Content Migration - Initial commit
Beginning of moving content to its own repo
This commit is contained in:
commit
4e1ab2c56d
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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Assets/Characters/Aura/Animations/Abilities/Cast_ArcaneShards.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_ArcaneShards.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_ArcaneShards_Short.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_ArcaneShards_Short.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_FireBolt.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_FireBolt.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_Shock.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_Shock.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_Shock_Loop.uasset
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Assets/Characters/Aura/Animations/Abilities/Cast_Shock_Loop.uasset
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Assets/Characters/Aura/Animations/Abilities/HitReact.uasset
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Assets/Characters/Aura/Animations/Abilities/HitReact.uasset
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Assets/Characters/Aura/Animations/Abilities/Stun.uasset
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Assets/Characters/Aura/Animations/Abilities/Stun.uasset
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Assets/Characters/Aura/Animations/AuraPose.uasset
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Assets/Characters/Aura/Animations/AuraPose.uasset
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Assets/Characters/Aura/Animations/Idle.uasset
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Assets/Characters/Aura/Animations/Idle.uasset
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Assets/Characters/Aura/Animations/IdleWalkRun.uasset
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Assets/Characters/Aura/Animations/IdleWalkRun.uasset
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Assets/Characters/Aura/Animations/InAir.uasset
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Assets/Characters/Aura/Animations/InAir.uasset
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Assets/Characters/Aura/Animations/Run.uasset
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Assets/Characters/Aura/Animations/Run.uasset
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Assets/Characters/Aura/Animations/Walk.uasset
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Assets/Characters/Aura/Animations/Walk.uasset
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Assets/Characters/Aura/Materials/Character_low_ArmGuard_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_ArmGuard_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_ArmGuard_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_ArmGuard_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_ArmGuard_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_ArmGuard_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Belt_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Belt_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Belt_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Belt_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Belt_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Belt_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Body_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Body_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Body_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Body_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Body_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Body_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Eyes_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Eyes_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Eyes_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Eyes_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Eyes_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Eyes_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Hair_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Hair_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Hair_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Hair_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Hair_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Hair_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Tunic_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Tunic_BaseColor.uasset
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Assets/Characters/Aura/Materials/Character_low_Tunic_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Tunic_Normal.uasset
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Assets/Characters/Aura/Materials/Character_low_Tunic_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/Character_low_Tunic_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Materials/M_ArmGuard.uasset
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Assets/Characters/Aura/Materials/M_ArmGuard.uasset
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Assets/Characters/Aura/Materials/M_Belt.uasset
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Assets/Characters/Aura/Materials/M_Belt.uasset
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Assets/Characters/Aura/Materials/M_Body.uasset
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Assets/Characters/Aura/Materials/M_Body.uasset
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Assets/Characters/Aura/Materials/M_Eyes.uasset
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Assets/Characters/Aura/Materials/M_Eyes.uasset
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Assets/Characters/Aura/Materials/M_Hair.uasset
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Assets/Characters/Aura/Materials/M_Hair.uasset
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Assets/Characters/Aura/Materials/M_Tunic.uasset
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Assets/Characters/Aura/Materials/M_Tunic.uasset
