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f1a4a44c8d
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66. Initialize Attributes with Gameplay Effects
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2024-10-22 15:19:45 -04:00 |
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8ba9170794
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New generic attribute set codegen from table implemented
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2024-10-22 13:07:50 -04:00 |
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a1a5f2f309
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preparing to generate the attribute set from the table
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2024-10-21 22:47:37 -04:00 |
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ed6dbf89e9
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59. Message Widget
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2024-04-26 21:36:09 -04:00 |
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22385f63bb
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58. Broadcasting Data Table Rows
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2024-04-26 20:08:08 -04:00 |
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901ef9460b
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53. Gameplay Effect Delegates
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2024-04-25 00:30:54 -04:00 |
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2574960fff
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WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
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2024-04-23 01:10:02 -04:00 |
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99a23529e6
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25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
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2024-04-13 18:35:19 -04:00 |
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1ee21cbedc
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14. Post-Process Highlight
And alot more...
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2024-04-13 02:31:49 -04:00 |
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4c358ca5c9
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13. "Highlight Enemies"
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2024-04-12 22:05:09 -04:00 |
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f4613fea2a
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Initial commit
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2024-04-12 12:08:06 -04:00 |
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