetallic.uasset
PA_Staff.uassetSKM_Staff.uassetSK_Staff.uassetSM_Staff.uassetDungeon
Beacon
Material
Beacon_low_DefaultMaterial_BaseColor.uassetBeacon_low_DefaultMaterial_Emissive.uassetBeacon_low_DefaultMaterial_Normal.uassetBeacon_low_DefaultMaterial_OcclusionRoughnessMetallic.uassetMI_Beacon.uassetM_Beacon.uasset
SM_Beacon.uassetSM_Pillar.uassetCheckpoint
Material
Checkpoint_low_DefaultMaterial_BaseColor.uassetCheckpoint_low_DefaultMaterial_Emissive.uassetCheckpoint_low_DefaultMaterial_Normal.uassetCheckpoint_low_DefaultMaterial_OcclusionRoughnessMetallic.uassetMI_Checkpoint.uassetM_Checkpoint.uasset
SM_Checkpoint.uassetMaterials
CornerSmall
M_CornerSmall.uassetT_SmallCorner_Base.uassetT_SmallCorner_Norm.uassetT_SmallCorner_OcclusionRoughnessMetallic.uasset
Stairs
M_Stairs_ColumnsRims.uassetM_Stairs_Pillars.uassetM_Stairs_Rail.uassetM_Stairs_Steps.uassetcolumns_rims_BaseColor.uassetcolumns_rims_Normal.uassetcolumns_rims_OcclusionRoughnessMetallic.uassetpillars_BaseColor.uassetpillars_Normal.uassetpillars_OcclusionRoughnessMetallic.uassetrail_BaseColor.uassetrail_Normal.uassetrail_OcclusionRoughnessMetallic.uassetsteps_wall_BaseColor.uassetsteps_wall_Normal.uassetsteps_wall_OcclusionRoughnessMetallic.uasset
Tileset1
M_Tileset1.uassetTileset1_low_DefaultMaterial_BaseColor.uassetTileset1_low_DefaultMaterial_Normal.uassetTileset1_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
Tileset1x1
Tilese1x1_2
M_Tilese1x1_2.uassetTileset1x1_low_DefaultMaterial_BaseColor.uassetTileset1x1_low_DefaultMaterial_Normal.uassetTileset1x1_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
Tileset1x1_1
Tileset2
M_Tileset2.uassetTileset2_low_DefaultMaterial_BaseColor.uassetTileset2_low_DefaultMaterial_Normal.uassetTileset2_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
Tileset3
M_Tileset3.uassetTileset3_low_DefaultMaterial_BaseColor.uassetTileset3_low_DefaultMaterial_Normal.uassetTileset3_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
TilesetCorner
M_TilesetCorner_Balusters.uassetM_TilesetCorner_Base.uassetM_TilesetCorner_Rail.uassetM_TilesetCorner_Step.uassetM_TilesetCorner_Wall.uassetT_Corner_Balusters_BaseColor.uassetT_Corner_Balusters_Normal.uassetT_Corner_Balusters_OcclusionRoughnessMetallic.uassetT_Corner_Base_BaseColor.uassetT_Corner_Base_Normal.uassetT_Corner_Base_OcclusionRoughnessMetallic.uassetT_Corner_Rail_BaseColor.uassetT_Corner_Rail_Normal.uassetT_Corner_Rail_OcclusionRoughnessMetallic.uassetT_Corner_Step_BaseColor.uassetT_Corner_Step_Normal.uassetT_Corner_Step_OcclusionRoughnessMetallic.uassetT_Corner_Wall_BaseColor.uassetT_Corner_Wall_Normal.uassetT_Corner_Wall_OcclusionRoughnessMetallic.uasset
TilesetCornerInner
M_Inner_Balusters.uassetM_Inner_Base.uassetM_Inner_Rail.uassetM_Inner_Step.uassetM_Inner_Wall.uassetTileCornerInner_low_Corner_base_BaseColor.uassetTileCornerInner_low_Corner_base_Normal.uassetTileCornerInner_low_Corner_base_OcclusionRoughnessMetallic.uassetTileCornerInner_low_Corner_step_BaseColor.uassetTileCornerInner_low_Corner_step_Normal.uassetTileCornerInner_low_Corner_step_OcclusionRoughnessMetallic.uassetTileCornerInner_low_Corner_wall_BaseColor.uassetTileCornerInner_low_Corner_wall_Normal.uassetTileCornerInner_low_Corner_wall_OcclusionRoughnessMetallic.uassetTileCornerInner_low_M_Balusters_BaseColor.uassetTileCornerInner_low_M_Balusters_Normal.uassetTileCornerInner_low_M_Balusters_OcclusionRoughnessMetallic.uassetTileCornerInner_low_M_Rail_BaseColor.uassetTileCornerInner_low_M_Rail_Normal.uassetTileCornerInner_low_M_Rail_OcclusionRoughnessMetallic.uasset
