cc0cccc0e5
54. Get All Asset Tags
2024-04-26 18:23:13 -04:00
ad14d6b3af
46. PostGameplayEffectExecute
2024-04-24 20:18:38 -04:00
a218d86c23
44. Infinite Effect Application and Removal
2024-04-24 16:21:22 -04:00
b037490ef8
42. Infinite Gameplay Effects
2024-04-24 11:48:07 -04:00
9f72aca7da
38. Instant Gameplay Effects
2024-04-24 10:07:23 -04:00
82a33a0f0f
'NetSlime' Initial port finished and working with 2 players (at least)
2024-04-23 18:54:17 -04:00
2574960fff
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
28b1ad19dc
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
2695bfc4b6
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
a6dc269630
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
7db411586e
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
6765478a9d
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
74689f6c6a
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
4e4d26457d
Game Mode, Camera
2024-04-12 19:55:34 -04:00
27cd765e19
Character blueprint setup
2024-04-12 14:49:22 -04:00
76b2fc9b83
Base character class
2024-04-12 13:01:22 -04:00
665ef9ef16
Source setup
2024-04-12 12:42:41 -04:00