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Assets/Characters/Aura/PA_Aura.uasset
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Assets/Characters/Aura/PA_Aura.uasset
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Assets/Characters/Aura/SKM_Aura.uasset
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Assets/Characters/Aura/SKM_Aura.uasset
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Assets/Characters/Aura/SK_Aura.uasset
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Assets/Characters/Aura/SK_Aura.uasset
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Assets/Characters/Aura/Staff/Materials/M_Floaty.uasset
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Assets/Characters/Aura/Staff/Materials/M_Floaty.uasset
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Assets/Characters/Aura/Staff/Materials/M_Staff.uasset
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Assets/Characters/Aura/Staff/Materials/M_Staff.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Floaty_BaseColor.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Floaty_BaseColor.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Floaty_Emissive.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Floaty_Emissive.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Floaty_Normal.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Floaty_Normal.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Floaty_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Floaty_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Top_BaseColor.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Top_BaseColor.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Top_Emissive.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Top_Emissive.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Top_Normal.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Top_Normal.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Top_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Staff/Materials/Staff_low_Top_OcclusionRoughnessMetallic.uasset
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Assets/Characters/Aura/Staff/PA_Staff.uasset
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Assets/Characters/Aura/Staff/PA_Staff.uasset
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Assets/Characters/Aura/Staff/SKM_Staff.uasset
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Assets/Characters/Aura/Staff/SKM_Staff.uasset
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Assets/Characters/Aura/Staff/SK_Staff.uasset
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Assets/Characters/Aura/Staff/SK_Staff.uasset
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Assets/Characters/Aura/Staff/SM_Staff.uasset
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Assets/Characters/Aura/Staff/SM_Staff.uasset
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Assets/Dungeon/Beacon/Material/Beacon_low_DefaultMaterial_BaseColor.uasset
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Assets/Dungeon/Beacon/Material/Beacon_low_DefaultMaterial_BaseColor.uasset
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Assets/Dungeon/Beacon/Material/Beacon_low_DefaultMaterial_Emissive.uasset
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Assets/Dungeon/Beacon/Material/Beacon_low_DefaultMaterial_Emissive.uasset
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Assets/Dungeon/Beacon/Material/Beacon_low_DefaultMaterial_Normal.uasset
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Assets/Dungeon/Beacon/Material/Beacon_low_DefaultMaterial_Normal.uasset
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Assets/Dungeon/Beacon/Material/Beacon_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
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Assets/Dungeon/Beacon/Material/Beacon_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
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Assets/Dungeon/Beacon/Material/MI_Beacon.uasset
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Assets/Dungeon/Beacon/Material/MI_Beacon.uasset
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Assets/Dungeon/Beacon/Material/M_Beacon.uasset
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Assets/Dungeon/Beacon/Material/M_Beacon.uasset
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Assets/Dungeon/Beacon/SM_Beacon.uasset
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Assets/Dungeon/Beacon/SM_Beacon.uasset
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Assets/Dungeon/Beacon/SM_Pillar.uasset
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Assets/Dungeon/Beacon/SM_Pillar.uasset
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Assets/Dungeon/Checkpoint/Checkpoint_low.uasset
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Assets/Dungeon/Checkpoint/Checkpoint_low.uasset
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Assets/Dungeon/Checkpoint/Material/Checkpoint_low_DefaultMaterial_BaseColor.uasset
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Assets/Dungeon/Checkpoint/Material/Checkpoint_low_DefaultMaterial_BaseColor.uasset
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Assets/Dungeon/Checkpoint/Material/Checkpoint_low_DefaultMaterial_Emissive.uasset
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Assets/Dungeon/Checkpoint/Material/Checkpoint_low_DefaultMaterial_Emissive.uasset
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Assets/Dungeon/Checkpoint/Material/Checkpoint_low_DefaultMaterial_Normal.uasset
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Assets/Dungeon/Checkpoint/Material/Checkpoint_low_DefaultMaterial_Normal.uasset
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Assets/Dungeon/Checkpoint/Material/Checkpoint_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
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Assets/Dungeon/Checkpoint/Material/MI_Checkpoint.uasset
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Assets/Dungeon/Checkpoint/Material/MI_Checkpoint.uasset
