22aee515ed
40. Periodic Gameplay Effects
2024-04-24 10:59:48 -04:00
8f84dcf3d3
38. Instant Gameplay Effects
2024-04-24 10:07:23 -04:00
ad41867dc5
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
cc1636b687
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
eaed6cf337
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
2c11939244
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
811dc33f4a
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
18bb578c97
31. Aura HUD (plus other stuff)
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- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
b47c6979ac
29. Globe progress bar
2024-04-16 17:18:06 -04:00
a366ab11f2
End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h
2024-04-16 05:02:58 -04:00
6e3dfb70be
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
48d21ddd15
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
7b9e277bc1
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
c2e5793a7d
25. Attribut accessors complete
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There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
ced71b6a22
24. Health and Mana
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Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
931edffc7c
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
e465749f9a
18. ABC & AS
2024-04-13 10:19:45 -04:00