TilesetCorner_fixedlighting
M_TilesetCorner_Balusters.uassetM_TilesetCorner_Base.uassetM_TilesetCorner_Rail.uassetM_TilesetCorner_Step.uassetM_TilesetCorner_Wall.uassetT_Corner_Balusters_BaseColor.uassetT_Corner_Balusters_Normal.uassetT_Corner_Balusters_OcclusionRoughnessMetallic.uassetT_Corner_Base_BaseColor.uassetT_Corner_Base_Normal.uassetT_Corner_Base_OcclusionRoughnessMetallic.uassetT_Corner_Rail_BaseColor.uassetT_Corner_Rail_Normal.uassetT_Corner_Rail_OcclusionRoughnessMetallic.uassetT_Corner_Step_BaseColor.uassetT_Corner_Step_Normal.uassetT_Corner_Step_OcclusionRoughnessMetallic.uassetT_Corner_Wall_BaseColor.uassetT_Corner_Wall_Normal.uassetT_Corner_Wall_OcclusionRoughnessMetallic.uasset
TilesetCorner_splotches
M_TilesetCorner_balusters_dark.uassetM_TilesetCorner_base_dark.uassetM_TilesetCorner_rail_dark.uassetM_TilesetCorner_step_dark.uassetM_TilesetCorner_wall_dark.uassetTileset_Corner_low_Corner_base_BaseColor.uassetTileset_Corner_low_Corner_base_Normal.uassetTileset_Corner_low_Corner_base_OcclusionRoughnessMetallic.uassetTileset_Corner_low_Corner_step_BaseColor.uassetTileset_Corner_low_Corner_step_Normal.uassetTileset_Corner_low_Corner_step_OcclusionRoughnessMetallic.uassetTileset_Corner_low_Corner_wall_BaseColor.uassetTileset_Corner_low_Corner_wall_Normal.uassetTileset_Corner_low_Corner_wall_OcclusionRoughnessMetallic.uassetTileset_Corner_low_M_Balusters_BaseColor.uassetTileset_Corner_low_M_Balusters_Normal.uassetTileset_Corner_low_M_Balusters_OcclusionRoughnessMetallic.uassetTileset_Corner_low_M_Rail_BaseColor.uassetTileset_Corner_low_M_Rail_Normal.uassetTileset_Corner_low_M_Rail_OcclusionRoughnessMetallic.uasset
TilesetEdge
M_Edge_balusters.uassetM_Edge_base.uassetM_Edge_rail.uassetM_Edge_step.uassetM_Edge_wall.uassetTileset_Edge_low_Corner_base_BaseColor.uassetTileset_Edge_low_Corner_base_Normal.uassetTileset_Edge_low_Corner_base_OcclusionRoughnessMetallic.uassetTileset_Edge_low_Corner_step_BaseColor.uassetTileset_Edge_low_Corner_step_Normal.uassetTileset_Edge_low_Corner_step_OcclusionRoughnessMetallic.uassetTileset_Edge_low_Corner_wall_BaseColor.uassetTileset_Edge_low_Corner_wall_Normal.uassetTileset_Edge_low_Corner_wall_OcclusionRoughnessMetallic.uassetTileset_Edge_low_M_Balusters_BaseColor.uassetTileset_Edge_low_M_Balusters_Normal.uassetTileset_Edge_low_M_Balusters_OcclusionRoughnessMetallic.uassetTileset_Edge_low_M_Rail_BaseColor.uassetTileset_Edge_low_M_Rail_Normal.uassetTileset_Edge_low_M_Rail_OcclusionRoughnessMetallic.uasset
Effects
ArcaneShards
Combat
Cursor
FX_Cursor.uassetM_Cursor.uassetSM_CursorMesh.uassetT_Arrow.uassetT_Crystal.uassetT_Crystal2.uassetT_Crystal3.uassetT_Crystal4.uasset
Fire
Firenado
