|  | f1a4a44c8d | 66. Initialize Attributes with Gameplay Effects | 2024-10-22 15:19:45 -04:00 |  | 
			
				
					|  | 8ba9170794 | New generic attribute set codegen from table implemented | 2024-10-22 13:07:50 -04:00 |  | 
			
				
					|  | a1a5f2f309 | preparing to generate the attribute set from the table | 2024-10-21 22:47:37 -04:00 |  | 
			
				
					|  | ed6dbf89e9 | 59. Message Widget | 2024-04-26 21:36:09 -04:00 |  | 
			
				
					|  | 22385f63bb | 58. Broadcasting Data Table Rows | 2024-04-26 20:08:08 -04:00 |  | 
			
				
					|  | 901ef9460b | 53. Gameplay Effect Delegates | 2024-04-25 00:30:54 -04:00 |  | 
			
				
					|  | 2574960fff | WIP: Boostrapping NetSlime - Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality. | 2024-04-23 01:10:02 -04:00 |  | 
			
				
					|  | 99a23529e6 | 25.  Attribut accessors complete There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command | 2024-04-13 18:35:19 -04:00 |  | 
			
				
					|  | 1ee21cbedc | 14. Post-Process Highlight And alot more... | 2024-04-13 02:31:49 -04:00 |  | 
			
				
					|  | 4c358ca5c9 | 13. "Highlight Enemies" | 2024-04-12 22:05:09 -04:00 |  | 
			
				
					|  | f4613fea2a | Initial commit | 2024-04-12 12:08:06 -04:00 |  |