Unreal GAS Course Binge
|
||
---|---|---|
.vs | ||
.vscode | ||
Project | ||
scripts | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
GASATHON.10x | ||
GASATHON.code-workspace | ||
Readme.md | ||
Rengerate Unreal Project Files.lnk | ||
Run Editor.lnk |
GASATHON
Completing this course
The project is organized as a monolithic module with an auxillary editor module and a Codegen module not handled by Unreal utilizing the gencpp library.
Implementation design perfs:
- Keep data structures and codepaths flat with minimal abstraction patterns
- Lift to more specific or generalized code-paths only when necessary
- Keep everything data-wise in the runtime unless there is a measurable performance cost.
- Some exploratory optimizations for educational purposes.
- Plugins are installed in the engine repo unless not possible.
- Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
- Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
- Perfer stage-metaprogramming to C++ compiler provided templating (when possible).
The repo is also hosted on : https://git.cozyair.dev/ed/GASATHON It should be mirrored here however to latest.