Gradient_Radial_trans.uassetLowResBlurredNoise.uassetM_Swirl.uassetM_radial_ramp.uassetM_smoke_subUV.uassetNS_Tornado.uassetOffsetNoiseDistanceFields_ForNormals.uassetSM_Tornado.uassetT_Smoke_SubUV.uassetT_Smoke_SubUV_2.uassetT_Smoke_Tiled_D.uassetT_Smoke_Tiled_D_2.uassetTornado.uasset
LevelUp
ManaDrain
Projectiles
FireBolt
FireExplosion
Shared
M_Crescent.uassetM_DefaultSprite.uassetM_DefaultSprite_trans.uassetM_Ring.uassetM_Spark.uassetSphere.uassetnoise_blur_min.uassetsparkle_01.uassetwater_n.uasset
Shock
Material
DefaultSpriteMaterial_Trans.uassetM_ElectricRibbon_Add.uassetM_ElectricRibbon_Trans.uassetT_Noise01.uasset
NS_ElectricBeam.uassetNS_Sparks.uassetSoul
Stun
Enemies
Demon
Animations
BS_Demon_IdleRun.uassetDemonShockLoop.uassetDemon_Attack_L.uassetDemon_Attack_R.uassetDemon_HitReact.uassetDemon_Red_Idle.uassetDemon_Red_Run.uassetDemon_Red_Tailspin.uassetDemon_Stun.uassetDemon_Tailspin_left.uassetDemon_Throw.uasset
Materials_Dark
Demon_low_M_Demon_BaseColor.uassetDemon_low_M_Demon_Normal.uassetDemon_low_M_Demon_OcclusionRoughnessMetallic.uassetMI_DemonDark_Dissolve.uassetM_DemonDark.uassetM_DemonDark_Dissolve.uasset
Materials_Red
DemonRed
Demon_low_M_Demon_BaseColor.uassetDemon_low_M_Demon_Normal.uassetDemon_low_M_Demon_OcclusionRoughnessMetallic.uasset
MI_Demon_Red_Dissolve.uassetM_DemonRed_Dissolve.uassetM_Demon_Red.uassetGhoul
Animations
Attack_L.uassetAttack_R.uassetDeath.uassetHitReact.uassetIdle.uassetShockLoop.uassetStun.uassetWalk.uasset
Materials
Ghoul_low_M_Ghoul_BaseColor.uassetGhoul_low_M_Ghoul_Normal.uassetGhoul_low_M_Ghoul_OcclusionRoughnessMetallic.uassetM_Ghoul.uasset
PA_Ghoul.uassetSKM_Ghoul.uassetSK_Ghoul.uassetGoblin
Animations
Slingshot
Attack_Slingshot.uassetBS_Goblin_Slingshot_IdleRun.uassetDeath_Slingshot.uassetHitReact_Slingshot.uassetIdle_Slingshot.uassetRunning_Slingshot.uassetSlingshot_Stun_Loop.uasset
Spear
Materials
Goblin_low_M_Goblin_BaseColor.uassetGoblin_low_M_Goblin_Normal.uassetGoblin_low_M_Goblin_OcclusionRoughnessMetallic.uassetMI_GoblinDissolve.uassetM_Goblin.uassetM_GoblinDissolve.uasset
PA_Goblin.uassetSKM_Goblin.uassetSK_Goblin.uassetSlingshot
Centered
Materials
Green
M_Slingshot_Green.uassetSlingshot_low_M_Slingshot_BaseColor.uassetSlingshot_low_M_Slingshot_Normal.uassetSlingshot_low_M_Slingshot_OcclusionRoughnessMetallic.uasset
Red
MI_Slingshot_Red_Dissolve.uassetM_Slingshot_Red.uassetM_Slingshot_Red_Dissolve.uassetSlingshot_low_M_Slingshot_BaseColor.uassetSlingshot_low_M_Slingshot_Normal.uassetSlingshot_low_M_Slingshot_OcclusionRoughnessMetallic.uasset
SlingshotRock
Spear
Shaman
Animations
Death.uassetShaman_Attack.uassetShaman_HitReact.uassetShaman_Idle.uassetShaman_ShockLoop.uassetShaman_Stun.uassetShaman_Summon.uassetShaman_Walk.uasset
Materials
M_Shaman.uassetShaman_low_M_Shaman_Body_BaseColor.uassetShaman_low_M_Shaman_Body_Normal.uassetShaman_low_M_Shaman_Body_OcclusionRoughnessMetallic.uasset
PA_Shaman.uassetSKM_Shaman.uassetSK_Shaman.uassetSM_Shaman.uassetShamanStaff
Shroom
Fonts
Amarante
David_Libre
DavidLibre-Bold.uassetDavidLibre-Bold_Font.uassetDavidLibre-Medium.uassetDavidLibre-Regular.uassetDavidLibre-Regular_Font.uasset
Inkut
