Ed_
ad41867dc5
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
36 lines
930 B
C++
36 lines
930 B
C++
#include "GasaHUD.h"
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#include "GasaHUD_Inlines.h"
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#include "GasaDevOptions.h"
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#include "HUDHostWidget.h"
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#include "Blueprint/UserWidget.h"
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using namespace Gasa;
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void AGasaHUD::InitHostWidget(FWidgetControllerData const* WidgetControllerData)
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{
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HostWidget = CreateWidget<UHUDHostWidget>( GetWorld()
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, GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() );
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HostWidgetController = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get());
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HostWidgetController->Data = (* WidgetControllerData);
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HostWidget->SetWidgetController(HostWidgetController);
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HostWidgetController->BindCallbacksToDependencies();
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HostWidgetController->BroadcastInitialValues();
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HostWidget->AddToViewport();
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}
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#pragma region HUD
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void AGasaHUD::ShowHUD()
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{
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Super::ShowHUD();
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}
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#pragma endregion HUD
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#pragma region Actor
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void AGasaHUD::BeginPlay()
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{
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Super::BeginPlay();
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}
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#pragma endregion Actor
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