Commit Graph

11 Commits

Author SHA1 Message Date
Ed_
f1a4a44c8d 66. Initialize Attributes with Gameplay Effects 2024-10-22 15:19:45 -04:00
Ed_
8ba9170794 New generic attribute set codegen from table implemented 2024-10-22 13:07:50 -04:00
Ed_
a1a5f2f309 preparing to generate the attribute set from the table 2024-10-21 22:47:37 -04:00
Ed_
ed6dbf89e9 59. Message Widget 2024-04-26 21:36:09 -04:00
Ed_
22385f63bb 58. Broadcasting Data Table Rows 2024-04-26 20:08:08 -04:00
Ed_
901ef9460b 53. Gameplay Effect Delegates 2024-04-25 00:30:54 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
1ee21cbedc 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
Ed_
4c358ca5c9 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
Ed_
f4613fea2a Initial commit 2024-04-12 12:08:06 -04:00