InknutAntiqua-Black.uassetInknutAntiqua-Black_Font.uassetInknutAntiqua-Bold.uassetInknutAntiqua-Bold_Font.uassetInknutAntiqua-ExtraBold.uassetInknutAntiqua-ExtraBold_Font.uassetInknutAntiqua-Light.uassetInknutAntiqua-Light_Font.uassetInknutAntiqua-Medium.uassetInknutAntiqua-Medium_Font.uassetInknutAntiqua-Regular.uassetInknutAntiqua-Regular_Font.uassetInknutAntiqua-SemiBold.uassetInknutAntiqua-SemiBold_Font.uasset
Nanum_Brush
Pirata_One
MagicCircles
Materials
Pickups
HealthCrystal
Materials
HealthCrystal_BaseColor.uassetHealthCrystal_Emissive.uassetHealthCrystal_Normal.uassetHealthCrystal_OcclusionRoughnessMetallic.uassetMI_HealthCrystal.uassetM_HealthCrystal.uasset
SM_HealthCrystal.uassetPotions
Bottle
MI_Bottle.uassetM_Bottle.uassetPotion_low_Bottle_BaseColor.uassetPotion_low_Bottle_Emissive.uassetPotion_low_Bottle_Normal.uassetPotion_low_Bottle_OcclusionRoughnessMetallic.uassetPotion_low_Bottle_Opacity.uasset
Cork
Liquid
MI_BlueLiquid.uassetMI_RedLiquid.uassetM_WhiteLiquid.uassetT_WhiteLiquid_BaseColor.uassetT_WhiteLiquid_Emissive.uassetT_WhiteLiquid_Normal.uassetT_WhiteLiquid_OcclusionRoughnessMetallic.uassetT_WhiteLiquid_Opacity.uasset
SM_PotionBottle.uassetSounds
Abilities
ArcaneShards
FireBolt
att_InWorld.uassetsfx_FireBolt.uassetsfx_FireBoltHiss.uassetsfx_FireBoltLow.uassetsfx_FireBolt_Impact.uasset
wav
FireNado
Shock
ThunderStrike
Enemies
Demon
Death
Hurt
Ghoul
Attack
SFX_Enemies_Ghoul_Attack_ClawSwipe_01.uassetSFX_Enemies_Ghoul_Attack_ClawSwipe_02.uassetSFX_Enemies_Ghoul_Attack_ClawSwipe_03.uassetSFX_Enemies_Ghoul_Attack_ClawSwipe_04.uasset
Growl
SFX_Enemies_Ghoul_Attack_Vocal_01.uassetSFX_Enemies_Ghoul_Attack_Vocal_02.uassetSFX_Enemies_Ghoul_Attack_Vocal_03.uassetSFX_Enemies_Ghoul_Attack_Vocal_04.uasset
Swipe
Goblin
Death
Hurt
RockHit
Swoosh
FootSteps
LevelUp
Music
Potions
Consume
SFX_Potion_Consume_01.uassetSFX_Potion_Consume_02.uassetSFX_Potion_Consume_03.uassetsfx_Potion_Consume.uasset
HitGround
SFX_Potion_HitGround_01.uassetSFX_Potion_HitGround_02.uassetSFX_Potion_HitGround_03.uassetsfx_Potion_HitGround.uasset
Spawn
Slingshot
UI
ButtonClick
SFX_UI_ButtonClick_01.uassetSFX_UI_ButtonClick_02.uassetSFX_UI_ButtonClick_03.uassetSFX_UI_ButtonClick_04.uasset
Cancel
Hover
Unlock_Skills
Spells
Shards
UI
Borders
BorderLarge
BorderLarge_BG
Border_1
Button_Red
Button.uassetButton_Border.uassetButton_Grayed_Out.uassetButton_Highlighted.uassetButton_Pressed.uasset
CooldownBar
Globes
MI_ArcaneSkillBG.uassetMI_EmptyGlobe.uassetMI_FireSkillBG.uassetMI_FlowingUIBG.uassetMI_Flowing_Red.uassetMI_GhostHealthGlobe.uassetMI_GhostManaGlobe.uassetMI_HealthGlobe.uassetMI_LockedBG.uassetMI_ManaGlobe.uassetMI_ShockSkillBG.uassetM_EmptyGlobe.uassetM_FlowingGlobe.uassetM_FlowingUIBG.uassetM_GlobeReversed.uassetTilingNoise05.uasset
HealthBar
MediumEnemy
Player
HealthMana
LoadScreen
ManaBar
Overlay
Pickups
Rings
GlobeRing
SkillRing
SkillRingGlow
SpellTree
EquippedSpellsRowOutline.uassetLine.uassetLine_Yellow.uassetOffensiveSelectionBox.uassetPassiveSelectionBox.uassetRing1.uassetRing1_active.uassetRing2.uassetRing2_active.uassetRing3.uassetRing3_active.uassetRing4.uassetRing4_active.uassetconnector.uassetconnector_active.uasset
Spells