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Assets/Dungeon/Checkpoint/Material/M_Checkpoint.uasset
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Assets/Dungeon/Checkpoint/Material/M_Checkpoint.uasset
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Assets/Dungeon/Checkpoint/SM_Checkpoint.uasset
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Assets/Dungeon/Materials/CornerSmall/M_CornerSmall.uasset
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Assets/Dungeon/Materials/CornerSmall/M_CornerSmall.uasset
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Assets/Dungeon/Materials/CornerSmall/T_SmallCorner_Base.uasset
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Assets/Dungeon/Materials/CornerSmall/T_SmallCorner_Base.uasset
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Assets/Dungeon/Materials/CornerSmall/T_SmallCorner_Norm.uasset
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Assets/Dungeon/Materials/CornerSmall/T_SmallCorner_Norm.uasset
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Assets/Dungeon/Materials/CornerSmall/T_SmallCorner_OcclusionRoughnessMetallic.uasset
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Assets/Dungeon/Materials/Stairs/M_Stairs_ColumnsRims.uasset
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Assets/Dungeon/Materials/Stairs/M_Stairs_ColumnsRims.uasset
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Assets/Dungeon/Materials/Stairs/M_Stairs_Pillars.uasset
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Assets/Dungeon/Materials/Stairs/M_Stairs_Pillars.uasset
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Assets/Dungeon/Materials/Stairs/M_Stairs_Rail.uasset
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Assets/Dungeon/Materials/Stairs/M_Stairs_Rail.uasset
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Assets/Dungeon/Materials/Stairs/M_Stairs_Steps.uasset
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Assets/Dungeon/Materials/Stairs/M_Stairs_Steps.uasset
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Assets/Dungeon/Materials/Stairs/columns_rims_BaseColor.uasset
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Assets/Dungeon/Materials/Stairs/columns_rims_BaseColor.uasset
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Assets/Dungeon/Materials/Stairs/columns_rims_Normal.uasset
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Assets/Dungeon/Materials/Stairs/columns_rims_OcclusionRoughnessMetallic.uasset
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Assets/Dungeon/Materials/Stairs/pillars_BaseColor.uasset
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Assets/Dungeon/Materials/Stairs/pillars_BaseColor.uasset
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Assets/Dungeon/Materials/Stairs/pillars_Normal.uasset
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Assets/Dungeon/Materials/Stairs/pillars_Normal.uasset
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Assets/Dungeon/Materials/Stairs/pillars_OcclusionRoughnessMetallic.uasset
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Assets/Dungeon/Materials/Stairs/rail_BaseColor.uasset
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Assets/Dungeon/Materials/Stairs/rail_BaseColor.uasset
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Assets/Dungeon/Materials/Stairs/rail_Normal.uasset
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Assets/Dungeon/Materials/Stairs/rail_Normal.uasset
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Assets/Dungeon/Materials/Stairs/rail_OcclusionRoughnessMetallic.uasset
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Assets/Dungeon/Materials/Stairs/rail_OcclusionRoughnessMetallic.uasset
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Assets/Dungeon/Materials/Stairs/steps_wall_BaseColor.uasset
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BIN
Assets/Dungeon/Materials/Stairs/steps_wall_Normal.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Stairs/steps_wall_Normal.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Stairs/steps_wall_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Stairs/steps_wall_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1/M_Tileset1.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Tileset1/M_Tileset1.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1/Tileset1_low_DefaultMaterial_BaseColor.uasset
(Stored with Git LFS)
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BIN
Assets/Dungeon/Materials/Tileset1/Tileset1_low_DefaultMaterial_BaseColor.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1/Tileset1_low_DefaultMaterial_Normal.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Tileset1/Tileset1_low_DefaultMaterial_Normal.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1/Tileset1_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Tileset1/Tileset1_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1x1/Tilese1x1_2/M_Tilese1x1_2.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Tileset1x1/Tilese1x1_2/M_Tilese1x1_2.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1x1/Tilese1x1_2/Tileset1x1_low_DefaultMaterial_BaseColor.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Tileset1x1/Tilese1x1_2/Tileset1x1_low_DefaultMaterial_BaseColor.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1x1/Tilese1x1_2/Tileset1x1_low_DefaultMaterial_Normal.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Tileset1x1/Tilese1x1_2/Tileset1x1_low_DefaultMaterial_Normal.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1x1/Tilese1x1_2/Tileset1x1_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Tileset1x1/Tilese1x1_2/Tileset1x1_low_DefaultMaterial_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
Normal file
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BIN
Assets/Dungeon/Materials/Tileset1x1/Tileset1x1_1/M_Tileset1x1_1.uasset
(Stored with Git LFS)
Normal file
BIN
Assets/Dungeon/Materials/Tileset1x1/Tileset1x1_1/M_Tileset1x1_1.uasset
(Stored with Git LFS)
Normal file
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