GASATHON/Project/Source/Gasa/Characters/EnemyCharacter.cpp

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#include "EnemyCharacter.h"
#include "Networking/GasaNetLibrary_Inlines.h"
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AEnemyCharacter::AEnemyCharacter()
{
PrimaryActorTick.bCanEverTick = true;
bAutoAbilitySystem = true;
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PlayerLevel = 1;
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}
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#pragma region ICombat
int32 AEnemyCharacter::GetPlayerLevel()
{
return PlayerLevel;
}
#pragma endregion ICombat