ArcaneBlast.uassetArcaneShards.uassetArcaneShards2.uassetArcaneStorm.uassetBallLightning.uassetFireBlast.uassetFireBolt.uassetFireBolt_white.uassetFireNado.uassetHalo.uassetLifeSiphon.uassetLightningStorm.uassetLocked.uassetLocked_sm.uassetLocked_sm_white.uassetSelectionCircle.uassetShock.uasset
Wide_Button_Red
WideButton.uassetWideButton_GrayedOut.uassetWideButton_Highlighted.uassetWideButton_Pressed.uassetWideButton_Pressed_2.uasset
XPBar
Core/Actors
Levels
Common
Dungeon
Beacon
Material
Beacon_low_DefaultMaterial_BaseColor.uassetBeacon_low_DefaultMaterial_Emissive.uassetBeacon_low_DefaultMaterial_Normal.uassetBeacon_low_DefaultMaterial_OcclusionRoughnessMetallic.uassetMI_Beacon.uassetM_Beacon.uasset
SM_Beacon.uassetSM_Pillar.uassetCheckpoint
Material
Checkpoint_low_DefaultMaterial_BaseColor.uassetCheckpoint_low_DefaultMaterial_Emissive.uassetCheckpoint_low_DefaultMaterial_Normal.uassetCheckpoint_low_DefaultMaterial_OcclusionRoughnessMetallic.uassetMI_Checkpoint.uassetM_Checkpoint.uasset
SM_Checkpoint.uassetMaterials
CornerSmall
M_CornerSmall.uassetT_SmallCorner_Base.uassetT_SmallCorner_Norm.uassetT_SmallCorner_OcclusionRoughnessMetallic.uasset
Stairs
M_Stairs_ColumnsRims.uassetM_Stairs_Pillars.uassetM_Stairs_Rail.uassetM_Stairs_Steps.uassetcolumns_rims_BaseColor.uassetcolumns_rims_Normal.uassetcolumns_rims_OcclusionRoughnessMetallic.uassetpillars_BaseColor.uassetpillars_Normal.uassetpillars_OcclusionRoughnessMetallic.uassetrail_BaseColor.uassetrail_Normal.uassetrail_OcclusionRoughnessMetallic.uassetsteps_wall_BaseColor.uassetsteps_wall_Normal.uassetsteps_wall_OcclusionRoughnessMetallic.uasset
Tileset1
M_Tileset1.uassetTileset1_low_DefaultMaterial_BaseColor.uassetTileset1_low_DefaultMaterial_Normal.uassetTileset1_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
Tileset1x1
Tilese1x1_2
M_Tilese1x1_2.uassetTileset1x1_low_DefaultMaterial_BaseColor.uassetTileset1x1_low_DefaultMaterial_Normal.uassetTileset1x1_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
Tileset1x1_1
Tileset2
M_Tileset2.uassetTileset2_low_DefaultMaterial_BaseColor.uassetTileset2_low_DefaultMaterial_Normal.uassetTileset2_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
Tileset3
M_Tileset3.uassetTileset3_low_DefaultMaterial_BaseColor.uassetTileset3_low_DefaultMaterial_Normal.uassetTileset3_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
TilesetCorner
M_TilesetCorner_Balusters.uassetM_TilesetCorner_Base.uassetM_TilesetCorner_Rail.uassetM_TilesetCorner_Step.uassetM_TilesetCorner_Wall.uassetT_Corner_Balusters_BaseColor.uassetT_Corner_Balusters_Normal.uassetT_Corner_Balusters_OcclusionRoughnessMetallic.uassetT_Corner_Base_BaseColor.uassetT_Corner_Base_Normal.uassetT_Corner_Base_OcclusionRoughnessMetallic.uassetT_Corner_Rail_BaseColor.uassetT_Corner_Rail_Normal.uassetT_Corner_Rail_OcclusionRoughnessMetallic.uassetT_Corner_Step_BaseColor.uassetT_Corner_Step_Normal.uassetT_Corner_Step_OcclusionRoughnessMetallic.uassetT_Corner_Wall_BaseColor.uassetT_Corner_Wall_Normal.uassetT_Corner_Wall_OcclusionRoughnessMetallic.uasset
TilesetCornerInner
