35 lines
872 B
C++
35 lines
872 B
C++
#pragma once
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#include "Engine/LevelScriptActor.h"
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#include "GasaCommon.h"
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#include "GasaLevelScriptActor.generated.h"
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UCLASS(Blueprintable)
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class GASA_API AGasaLevelScriptActor : public ALevelScriptActor
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Post Process")
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TObjectPtr<APostProcessVolume> GlobalPPV;
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#pragma region Actor
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void BeginPlay() override;
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#pragma region endActor
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};
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namespace Gasa
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{
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inline
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AGasaLevelScriptActor* GetLevelActor(UObject* Context, ULevel* OwnerLevel = nullptr) {
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UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull);
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if (World == nullptr)
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{
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Log("World is null... are you running in a proper context?", ELogV::Error);
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return nullptr;
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}
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return Cast<AGasaLevelScriptActor>(World->GetLevelScriptActor(OwnerLevel));
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}
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}
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