20 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # GASATHON
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| Completing this [course](https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/)
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| The project is organized as a monolithic module with an auxillary editor module and a Codegen module not handled by Unreal utilizing the [gencpp](https://github.com/Ed94/gencpp.git) library.
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| Implementation design perfs:
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| * Keep data structures and codepaths flat with minimal abstraction patterns
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|   * Lift to more specific or generalized code-paths only when necessary
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| * Keep everything data-wise in the runtime unless there is a measurable performance cost.
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| * Some exploratory optimizations for educational purposes.
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| * Plugins are installed in the engine repo unless not possible.
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| * Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
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| * Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
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| * Perfer stage-metaprogramming to C++ compiler provided templating (when possible).
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| The repo is also hosted on : [https://git.cozyair.dev/ed/GASATHON](https://git.cozyair.dev/ed/GASATHON)
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| It should be mirrored here however to latest.
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