M_Inner_Balusters.uassetM_Inner_Base.uassetM_Inner_Rail.uassetM_Inner_Step.uassetM_Inner_Wall.uassetTileCornerInner_low_Corner_base_BaseColor.uassetTileCornerInner_low_Corner_base_Normal.uassetTileCornerInner_low_Corner_base_OcclusionRoughnessMetallic.uassetTileCornerInner_low_Corner_step_BaseColor.uassetTileCornerInner_low_Corner_step_Normal.uassetTileCornerInner_low_Corner_step_OcclusionRoughnessMetallic.uassetTileCornerInner_low_Corner_wall_BaseColor.uassetTileCornerInner_low_Corner_wall_Normal.uassetTileCornerInner_low_Corner_wall_OcclusionRoughnessMetallic.uassetTileCornerInner_low_M_Balusters_BaseColor.uassetTileCornerInner_low_M_Balusters_Normal.uassetTileCornerInner_low_M_Balusters_OcclusionRoughnessMetallic.uassetTileCornerInner_low_M_Rail_BaseColor.uassetTileCornerInner_low_M_Rail_Normal.uassetTileCornerInner_low_M_Rail_OcclusionRoughnessMetallic.uasset
TilesetCorner_fixedlighting
M_TilesetCorner_Balusters.uassetM_TilesetCorner_Base.uassetM_TilesetCorner_Rail.uassetM_TilesetCorner_Step.uassetM_TilesetCorner_Wall.uassetT_Corner_Balusters_BaseColor.uassetT_Corner_Balusters_Normal.uassetT_Corner_Balusters_OcclusionRoughnessMetallic.uassetT_Corner_Base_BaseColor.uassetT_Corner_Base_Normal.uassetT_Corner_Base_OcclusionRoughnessMetallic.uassetT_Corner_Rail_BaseColor.uassetT_Corner_Rail_Normal.uassetT_Corner_Rail_OcclusionRoughnessMetallic.uassetT_Corner_Step_BaseColor.uassetT_Corner_Step_Normal.uassetT_Corner_Step_OcclusionRoughnessMetallic.uassetT_Corner_Wall_BaseColor.uassetT_Corner_Wall_Normal.uassetT_Corner_Wall_OcclusionRoughnessMetallic.uasset
TilesetCorner_splotches
M_TilesetCorner_balusters_dark.uassetM_TilesetCorner_base_dark.uassetM_TilesetCorner_rail_dark.uassetM_TilesetCorner_step_dark.uassetM_TilesetCorner_wall_dark.uassetTileset_Corner_low_Corner_base_BaseColor.uassetTileset_Corner_low_Corner_base_Normal.uassetTileset_Corner_low_Corner_base_OcclusionRoughnessMetallic.uassetTileset_Corner_low_Corner_step_BaseColor.uassetTileset_Corner_low_Corner_step_Normal.uassetTileset_Corner_low_Corner_step_OcclusionRoughnessMetallic.uassetTileset_Corner_low_Corner_wall_BaseColor.uassetTileset_Corner_low_Corner_wall_Normal.uassetTileset_Corner_low_Corner_wall_OcclusionRoughnessMetallic.uassetTileset_Corner_low_M_Balusters_BaseColor.uassetTileset_Corner_low_M_Balusters_Normal.uassetTileset_Corner_low_M_Balusters_OcclusionRoughnessMetallic.uassetTileset_Corner_low_M_Rail_BaseColor.uassetTileset_Corner_low_M_Rail_Normal.uassetTileset_Corner_low_M_Rail_OcclusionRoughnessMetallic.uasset
TilesetEdge
M_Edge_balusters.uassetM_Edge_base.uassetM_Edge_rail.uassetM_Edge_step.uassetM_Edge_wall.uassetTileset_Edge_low_Corner_base_BaseColor.uassetTileset_Edge_low_Corner_base_Normal.uassetTileset_Edge_low_Corner_base_OcclusionRoughnessMetallic.uassetTileset_Edge_low_Corner_step_BaseColor.uassetTileset_Edge_low_Corner_step_Normal.uassetTileset_Edge_low_Corner_step_OcclusionRoughnessMetallic.uassetTileset_Edge_low_Corner_wall_BaseColor.uassetTileset_Edge_low_Corner_wall_Normal.uassetTileset_Edge_low_Corner_wall_OcclusionRoughnessMetallic.uassetTileset_Edge_low_M_Balusters_BaseColor.uassetTileset_Edge_low_M_Balusters_Normal.uassetTileset_Edge_low_M_Balusters_OcclusionRoughnessMetallic.uassetTileset_Edge_low_M_Rail_BaseColor.uassetTileset_Edge_low_M_Rail_Normal.uassetTileset_Edge_low_M_Rail_OcclusionRoughnessMetallic.uasset
