GASATHON/Project/Source/Gasa/Characters/EnemyCharacter.cpp

19 lines
321 B
C++

#include "EnemyCharacter.h"
#include "Networking/GasaNetLibrary_Inlines.h"
AEnemyCharacter::AEnemyCharacter()
{
PrimaryActorTick.bCanEverTick = true;
bAutoAbilitySystem = true;
PlayerLevel = 1;
}
#pragma region ICombat
int32 AEnemyCharacter::GetPlayerLevel()
{
return PlayerLevel;
}
#pragma endregion ICombat