Maps
MaterialLibrary
Pickups
HealthCrystal
Materials
HealthCrystal_BaseColor.uassetHealthCrystal_Emissive.uassetHealthCrystal_Normal.uassetHealthCrystal_OcclusionRoughnessMetallic.uassetMI_HealthCrystal.uassetM_HealthCrystal.uasset
SM_HealthCrystal.uassetPotions
Bottle
MI_Bottle.uassetM_Bottle.uassetPotion_low_Bottle_BaseColor.uassetPotion_low_Bottle_Emissive.uassetPotion_low_Bottle_Normal.uassetPotion_low_Bottle_OcclusionRoughnessMetallic.uassetPotion_low_Bottle_Opacity.uasset
Cork
Liquid
MI_BlueLiquid.uassetMI_RedLiquid.uassetM_WhiteLiquid.uassetT_WhiteLiquid_BaseColor.uassetT_WhiteLiquid_Emissive.uassetT_WhiteLiquid_Normal.uassetT_WhiteLiquid_OcclusionRoughnessMetallic.uassetT_WhiteLiquid_Opacity.uasset
SM_PotionBottle.uassetSounds
Abilities
ArcaneShards
FireBolt
att_InWorld.uassetsfx_FireBolt.uassetsfx_FireBoltHiss.uassetsfx_FireBoltLow.uassetsfx_FireBolt_Impact.uasset
wav
FireNado
Shock
ThunderStrike
Enemies
Demon
Death
Hurt
Ghoul
Attack
SFX_Enemies_Ghoul_Attack_ClawSwipe_01.uassetSFX_Enemies_Ghoul_Attack_ClawSwipe_02.uassetSFX_Enemies_Ghoul_Attack_ClawSwipe_03.uassetSFX_Enemies_Ghoul_Attack_ClawSwipe_04.uasset
Growl
SFX_Enemies_Ghoul_Attack_Vocal_01.uassetSFX_Enemies_Ghoul_Attack_Vocal_02.uassetSFX_Enemies_Ghoul_Attack_Vocal_03.uassetSFX_Enemies_Ghoul_Attack_Vocal_04.uasset
Swipe
Goblin
Death
Hurt
RockHit
Swoosh
FootSteps
LevelUp
Music
Potions
Consume
SFX_Potion_Consume_01.uassetSFX_Potion_Consume_02.uassetSFX_Potion_Consume_03.uassetsfx_Potion_Consume.uasset
HitGround
SFX_Potion_HitGround_01.uassetSFX_Potion_HitGround_02.uassetSFX_Potion_HitGround_03.uassetsfx_Potion_HitGround.uasset
Spawn
Slingshot
UI
ButtonClick
SFX_UI_ButtonClick_01.uassetSFX_UI_ButtonClick_02.uassetSFX_UI_ButtonClick_03.uassetSFX_UI_ButtonClick_04.uasset
Cancel
Hover
Unlock_Skills
Spells/Shards
Material
M_Shards.uassetShards_low_DefaultMaterial_BaseColor.uassetShards_low_DefaultMaterial_Normal.uassetShards_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
SM_Shard_debris.uassetSM_Shard_large.uassetSM_Shard_small.uassetUI
Borders
BorderLarge
BorderLarge_BG
Border_1
Button_Red
Button.uassetButton_Border.uassetButton_Grayed_Out.uassetButton_Highlighted.uassetButton_Pressed.uasset
CooldownBar
Fonts
Amarante
David_Libre
DavidLibre-Bold.uassetDavidLibre-Bold_Font.uassetDavidLibre-Medium.uassetDavidLibre-Medium_Font.uassetDavidLibre-Regular.uassetDavidLibre-Regular_Font.uasset
Inkut
InknutAntiqua-Black.uassetInknutAntiqua-Black_Font.uassetInknutAntiqua-Bold.uassetInknutAntiqua-Bold_Font.uassetInknutAntiqua-ExtraBold.uassetInknutAntiqua-ExtraBold_Font.uassetInknutAntiqua-Light.uassetInknutAntiqua-Light_Font.uassetInknutAntiqua-Medium.uassetInknutAntiqua-Medium_Font.uassetInknutAntiqua-Regular.uassetInknutAntiqua-Regular_Font.uassetInknutAntiqua-SemiBold.uassetInknutAntiqua-SemiBold_Font.uasset
Nanum_Brush
Pirata_One
Globes
MI_ArcaneSkillBG.uassetMI_EmptyGlobe.uassetMI_FireSkillBG.uassetMI_FlowingUIBG.uassetMI_Flowing_Red.uassetMI_GhostHealthGlobe.uassetMI_GhostManaGlobe.uassetMI_HealthGlobe.uassetMI_LockedBG.uassetMI_ManaGlobe.uassetMI_ShockSkillBG.uassetM_EmptyGlobe.uassetM_FlowingGlobe.uassetM_FlowingUIBG.uassetM_GlobeReversed.uassetTilingNoise05.uasset
HealthBar
MediumEnemy
Player
HealthMana
LoadScreen
ManaBar
Overlay
Pickups
Rings
GlobeRing
SkillRing
SkillRingGlow
SpellTree
EquippedSpellsRowOutline.uassetLine.uassetLine_Yellow.uassetOffensiveSelectionBox.uassetPassiveSelectionBox.uassetRing1.uassetRing1_active.uassetRing2.uassetRing2_active.uassetRing3.uassetRing3_active.uassetRing4.uassetRing4_active.uassetconnector.uassetconnector_active.uasset
Spells
ArcaneBlast.uassetArcaneShards.uassetArcaneShards2.uassetArcaneStorm.uassetBallLightning.uassetFireBlast.uassetFireBolt.uassetFireBolt_white.uassetFireNado.uassetHalo.uassetLifeSiphon.uassetLightningStorm.uassetLocked.uassetLocked_sm.uassetLocked_sm_white.uassetSelectionCircle.uassetShock.uasset
Wide_Button_Red
WideButton.uassetWideButton_GrayedOut.uassetWideButton_Highlighted.uassetWideButton_Pressed.uassetWideButton_Pressed_2.uasset
XPBar
VFX
ArcaneShards
Combat
Cursor
FX_Cursor.uassetM_Cursor.uassetSM_CursorMesh.uassetT_Arrow.uassetT_Crystal.uassetT_Crystal2.uassetT_Crystal3.uassetT_Crystal4.uasset
Fire
Firenado
Gradient_Radial_trans.uassetLowResBlurredNoise.uassetM_Swirl.uassetM_radial_ramp.uassetM_smoke_subUV.uassetNS_Tornado.uassetOffsetNoiseDistanceFields_ForNormals.uassetSM_Tornado.uassetT_Smoke_SubUV.uassetT_Smoke_SubUV_2.uassetT_Smoke_Tiled_D.uassetT_Smoke_Tiled_D_2.uassetTornado.uasset
LevelUp
MagicCircles
ManaDrain
Projectiles
FireBolt
FireExplosion
Shared
M_Crescent.uassetM_DefaultSprite.uassetM_DefaultSprite_trans.uassetM_Ring.uassetM_Spark.uassetSphere.uassetnoise_blur_min.uassetsparkle_01.uassetwater_n.uasset
Shock
Material
DefaultSpriteMaterial_Trans.uassetM_ElectricRibbon_Add.uassetM_ElectricRibbon_Trans.uassetT_Noise01.uasset
NS_ElectricBeam.uassetNS_Sparks.uassetSoul
Stun
BIN
Sounds/FootSteps/sfx_Footsteps.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/sfx_Footsteps.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_01.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_02.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_03.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_03.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_04.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_04.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_05.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_05.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_06.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_06.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_07.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_07.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_08.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_08.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_09.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_09.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_10.uasset
(Stored with Git LFS)
Normal file
BIN
Sounds/FootSteps/wav/SFX_Footsteps_Stone_10.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
Reference in New Issue
Block a user